SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 2, 2015 6:06:37 GMT 10
give up for today,not found a working solution, make me sad also found on the net that their is problem like this on the skin modifier in max maybe it is because the mesh is cutted in sub objects ? i don't know really. tested my own 3d loader and exported to smd and all work fine in milkshape3d (no unaffected or wrongly affected vertex and weight) so their must be an issue with the maxscript command that set bone ids and weight i think.
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波動バースト
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Post by BloodChuckZ on Mar 2, 2015 6:43:44 GMT 10
Good work .
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Post by ryuhayabusa94 on Mar 2, 2015 21:54:53 GMT 10
give up for today,not found a working solution, make me sad also found on the net that their is problem like this on the skin modifier in max maybe it is because the mesh is cutted in sub objects ? i don't know really. tested my own 3d loader and exported to smd and all work fine in milkshape3d (no unaffected or wrongly affected vertex and weight) so their must be an issue with the maxscript command that set bone ids and weight i think. Relax. Maybe some other day you can figure this out. By the way, is it possible for your own 3d loader to import smd file back and then export back to .mod life?
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 6, 2015 3:24:53 GMT 10
Script updated to version 1.1.7 (see first post) see you later
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 6, 2015 6:01:57 GMT 10
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Mar 6, 2015 7:02:18 GMT 10
Thanks mate for your efforts
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 6, 2015 12:21:39 GMT 10
Hey Codeman thanks for that update however i have a small problem every time i want to run the script i get this error:
--Syntax error: at) , expected while -- In Line )--rollout end
That is in Line 3023
Did anyone else have this problem to?
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Post by ryuhayabusa94 on Mar 6, 2015 15:27:08 GMT 10
Thanks. Will thia script fix the problem that some vertices are not weighted or underweighted?
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Posts: 92
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Post by ryuhayabusa94 on Mar 6, 2015 21:32:19 GMT 10
Hey Codeman thanks for that update however i have a small problem every time i want to run the script i get this error: --Syntax error: at) , expected while -- In Line )--rollout end That is in Line 3023 Did anyone else have this problem to? I have the same error like you.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 7, 2015 2:37:43 GMT 10
Hey Codeman thanks for that update however i have a small problem every time i want to run the script i get this error: --Syntax error: at) , expected while -- In Line )--rollout end That is in Line 3023 Did anyone else have this problem to? silly me ,i quoted a parenthesis just before posting sorry for inconvenience and thanks for reporting, fixed and reuploaded already ^^
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 7, 2015 2:38:27 GMT 10
Thanks. Will thia script fix the problem that some vertices are not weighted or underweighted? normally it may fix this problem too
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 7, 2015 3:23:28 GMT 10
edit : new update, fixed and enabled the lod level display list selector so what does it do : hide all mesh that are not the selected lod level and show only the ones you need
by default it use "All" to display .. lol All lods
as it is dynamic it may also work with Re6, Re:Rev 1 and Re:Rev2
same link and version number as previous version
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 7, 2015 14:39:02 GMT 10
any feeback,bugs report,suggestion ?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 8, 2015 1:33:42 GMT 10
any feeback,bugs report,suggestion ? Now works fine and that option of show lod 1 , lod 2, lod 252, lod 255 was really cool ^^ also i just notice that there is still a small problem on Right hand of Chris with the bones: Besides that its working fine.
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Posts: 92
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Post by ryuhayabusa94 on Mar 8, 2015 1:52:07 GMT 10
any feeback,bugs report,suggestion ? Wow, the LOD display feature is very good. And your script can import RE6 too, that so convenient, please keep up the good work. But unfortunately the problem of vertices not assigned still persist. Chris Stars arm, Rebecca shirt and arm. However I have found some thing interesting: the original script RE6 (v0.21, is that right) you used to develop into RE HD script has problem. That means the problem we are facing here is due to the RE6 script 0.21. The problem with the RE6 script is also complicated, depending on the character, the LOD. Some character is imported correctly. In some character with many LOD, some LOD are imported correctly while the other LOD have problems. I has tried to used the RE6 script v0.1 and 0.21, found complicated results: - JakeHeadAsia: script 0.1 face and eye all vertices unassigned (completely), but the mouth are good. Script 0.21 face and mouth some vertices unassigned, but the eye are good - AdaHeadA: script 0.1 good result - PiersHeadAsia: 0.1: LODx1, LODx2 has some bad vertices on back of thje neck, LODx252 and 255 are good. As far as I know script 0.21 is the version that mariokartn develop. I think mariokart did something to the script and cause both some errors as well some improvement in his script. Maybe you can look into both RE6 version 0.1 and 0.21 to figure out what is the problem to make a perfect REHD script.
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