✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 31, 2015 13:34:31 GMT 10
Granted, we had a bit of a head start since the game using MT Framework which we're very familiar with, but in less than 2 weeks we've got modding tools, model imports, music mods, animation mods, reskins, trainers, the inevitable nude mods, and other mods released for REmaster. With Capcom also finally starting to treat PC platform better (Revelations and RE HD released for PC at same time as consoles, RE 4 HD being greenlit as a PC-exclusive project, and RE5 Steamworks and Revelations 2 upcoming), I think I'm liking the future for PC RE games and modding.
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Random Modder
Posts: 1,511
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Post by Snipz on Jan 31, 2015 13:50:47 GMT 10
And thank you Sectus for your work with the arc tool if it wasn't for that, what if someone hadn't made something similar? Your a major reason why to :3/ So I'll be the first one to say thank you Sectus for being a big help in the modding side of things ^_^ oh, and doors, you got rid of the doors....
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Post by GreatKazooMan on Feb 5, 2015 16:02:26 GMT 10
Yeah. It's a brilliant start, not even three weeks into its infancy.
I mod for Fallout New Vegas and I know how hard it is to make things work just right, so I can appreciate the time/hard work put into these things. Though it seems a bit harder to make them for Capcom games since their method is a little more rings to jump through. Still, we can only hope that some majorly awesome mods come out for this game and we can all enjoy it together! ^_~
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