Deleted
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Post by Deleted on Mar 2, 2015 4:47:08 GMT 10
Hmm, those scarf\dress movements probably are written somewhere in the .fcv animation files.. But I don't have any idea about how to add them to other models :\ Daaaarn,i was afraid of that sort of thing. And i was kinda sure they were in fcv animation files but dang it..!
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波動バースト
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Post by BloodChuckZ on Mar 2, 2015 6:50:25 GMT 10
No, you can replace any .bin model that has the morph target animation. Morph target animation is used in cutscenes (.EVD files) and also in radio transmissions. You can see that in my GOW3 mod I used this same method for replacing Ada and Krauser. You can replace anyone: Leon, Ada, Luis, Krauser, Saddler, Salazar ETC. with any custom character of yours.Hints: ev0000 folder goes for Leon ev0200 - Ada ev3900 - krauser ev3100 - saddler ETC... the IDs are the same as in the .UDAS files. If I understand you the right way, you want to replace Ada or Krauser or someone else in the cutscenes with facial animations? Then as the tutorial says, you need to find the original file that has Morph Targets. There will be a different amount of them. For example: Leon has 29 morph targets, but Ada has about 37 of them. But that doesn't matter. You just need to pose your custom model as in those 37 morph targets and then run it through the MorphTool to generate the morphdata for pasting in the .bin file of your custom character head. In Ada's case it is ev0201.bin, In Krauser case it is ev3901.bin I hope I made that clear. If no, then please describe your question a bit more detailed. You can swap models with Wilsonsos trainer. So you can play as Ada, Krauser, Hunk and Wesker in story mode. But these models have no cutscene support but Wilsonso made a video to force them into cutscenes. So is your Support the same way wilsonso did? If not you helped me after all, because I can replace Leons radio head with Krausers to fix crashes. This mod is very buggy.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jul 23, 2018 7:16:44 GMT 10
From my experience obj files with the morph targets are not saved into individual bin files. For expalme look into ss_pzzl.datand extract all models. There is one model in there that has various morph targets but I believe it is packed back into one bin file.
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Deleted
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Post by Deleted on Jul 23, 2018 15:52:00 GMT 10
I did the expressions. The error I was able correct.
The possible error, was to reduce the polygons of the model separately, each head I reduced a little polygons, but in fact I did not need to reduce the polygons, Joel's head had only 5,000 polygons, I reduced the polygons to feel more secure and my game not crash.
I went to review the "Kratos of LegalSoul" mod and realized that his mod head was also 5,000 polygons, so I decided to try to use the original polygons of Joel's head, so the error was fixed. I made some weak expressions, had to do without bones in the model face, this is torture.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jul 23, 2018 16:05:00 GMT 10
Excellent work @mrgamer ! thanks for sharing!
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Post by Deleted on Jul 25, 2018 7:06:56 GMT 10
One of your help, if you are alive and active, I thank you very much for this, a kiss for you. Mr.Curious Son of Persia LegalSoul
Now another problem has appeared, haha I'm really unlucky.
The problem really is only in the scenes of Radio, the other scenes was not much problem, but I managed to solve.
First I convert the head to "BIN" and put the texture pack as "3d000001 06" to add new textures, after that I'll insert the expression information in the "BIN" file, after I finish doing it , I'm going to test my "BIN" file and when it starts extracting the first three files it is extracted as "smd, obj, mtl" but when it starts to extract the "morphers" it fails on XXXX_00.OBJ. I did this same test in the cutscenes and it was a success and no mistake. Now I do not know where I'm going wrong so I can not work my head on the radio.
The radio has only "10" expressions counting "0", this should be easier, although less.
Another thing, if I use the archibo "BIN" of the expressions of the cutscenes in the radio, the expressions work on the radio this very good, but the problem is that the textures do not load and the head of the model turns black.
The model only fails to extract when the Morphers information is entered, but the morphers are the same ones I used in the cutscenes, but the morphers I used are with expressions identical to those of Leon.
Who knows where I'm wrong, I give a kiss. kidding.
the expressions in the scenes are right.
Here the scene from when I used the expressions I made for the cutscenes, but I added them to the radio, it turns black
I just need to correct the error of the radio scenes, and the mod is almost finished after that, because I'm still going to finish redoing the hands of weapons in the inventory.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jul 25, 2018 7:41:19 GMT 10
I have reached out to Albert and LegalSoul in hopes that someone might help you.. LeglaSoul hasnt answered emails in quite some time, but he might get back to me... Sorry I cant you myself!
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Deleted
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Post by Deleted on Jul 25, 2018 14:23:09 GMT 10
I managed to fix the error, but I wait response of Legalsoul how to fix this without error of a form better.
To fix using my metod was like this:
First I copy the SMD that I created the facial expressions, and I refined the rigging using the smd of the character's head "pl00_02.SMD" as the head rigging was already fixed bones weight, I did not have to do anything else. The only thing I needed to do was rename the textures and import to game.
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Posts: 257
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Post by Re-Play games on Aug 6, 2018 9:10:22 GMT 10
Morph tool do not work in my .obj files =/
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Sept 10, 2018 13:54:21 GMT 10
@mrgameri could use your help. I am editing some cut scenes with new models. I am not using the morph tool as I am not adding mouth support, just head model, but I still want to use the eyes.
This should be easy, but it seems that the eyes often do not match (the look crossed), or the eyes look like they are popping out of the head. ANy idea of how this happens?
The bones are mapped the same, but the eyes in the new model are obviously ina slightly different position, but still relative to the head.
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Deleted
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Post by Deleted on Sept 11, 2018 9:31:50 GMT 10
I think legalsoul explained that the eyes should be the same size and scale as the eyes of Leon, ie you need to adjust the head of your character according to Leon's eyes and only then will work.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Sept 11, 2018 15:14:28 GMT 10
I think legalsoul explained that the eyes should be the same size and scale as the eyes of Leon, ie you need to adjust the head of your character according to Leon's eyes and only then will work. oh ok good information! thank you!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 24, 2023 22:29:32 GMT 10
Make sure that the name in tool (the first name we have to input after inputting '29') INCLUDES the file extension OBJ! I did not do this and the tool would not work. Thanks to Biohazard4x who helped me figure this out!
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