I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Jan 24, 2015 4:53:51 GMT 10
I am sorry guys that I am asking so stupid questions here, but I can't find a way on how to import .arc models into 3ds max 2012 with alpha Codeman's script version. I downloaded REHD-v1.ms file, moved it to 3ds max and used "import mod" button, but it looks like I can import only models with .mod format which I don't have in the game. If someone have free time tell me please what I am doing wrong. Thank you for your attention. You will need to unpack first the arc files so you can get acess to the mod files use the ARCtool from sectus. Also i want to report a bug with the REHD-v1.ms script on Jill BSAA i cant use the lods of Pans, shirt , arms , cap , hair , only head one seems to work every time i want to export i get this message: --No "*" function for undefined on Line 1358 WriteShort nf(w1*32767) Hi chief nice to see you in action. Try just hiding the part that crashes the script every time ex: it may crash 5 to six or a little more times but every time it does just close the script hide that part that is selected then select everything again and run the script again. It will export your mod without a problem. Just saying because it happen to me the same but I did this and boom goes dynamite.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Jan 24, 2015 6:10:52 GMT 10
For some reason I can't export it to .mod file back. I am moving some vertices on body chest, then I chasing this chest mesh to replace the same one in .mod file and using ExportToMod button. After I chose the same .mod file which I imported I recieved a message "Complete !", but for some reason there is no changes in exported model and if I am importing it again I have the same model like it was without changing A-a-and I am using "LOD" replace option. it exports a files called *name of file here*.mod.newmod you neeed to remove the ".newmod" from the file name
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Posts: 8
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Post by coldsteelj on Jan 24, 2015 20:50:32 GMT 10
For some reason I can't export it to .mod file back. I am moving some vertices on body chest, then I chasing this chest mesh to replace the same one in .mod file and using ExportToMod button. After I chose the same .mod file which I imported I recieved a message "Complete !", but for some reason there is no changes in exported model and if I am importing it again I have the same model like it was without changing A-a-and I am using "LOD" replace option. it exports a files called *name of file here*.mod.newmod you neeed to remove the ".newmod" from the file name Thank you, now everything work fine ^^ I am sorry to bother everyone again, but I wanted to ask if it is real to take some chracter model, import it and attach all objects to one, then edit this one object and export correctly with existing weight paint to replace old objects by my new one? I tried to do this with Jill second model, but it looks like my repacked mod contain my body mesh and old body mesh too. Another one problem that I attached all body meshes to leggins mesh and weight paint on all other body parts except leggins was changed. Since it is 3ds max that would be a big problem to edit every object of body mesh separately. Tell me please if it is real to fix my issue somehow.
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Posts: 1
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Post by sequisha on Jan 26, 2015 4:00:11 GMT 10
there's some weird shadow-y lines going across the model. but it might be the tofu model. Those look like "soft" shadows generated in the engine. Was there an _NM included for this mesh? From what I can tell in the short time I've been reviewing these materials, it looks like the game generates normal and ambient shadow data from the _NM maps. Essentially just an Ambient occlusion map with only the green channel; which seems to be dual purposed for the bump map information as well.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 26, 2015 4:38:52 GMT 10
is there a rig tutorial for body part using this script or the re:rev one somewhere? never tried it myself in max but it could help me to learn how to rig myself to fix bugs in the script. also i am using 3dsmax 9 and it seems to work fine (still same errors as others on face etc..)
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Posts: 61
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Post by raccoonsurvivor on Jan 26, 2015 4:47:59 GMT 10
Is there any way of modding without using 3DS Max? Something like Blender instead, for example.. Some people simply cannot afford expensive programs.
There also doesn't seem to be any great tutorials on Modding on here (that I know of?)
Even if I only manage texture modding, thats fine by me - but how exactly do I do it? I remember RE4,5 etc needed the ARCs to be extracted - but its been SO long since I last modded I've forgotten the process... Any pointers?
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Post by addbue on Jan 26, 2015 5:44:50 GMT 10
Any news on fixing glowing heads & facial bones?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Jan 26, 2015 9:39:15 GMT 10
Hey guys to prevent the max script error i have before (in line 1358) when you are about to export your new model dont select the litte pieces of mesh with no skin on it because it wont let you and dont export the hands and fingers because if you do that some fingers will not appear in game.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Jan 26, 2015 11:44:11 GMT 10
is there a rig tutorial for body part using this script or the re:rev one somewhere? never tried it myself in max but it could help me to learn how to rig myself to fix bugs in the script. also i am using 3dsmax 9 and it seems to work fine (still same errors as others on face etc..) here they are crappy videos because of the bad compression but there is also a written description. It is almost the same for all re games just different lods and some details. If you get maliwei777 first script works better or you can even fix the lod line in the actual script. The lods to work with this are lod 1 lod 2 lod 255 and lod 254. If you want a step by step in re remastered I can make it. BTW thanks for fixing the script for this game you are awesome thanks to you now we can make this thanks again
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Jan 26, 2015 20:08:28 GMT 10
is there a rig tutorial for body part using this script or the re:rev one somewhere? never tried it myself in max but it could help me to learn how to rig myself to fix bugs in the script. also i am using 3dsmax 9 and it seems to work fine (still same errors as others on face etc..) i usually follow darknessvaltier's tutorial for re6 modding, Herealthough there's no other LOD's to hide so the process should be shorter.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 26, 2015 23:43:38 GMT 10
they are crappy videos because of the bad compression but there is also a written description. It is almost the same for all re games just different lods and some details. If you get maliwei777 first script works better or you can even fix the lod line in the actual script. The lods to work with this are lod 1 lod 2 lod 255 and lod 254. If you want a step by step in re remastered I can make it. actually a new tutorial would be nice i think ^^ this game use only lod255 at what i have seen, not tested with any other but they may work but justnot render ingame. the script is partially fixed, if i could rig a mesh myself i could fix a lot more stuff lol
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 27, 2015 6:56:39 GMT 10
well i tried to mod today and everything i do my model comes up like this in game so i will wait for final release of this tool of yours mr Codeman hope rigging will be fixed then .__.
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jan 27, 2015 7:18:57 GMT 10
well i tried to mod today and everything i do my model comes up like this in game *img* so i will wait for final release of this tool of yours mr Codeman hope rigging will be fixed then .__. i think jill rejected your model or some parts of him (i don't know the quantity of meshes to you used but i think the skin is the 1° problem) solution: use another mesh or make a single mesh of Ada and use the torso or the head for her.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 27, 2015 7:40:52 GMT 10
well i tried to mod today and everything i do my model comes up like this in game *img* so i will wait for final release of this tool of yours mr Codeman hope rigging will be fixed then .__. i think jill rejected your model or some parts of him (i don't know the quantity of meshes to you used but i think the skin is the 1° problem) solution: use another mesh or make a single mesh of Ada and use the torso or the head for her. i used her boobs part and it still didnt work im not sure why xD =\
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jan 27, 2015 7:43:13 GMT 10
i think jill rejected your model or some parts of him (i don't know the quantity of meshes to you used but i think the skin is the 1° problem) solution: use another mesh or make a single mesh of Ada and use the torso or the head for her. i used her boobs part and it still didnt work im not sure why xD =\ try to use the head now,probably works. (just for test it)
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