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Post by siegfried1 on Mar 5, 2015 6:51:04 GMT 10
can you do this for normal claire? I no have the DLC costumes
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Post by Sigilbeckons on Mar 5, 2015 7:15:40 GMT 10
I really like the this version, but would prefer her without the hat. Great work. =)
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on Mar 5, 2015 7:23:26 GMT 10
can you do this for normal claire? no have the DLC costumes Jill isn't DLC.
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Mar 5, 2015 17:42:27 GMT 10
Can you import Pirate outfit from REV 1 without parrot? I want that outfit on default Jill face... :D I also want Jessica Wetsuit I don't think I'll be porting revelations models.
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Post by sundaydrivah on Mar 6, 2015 3:18:41 GMT 10
Is she a replacement to wetsuit Jill?
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Post by dustymech on Mar 6, 2015 8:41:07 GMT 10
I made an account just to thank you for this mod... Been using it for the last couple of days and loving it. Thanks man, looking forward to your future releases.
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Mar 6, 2015 8:43:14 GMT 10
I made an account just to thank you for this mod... Been using it for the last couple of days and loving it. :) Thanks man, looking forward to your future releases. I'm about to release STARS Wesker and Battlesuit Jill, nearly finished. (also working on re-releasing all the leon mods with a higher quality RPD model and RE4 heads)
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I'll be remembered as the greatest Emperor ever to rule the Sith. That'll do nicely don't you agree?
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Post by Spirit Warden on Mar 6, 2015 8:55:52 GMT 10
Great mod, I personally never liked wetsuit Jill but I have to note, is it just me or do her shoulders look kind of butch?
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Posts: 17
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Post by dustymech on Mar 6, 2015 8:59:30 GMT 10
I made an account just to thank you for this mod... Been using it for the last couple of days and loving it. Thanks man, looking forward to your future releases. I'm about to release STARS Wesker and Battlesuit Jill, nearly finished. (also working on re-releasing all the leon mods with a higher quality RPD model and RE4 heads)
Thanks for the update man, eagerly awaiting all those mods *__*
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Mar 6, 2015 9:07:11 GMT 10
Great mod, I personally never liked wetsuit Jill but I have to note, is it just me or do her shoulders look kind of butch? Not sure, maybe it's my author's pride but I don't see it. I can tell you you're probably right though because wetsuit jill's proportions are totally off towards jill's original re5 proportions.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Mar 6, 2015 9:13:07 GMT 10
Not sure, maybe it's my author's pride but I don't see it. I can tell you you're probably right though because wetsuit jill's proportions are totally off towards jill's original re5 proportions.
You plan to add yet only a battletsuit outfit or BSAA without caps will also be there too? Her face there will be to have a minimum face rigging or full support?
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Mar 6, 2015 9:25:34 GMT 10
Not sure, maybe it's my author's pride but I don't see it. I can tell you you're probably right though because wetsuit jill's proportions are totally off towards jill's original re5 proportions.
You plan to add yet only a battletsuit outfit or BSAA without caps will also be there too? Her face there will be to have a minimum face rigging or full support? Like I said, when I do battlesuit jill, I will also have done cap-less bsaa jill. The reason jill can't have much more face rigging is because RE5 Jill's face is greatly dispositioned to the proportions of rer1 jill's face, so facial rigging on parts like the eyes will never work well as jill's face model is nowhere near the pivotal positions of those facial bones. If you'd put them in place of the original head her neck will be abnormally long.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Mar 6, 2015 9:37:08 GMT 10
Like I said, when I do battlesuit jill, I will also have done cap-less bsaa jill. The reason jill can't have much more face rigging is because RE5 Jill's face is greatly dispositioned to the proportions of rer1 jill's face, so facial rigging on parts like the eyes will never work well as jill's face model is nowhere near the pivotal positions of those facial bones. If you'd put them in place of the original head her neck will be abnormally long.
Thank you for feedback. It's strange, because mod EvilLord has full support for facial animation, movement of the lips and blinking eyes and this looks good for her neck.. Do not get me wrong, I love your work, but when she does not have blinking eyes, her face looks like a lifeless mannequin. So if you find a way to make her blink, it would have been perfectly attuned!
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Mar 6, 2015 10:23:05 GMT 10
technically using maya you can re-create her surface split, just apply to her face the normals average and should be ok, (normals get re-created after that) just export to fbx and tadaa, new mesh with ''riggeable surface'' created, already done this method on re6 and works like a charm PD: nice work alway's love a good rig like this, well you never dissapoint us with the rig! edit: must aware to anyone who try this, using this method can cause some ''errors'' on parts that shouldn't be affected so on the vertex mode select only the damaged part and then apply the normals average, that should work ok.
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Mar 6, 2015 11:12:49 GMT 10
Like I said, when I do battlesuit jill, I will also have done cap-less bsaa jill. The reason jill can't have much more face rigging is because RE5 Jill's face is greatly dispositioned to the proportions of rer1 jill's face, so facial rigging on parts like the eyes will never work well as jill's face model is nowhere near the pivotal positions of those facial bones. If you'd put them in place of the original head her neck will be abnormally long.
Thank you for feedback. It's strange, because mod EvilLord has full support for facial animation, movement of the lips and blinking eyes and this looks good for her neck.. Do not get me wrong, I love your work, but when she does not have blinking eyes, her face looks like a lifeless mannequin. So if you find a way to make her blink, it would have been perfectly attuned! Yes it looks fine conforming to the wetsuit, very different story when staying true to her whole re5 body proportions. Believe me I do not caution proportional issues lightly.
EDIT: I noticed on the version zer0 is working on for BS Jill that he decided to go the other way with it and is having trouble conforming re5 jill's body to rer1 jill's native proportions. It's up to the author to make the choice at whatever cost, if eye rigging is worth the proportional sacrifice or not. I didn't choose to make that sacrifice for something as little as what I don't notice when i'm properly playing the game. Yes, I am still going to make my own RE5 BS Jill, feel free to wait for zer0's version if you prefer details like fulfilled face rigging over proportional accuracy. It's all up to preference.
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