Posts: 68
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Post by rocka on Feb 3, 2015 23:57:14 GMT 10
I'm making this thread to list and identify all the music/ambient files of the game. Hope it will be useful for all the people who wants to make sound or musics mods. {Spoiler}
sg00 - first floor mansion sg0a - Forest found, Jill sg0b - Forest found, Chris sg0d - entering the dining room (remake) sg0e - more rooms sg0f - Richard Saved (remake) sg01 - clock ambient sounds sg1a - mansion basement sg1b - the underground sg1c - Underground Passage (unused) sg1d - Entrance To The Laboratory sg1e - Third Floor Of The Laboratory sg1f - Big Big Spider sg02 - where's wesker sg2a - Rebecca Practicing Piano sg2b - Piano Puzzle complete, Jill sg2d - Slide Projector sg2c - Rebecca's death sg2e - Wesker's Theme sg2f - Tyrant first fight sg3c - Forest found alt ? sg3e - Chris's sadness due to Rebecca's death (remake) sg04 - Death Trap aka Jill sandwich sg4a - Suspicious Barry sg4c - Neptune Attack (remake) sg4d - garden ambient sounds sg4e - Richard's death, Neptune (remake) sg4f - Neptune Not Dead (remake) sg05 - Barry killing the first zombie sg5a - Forest zombie (remake) sg5b - Lisa final fight (remake) sg5e - Barry's Betrayal (remake) sg06 - Barry killing the first zombie 2 sg6a - caverns ambient sounds sg6b - caverns ambient sounds 2 sg6c - crows ambient sounds sg6e - water ambient sounds sg6f - rock ambient sounds sg7a - sprinkle ambient sounds sg7b - flare or fire ambient sounds sg7c - Lab generator/machines ambient sounds sg7d - caves ambient sounds sg08 - Snake Fight sg09 - second floor mansion sg10 - Rebecca's first piano attempt sg11 - Rebecca practicing piano sg12 - Chris plays piano sg13 - meeting rebecca sg14 - Richard's Crisis, Chris sg15 - Richard's death by poison sg16 - the guardhouse sg17 - The Guardhouse Basement sg18 - First Floor Mansion AGAIN sg19 - Second Floor Mansion AGAIN sg20 - Tyrant ambient loop (remake) sg21 - before the first zombie (remake) sg22 - Plant 42 sg23 - zombie taking a bath (remake) sg24 - Tyrant's awakening sg25 - Final Battle sg26 - Poisoned sg27 - hunter first encounter (remake) sg28 - Caught By Plant 42 sg29 - hunter attacking Rebecca sg30 - evacuation lab sg31 - save room sg32 - Wesker Is Found sg34 - Results screen for finishing the game (remake) sg35 - ? sg40 - Rebecca in danger, mansion again sg41 - Enrico, Chris (remake) sg42 - Enrico, Jill (remake) sg43 - Richard's Crisis, Jill sg44 - Lisa before fight/Snake eating Richard (remake) sg46 - wind ambient sounds sg47 - cricket ambient sounds sg49 - Destroy S.T.A.R.S. sg50 - alarm ring ambient sounds sg51 - alarm voice ambient sounds sg54 - zombie attack when we take the dagger (remake) sg56 - rescue without self destruction sg58 - Snake Fight 2 sg60 - lab elevator ambient sounds sg61 - cavern ambient sounds sg62 - ambient sounds sg63 - hall ambient sounds sg64 - wind ambient sounds 2 sg65 - zombie opening a door (remake) sg66 - dogs attacking sg67 - Lisa's Lair (remake) sg68 - Lisa first fight (remake) sg69 - water ambient sounds 2 sg70 - wind ambient sounds 3 sg71 - fire cemetery ambient sounds sg72 - clock ambient sounds 2 sg73 - wind ambient sounds 4 sg74 - cavern ambient sounds sg75 - water ambient sounds 3 sg76 - water ambient sounds 4 sg77 - water ambient sounds 5 sg78 - water ambient sounds 6 sg79 - water ambient sounds 7 staffLR2 - ending credits {musics}{unidentified tracks}{ambient tracks}
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Post by detectivesadist on Feb 7, 2015 0:04:55 GMT 10
Hey, thanks for the list, it's a very big help. I want to edit the music files for REHDR but I have no idea how to do that. :/ Would you mind posting a tutorial or giving me a quick run through? Thanks.
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Post by disgraciau on Feb 9, 2015 5:52:57 GMT 10
One question: do you know where zombie audio files are located? I can't find them in any of the folders from "sound".
Thanks!
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Post by GrimmPrince on Feb 9, 2015 11:16:21 GMT 10
One question: do you know where zombie audio files are located? I can't find them in any of the folders from "sound". Thanks! They are located in nativePC\arcPC\sound\se\em but unfortunately they use the same format as the weapon sound effects .xsew which I haven't been able to swap without the game crashing  If you manage to swap those without the game crashing then let me know how you did it
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Random Modder
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Post by Snipz on Feb 9, 2015 11:23:43 GMT 10
One question: do you know where zombie audio files are located? I can't find them in any of the folders from "sound". Thanks! They are located in nativePC\arcPC\sound\se\em but unfortunately they use the same format as the weapon sound effects .xsew which I haven't been able to swap without the game crashing  If you manage to swap those without the game crashing then let me know how you did it  Question what are trying to swap them as? as .xsew are .wav not .ogg like .sngw
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Post by GrimmPrince on Feb 9, 2015 16:36:45 GMT 10
I tried swapping them as both .ogg and .wav and neither one of them work I keep getting a conflict from the .srqr file that accompanies them. When I swap the .xsew file then try to load any save my game crashes then I see this message
"Failed to open file Steam\Steamapps\common\Resident Evil Biohazard HD REMASTER\nativePC\sound\se\wep\wep02\wep02.srqr 3
I tried opening that .srqr file but I can't open it at all Audacity tells me its raw data
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Random Modder
Posts: 1,511
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Post by Snipz on Feb 10, 2015 6:51:22 GMT 10
I tried swapping them as both .ogg and .wav and neither one of them work I keep getting a conflict from the .srqr file that accompanies them. When I swap the .xsew file then try to load any save my game crashes then I see this message "Failed to open file Steam\Steamapps\common\Resident Evil Biohazard HD REMASTER\nativePC\sound\se\wep\wep02\wep02.srqr 3 I tried opening that .srqr file but I can't open it at all Audacity tells me its raw data I found your issue, once you modify the sound. install the arc AND the extracted arc in that format "\nativePC\sound\se\wep\wep02" etc Also you cant edit .srqr because it isnt a sound file, it basically chooses which sounds to use when etc so shot fired play "xx" for example, so it failed to open because it wanted the extracted arc for some reason. I tried modifying a Handgun shot sound but it just plays nothing atm.
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Posts: 59
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Post by keomaa on Feb 14, 2015 5:17:55 GMT 10
Do you know where is the voice files? that voice that the character do when is damaged.
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Random Modder
Posts: 1,511
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Post by Snipz on Feb 14, 2015 7:16:25 GMT 10
Do you know where is the voice files? that voice that the character do when is damaged. I found various sounds in the core.arcs but not sure if changing them effects anything.
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Posts: 59
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Post by keomaa on Feb 14, 2015 13:39:05 GMT 10
Thanks man i found it. Take a look!
Just extract the arc core file!
nativePC/arcPC/sound/se/eng/core/core01.arc
1133.xsew Chris getting hurt
1134.xsew Chris dying
1192.xsew Chris dying again
1193.xsew Chris getting hurt
1217.xsew Chris getting hurt
1218.xsew Chris getting hurt
Chris, are you still alive?
nativePC/arcPC/sound/se/eng/core/core02.arc
1358.xsew Jill getting hurt
1359.xsew Jill dying
1374.xsew Jill getting hurt
1375.xsew Jill getting hurt
nativePC/arcPC/sound/se/eng/core/core03.arc
3508.xsew Rebecca getting hurt
3509.xsew Rebecca dying
3512.xsew Rebecca getting hurt
3513.xsew Rebecca getting really hurt
For Japanese voices just change the path to
nativePC/arcPC/sound/se/jpn/core/*
and the files voices will have a "_j" like this
1133_j.xsew Chris getting hurt in japanese
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Post by scotaiel on Feb 15, 2015 22:57:14 GMT 10
Hey there!! Been trying to change the audio tracks. I'm following these steps: -Make a copy of the original files for security. -Convert the audio I want to put in to .ogg -Rename the original audio file to .ogg -Copy-Paste-Replace my personal track into the original -Rename again to .sngw -Paste the modified files into the steam directory. And when I run the game my audio tracks don't play. Total Silence. What am I doing wrong ? Help, thnx !!
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Posts: 59
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Post by keomaa on Feb 16, 2015 4:22:44 GMT 10
Do you know where is the voice files? that voice that the character do when is damaged. I found various sounds in the core.arcs but not sure if changing them effects anything. TY i found it!!
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Post by Oblivion on Mar 2, 2018 23:58:10 GMT 10
I'm making this thread to list and identify all the music/ambient files of the game. Hope it will be useful for all the people who wants to make sound or musics mods. {Spoiler}
sg00 - first floor mansion sg0a - Forest found, Jill sg0b - Forest found, Chris sg0d - entering the dining room (remake) sg0e - more rooms sg0f - Richard Saved (remake) sg01 - clock ambient sounds sg1a - mansion basement sg1b - the underground sg1c - Underground Passage (unused) sg1d - Entrance To The Laboratory sg1e - Third Floor Of The Laboratory sg1f - Big Big Spider sg02 - where's wesker sg2a - Rebecca Practicing Piano sg2b - Piano Puzzle complete, Jill sg2d - Slide Projector sg2c - Rebecca's death sg2e - Wesker's Theme sg2f - Tyrant first fight sg3c - Forest found alt ? sg3e - Chris's sadness due to Rebecca's death (remake) sg04 - Death Trap aka Jill sandwich sg4a - Suspicious Barry sg4c - Neptune Attack (remake) sg4d - garden ambient sounds sg4e - Richard's death, Neptune (remake) sg4f - Neptune Not Dead (remake) sg05 - Barry killing the first zombie sg5a - Forest zombie (remake) sg5b - Lisa final fight (remake) sg5e - Barry's Betrayal (remake) sg06 - Barry killing the first zombie 2 sg6a - caverns ambient sounds sg6b - caverns ambient sounds 2 sg6c - crows ambient sounds sg6e - water ambient sounds sg6f - rock ambient sounds sg7a - sprinkle ambient sounds sg7b - flare or fire ambient sounds sg7c - Lab generator/machines ambient sounds sg7d - caves ambient sounds sg08 - Snake Fight sg09 - second floor mansion sg10 - Rebecca's first piano attempt sg11 - Rebecca practicing piano sg12 - Chris plays piano sg13 - meeting rebecca sg14 - Richard's Crisis, Chris sg15 - Richard's death by poison sg16 - the guardhouse sg17 - The Guardhouse Basement sg18 - First Floor Mansion AGAIN sg19 - Second Floor Mansion AGAIN sg20 - Tyrant ambient loop (remake) sg21 - before the first zombie (remake) sg22 - Plant 42 sg23 - zombie taking a bath (remake) sg24 - Tyrant's awakening sg25 - Final Battle sg26 - Poisoned sg27 - hunter first encounter (remake) sg28 - Caught By Plant 42 sg29 - hunter attacking Rebecca sg30 - evacuation lab sg31 - save room sg32 - Wesker Is Found sg34 - Results screen for finishing the game (remake) sg35 - ? sg40 - Rebecca in danger, mansion again sg41 - Enrico, Chris (remake) sg42 - Enrico, Jill (remake) sg43 - Richard's Crisis, Jill sg44 - Lisa before fight/Snake eating Richard (remake) sg46 - wind ambient sounds sg47 - cricket ambient sounds sg49 - Destroy S.T.A.R.S. sg50 - alarm ring ambient sounds sg51 - alarm voice ambient sounds sg54 - zombie attack when we take the dagger (remake) sg56 - rescue without self destruction sg58 - Snake Fight 2 sg60 - lab elevator ambient sounds sg61 - cavern ambient sounds sg62 - ambient sounds sg63 - hall ambient sounds sg64 - wind ambient sounds 2 sg65 - zombie opening a door (remake) sg66 - dogs attacking sg67 - Lisa's Lair (remake) sg68 - Lisa first fight (remake) sg69 - water ambient sounds 2 sg70 - wind ambient sounds 3 sg71 - fire cemetery ambient sounds sg72 - clock ambient sounds 2 sg73 - wind ambient sounds 4 sg74 - cavern ambient sounds sg75 - water ambient sounds 3 sg76 - water ambient sounds 4 sg77 - water ambient sounds 5 sg78 - water ambient sounds 6 sg79 - water ambient sounds 7 staffLR2 - ending credits {musics}{unidentified tracks}{ambient tracks}I can't view the list!
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Post by Oblivion on Mar 3, 2018 0:24:57 GMT 10
I'm making this thread to list and identify all the music/ambient files of the game. Hope it will be useful for all the people who wants to make sound or musics mods. {Spoiler}
sg00 - first floor mansion sg0a - Forest found, Jill sg0b - Forest found, Chris sg0d - entering the dining room (remake) sg0e - more rooms sg0f - Richard Saved (remake) sg01 - clock ambient sounds sg1a - mansion basement sg1b - the underground sg1c - Underground Passage (unused) sg1d - Entrance To The Laboratory sg1e - Third Floor Of The Laboratory sg1f - Big Big Spider sg02 - where's wesker sg2a - Rebecca Practicing Piano sg2b - Piano Puzzle complete, Jill sg2d - Slide Projector sg2c - Rebecca's death sg2e - Wesker's Theme sg2f - Tyrant first fight sg3c - Forest found alt ? sg3e - Chris's sadness due to Rebecca's death (remake) sg04 - Death Trap aka Jill sandwich sg4a - Suspicious Barry sg4c - Neptune Attack (remake) sg4d - garden ambient sounds sg4e - Richard's death, Neptune (remake) sg4f - Neptune Not Dead (remake) sg05 - Barry killing the first zombie sg5a - Forest zombie (remake) sg5b - Lisa final fight (remake) sg5e - Barry's Betrayal (remake) sg06 - Barry killing the first zombie 2 sg6a - caverns ambient sounds sg6b - caverns ambient sounds 2 sg6c - crows ambient sounds sg6e - water ambient sounds sg6f - rock ambient sounds sg7a - sprinkle ambient sounds sg7b - flare or fire ambient sounds sg7c - Lab generator/machines ambient sounds sg7d - caves ambient sounds sg08 - Snake Fight sg09 - second floor mansion sg10 - Rebecca's first piano attempt sg11 - Rebecca practicing piano sg12 - Chris plays piano sg13 - meeting rebecca sg14 - Richard's Crisis, Chris sg15 - Richard's death by poison sg16 - the guardhouse sg17 - The Guardhouse Basement sg18 - First Floor Mansion AGAIN sg19 - Second Floor Mansion AGAIN sg20 - Tyrant ambient loop (remake) sg21 - before the first zombie (remake) sg22 - Plant 42 sg23 - zombie taking a bath (remake) sg24 - Tyrant's awakening sg25 - Final Battle sg26 - Poisoned sg27 - hunter first encounter (remake) sg28 - Caught By Plant 42 sg29 - hunter attacking Rebecca sg30 - evacuation lab sg31 - save room sg32 - Wesker Is Found sg34 - Results screen for finishing the game (remake) sg35 - ? sg40 - Rebecca in danger, mansion again sg41 - Enrico, Chris (remake) sg42 - Enrico, Jill (remake) sg43 - Richard's Crisis, Jill sg44 - Lisa before fight/Snake eating Richard (remake) sg46 - wind ambient sounds sg47 - cricket ambient sounds sg49 - Destroy S.T.A.R.S. sg50 - alarm ring ambient sounds sg51 - alarm voice ambient sounds sg54 - zombie attack when we take the dagger (remake) sg56 - rescue without self destruction sg58 - Snake Fight 2 sg60 - lab elevator ambient sounds sg61 - cavern ambient sounds sg62 - ambient sounds sg63 - hall ambient sounds sg64 - wind ambient sounds 2 sg65 - zombie opening a door (remake) sg66 - dogs attacking sg67 - Lisa's Lair (remake) sg68 - Lisa first fight (remake) sg69 - water ambient sounds 2 sg70 - wind ambient sounds 3 sg71 - fire cemetery ambient sounds sg72 - clock ambient sounds 2 sg73 - wind ambient sounds 4 sg74 - cavern ambient sounds sg75 - water ambient sounds 3 sg76 - water ambient sounds 4 sg77 - water ambient sounds 5 sg78 - water ambient sounds 6 sg79 - water ambient sounds 7 staffLR2 - ending credits {musics}{unidentified tracks}{ambient tracks}I can't view the list! I've just found an archived version: web.archive.org/web/20170616154632/http://residentevilmodding.boards.net/thread/3371/music-audio-list
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,954
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Post by Mr.Curious on Jun 29, 2018 12:44:53 GMT 10
Can anyone tell me which tools are used to convert these sound files? Id like to convert them to .wav and then import them into my RE4UHD RE Remaster port. Happy Modding!
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