Majini Killer
Posts: 247
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Post by Fullbuster23 on Feb 28, 2015 0:38:27 GMT 10
So I tried to remove those filters editing the: TVMask_LIN.tex, TVNoise_LIN.tex and VolumeNoise_LIN.tex located in: SteamLibrary\SteamApps\common\RESIDENT EVIL REVELATIONS 2\nativePCNext\arc\DX9NEXT\Core.arc\system\filter and SteamLibrary\SteamApps\common\RESIDENT EVIL REVELATIONS 2\nativePCNext\system\filter I used Paintnet and I have save it in DXT5, but just like in RE HD Remaster, we still have noise on the screen. See the RE HD Remaster -> residentevilmodding.boards.net/thread/3096/tv-mask-film-grain-removalHere are the Attempt to Remove Film Grain for RE Rev 2 DOWNLOAD in case you wanna see it ingame. I really would appreciate if someone could help me with this.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 21, 2015 5:48:55 GMT 10
noise must be a shader effect i think, would be nice to remove this ugly grain effect , i hate it really
edit : controled by sdl files in : nativePCNext\arc\DX9NEXT\data\filter
you can modify the amount and scaley at offset 400 and 416 (decimal)
try setting one of the values to 00000000 ....
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 21, 2015 6:46:05 GMT 10
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Posts: 127
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Post by zachillios on Mar 21, 2015 6:51:43 GMT 10
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Mar 21, 2015 7:19:37 GMT 10
amazing work CodeMan02Fr, it works like a charm in campaign and raid mode. How you done this you have modified the tex files to alpha mask and then modifed the sdl archive? REHD Remaster appears to have the same issue with tvnoise & tvmask hope we can figure out how to disable the film grain effect there too.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 21, 2015 7:21:53 GMT 10
just modified 4 bytes in the sdl file lol
set the effect amount to zero instead of 0.003
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