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Post by Cla on Mar 22, 2015 9:45:10 GMT 10
What order are the char's levels actually in? I have lvl 100 Claire and lvl 7 Barry, so I've been searching for 64 00 00 00 07 but so far I'm not finding the right address. So either I'm doing something wrong or the game doesn't put the chars in that order. Here's all my chars levels, by the way.  Also, where is each char's current amount of skill points? Also also, in your screenshot of the char levels, why is there 01 00 01 in between two of the char's levels? EDIT: I was able to find the char levels by searching for Moria's and Barry's level back-to-back. (so 09 00 00 00 07 in the above example) There seems to be extra level data, like for chars that haven't actually been added yet. I changed those to lvl 100 too lol. We'll see what happens when new chars come out. EDIT 2: I found Claire's SP at 27A29238. You can change it and the next value to FF to max out your SP. (9999 is the max) You will temporarily be over 9999 SP, but as soon as spend SP, it will default back to 9999.
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Post by Cla on Mar 23, 2015 4:15:59 GMT 10
Ok I've run into a potentially major problem. I memory edited stuff last night (Raid Gold, Campaign BP, Raid char max levels and SP) and every thing was going fine. (able to save and play stuff with no problems) But today I load my game (which loaded fine and everything is as I left it) and now each time the game tries to save, it gives me a "Failed To Save" error. So um... please help me find out where this coming from.
I actually ran into a similar problem back in Rev 1 when I used someone else's 100% save file. I could load the file fine but eventually it would start to give me "Failed To Save" errors. I was never able to find cause of the error.
EDIT: Luckily, I made back-ups of my save file as I going through the editing process. I reverted to a previous save (right before I did the BP edit, which was the last thing I did) and it seems to be working fine now. I guess I messed up the BP edit. But I also changed my Raid gold to over 99,999,999 (the max) before that so maybe that messed things up too.
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Post by zachillios on Mar 23, 2015 6:07:47 GMT 10
Ok I've run into a potentially major problem. I memory edited stuff last night (Raid Gold, Campaign BP, Raid char max levels and SP) and every thing was going fine. (able to save and play stuff with no problems) But today I load my game (which loaded fine and everything is as I left it) and now each time the game tries to save, it gives me a "Failed To Save" error. So um... please help me find out where this coming from. I actually ran into a similar problem back in Rev 1 when I used someone else's 100% save file. I could load the file fine but eventually it would start to give me "Failed To Save" errors. I was never able to find cause of the error. EDIT: Luckily, I made back-ups of my save file as I going through the editing process. I reverted to a previous save (right before I did the BP edit, which was the last thing I did) and it seems to be working fine now. I guess I messed up the BP edit. But I also changed my Raid gold to over 99,999,999 (the max) before that so maybe that messed things up too. My recommendation is using Cheat Engine to add these values because memory editing is a lot more prone to error. Before the Rev2 table got released I edited my BP through HxD and got the exact same issue. I'm pretty sure Capcom put a checksum of sorts inside the save data and that's never a good thing.
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I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Mar 23, 2015 14:00:38 GMT 10
I real time edited so that means the changes are live and game thinks I did legit like Zach said there is a checksum in place so use cheat engine. As for the first question they are not in order it's very confusing really to describe, I'll find an easier way to find it!
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Post by Cla on Mar 24, 2015 15:40:46 GMT 10
I'm getting hit by that Failed To Save error again. But this time it's really bad. To the point where NONE of my save files will allow me to save anymore, not even my ORIGINAL, UNMODIFIED, LEGIT save file, nor any memory-edited save files that I know for a fact I was able to save over just fine before. I suspect it might have something to with the 2.3 update. Oh but while trying all my back-up saves, I discovered that apparently whether or not you've done today's Daily Missions are in the save file. Because it allowed me to do them again when I loaded a save from before I did them today. Which is weird because you have to be online to do them, and I thought the point of such a limitation was so that the online server checks if you've done them and gives permission to do them accordingly. But apparently that is not the case. My recommendation is using Cheat Engine to add these values because memory editing is a lot more prone to error. Can this work on a save that is already giving problems? I guess I don't have any choice but to try since ALL my saves are apparently botched now. EDIT: Hmmm.... I'm not understanding how to add values in CheatEngine. Or maybe I'm misunderstanding what you're telling me to do. I'm still new to this stuff. I real time edited so that means the changes are live and game thinks I did legit like Zach said there is a checksum in place so use cheat engine. CheatEngine is what I use, but I edited the current values rather that added new ones. So adding new ones should stop this from happening again? As for the first question they are not in order it's very confusing really to describe, I'll find an easier way to find it! Just telling people to search for Moira's and Barry's level back-to-back should suffice. Also, I found that the weapon/part info is different than the example in your opening. (maybe they changed it in an update) The weapon ID comes before the 01 and part ID comes after the part level.  Random thing of note you can see in the image: Weapons that are destroyed/sold are being left in memory for some reason. (and even will be saved into the save file and loaded back into memory after you exit) The weapons that start with 00 00 are what I'm talking about. Those are all weapons I sold or destroyed. (if it had parts, I destroyed it. If not, it was sold) The game remembers all the info about the weapon for some reason. (lvl, what parts it had in it, etc) EDIT: Save issue solved. It was related to having excess files in the game directory. (after 2.3, because this didn't cause a problem before 2.3) When I install mods, I rename the original files and leave them in their original folder. After moving those renamed files out of the game directory altogether, my game will save just fine now.
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Posts: 127
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Post by zachillios on Mar 24, 2015 19:01:16 GMT 10
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I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Mar 25, 2015 1:12:01 GMT 10
Random thing of note you can see in the image: Weapons that are destroyed/sold are being left in memory for some reason. (and even will be saved into the save file and loaded back into memory after you exit) The weapons that start with 00 00 are what I'm talking about. Those are all weapons I sold or destroyed. (if it had parts, I destroyed it. If not, it was sold) The game remembers all the info about the weapon for some reason. (lvl, what parts it had in it, etc) EDIT: Save issue solved. It was related to having excess files in the game directory. (after 2.3, because this didn't cause a problem before 2.3) When I install mods, I rename the original files and leave them in their original folder. After moving those renamed files out of the game directory altogether, my game will save just fine now. Thank you for posting that image, I'm sure new update changed the code around. Adding a new code set! (I did this on an old update the first one)
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Post by Cla on Mar 25, 2015 5:45:44 GMT 10
Ah thanks. I didn't know anything like that existed. Hopefully that will help me finish off unlocking everything outside of Raid. (I've already accomplished what I wanted in Raid. All Lvl 100 chars with all max skills, all 24 weapons Lvl 100 with "deadly potential" tag and maxed out parts) But I'm honestly enjoying the learning process of manually digging through and editing stuff. Thank you for posting that image, I'm sure new update changed the code around. Adding a new code set! (I did this on an old update the first one) I forgot to put on that image where the Firepower/Fire Rate/Capacity upgrades are. I haven't experimented with those yet. Oh and regarding the Weapon Tag value... 01 Short Range 02 Long Range 03 Speed Shot 04 Steady Shot 05 Speed Load 06 Sonic Assist 07 Sonic Assist+ 08 Short Range+ 09 Long Range+ 0A "Deadly Potential" If you all wanna have some fun, I dare you to change that "Needs to be 01" value to something besides 01. I accidentally changed it to 00 once and the weapon turned into "Stuart's Memo"! xD (and the description for the weapon became the contents of the memo) I wasn't brave enough to actually try to use it and see what happens because I'm tired of fighting with corrupted/non-working saves as is.
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Post by darkhell on Mar 28, 2015 19:35:47 GMT 10
Hi Cla
Please give me your saved game file . I assume you have fully upgraded weapons in your inventory
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Posts: 56
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Post by darkhell on Mar 29, 2015 4:30:00 GMT 10
Isnt there a simplified version of the trainer ?
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Post by Cla on Mar 31, 2015 10:58:48 GMT 10
Hi Cla Please give me your saved game file . I assume you have fully upgraded weapons in your inventory I'm sorry but Rev 2 save files don't work like that. Attempting to load someone else's save will just give you an "Unable To Load" error. By "upgraded" you mean like upgrading the Firepower/Fire Rate/Capacity? I actually have not touched that yet. The weapons being Lvl 100, Rare tag, and max level parts already have absurd firepower/rate/capacity as is. Isnt there a simplified version of the trainer ? Someone made a trainer for this game? Or do you mean the CheatEngine table? No, I don't think there is a simpler version of that.
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Posts: 127
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Post by zachillios on Mar 31, 2015 15:00:33 GMT 10
Isnt there a simplified version of the trainer ? Darkhell you're unfortunately not going to be able to find a more simple method of editing the game weapons than with the cheat engine table which I even posted a tutorial for. Trainers can't do much aside from modify 2byte values and weapon editing involves manipulation of 2, 4, and even 8bytes as well as string values.
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Post by Cla on Apr 1, 2015 15:00:46 GMT 10
So here's something interesting. They're starting up the Online Events, which have rewards for meeting certain conditions. You can look at the events and their rewards here: www.residentevil.net/en/onlineevent-rev2-windows.html99% of the rewards are things we don't need like parts and a Lvl 100 Overlord. (the rare Rifle SVD) However, there is one reward that is interesting. Bloodied Gina for " witnessing the enemy's defeat" in the Invasion Of Huge Creatures event. I don't know if Bloodied Gina is a different char or just a costume for Gina, but either way let's see if we can unlock her via memory editing.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Apr 1, 2015 20:00:06 GMT 10
All Gestures, Have been added to the list  Is there a way on the xbox to make Moira look like solid metal I know Chris has that skill but can I get Moira to have it without modding ?
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Post by Cla on Apr 2, 2015 4:25:05 GMT 10
Yes. Any char can learn any skill. Max out the skill as Chris, then you will be able to spend SP on the skill one more time to "Inherit" the skill, which allows all other chars to learn it.
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