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Post by master86 on Mar 14, 2015 2:36:14 GMT 10
now if found are nother bug codeman at this line: the error says --no ""*"" function for undefindet WriteShort nf (w1*32767.0) and now is the bug on this line on the fixed version vPos = [vPos.x,vPos.z,-vPos.y] same error as above
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Post by ryuhayabusa94 on Mar 14, 2015 21:02:04 GMT 10
now if found are nother bug codeman at this line: the error says --no ""*"" function for undefindet WriteShort nf (w1*32767.0) and now is the bug on this line on the fixed version vPos = [vPos.x,vPos.z,-vPos.y] same error as above Use 3dmax 2012 64 bit, the script will work.
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Posts: 42
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Post by master86 on Mar 15, 2015 0:37:08 GMT 10
now if found are nother bug codeman at this line: the error says --no ""*"" function for undefindet WriteShort nf (w1*32767.0) and now is the bug on this line on the fixed version vPos = [vPos.x,vPos.z,-vPos.y] same error as above Use 3dmax 2012 64 bit, the script will work. xd i use 3dmax 2012 64 bit. Now it works but i get this error its nt from the script its from the mod but i dont know what for error it is. failed to open pl01.mod
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 15, 2015 5:30:18 GMT 10
1.2.1 script is out thanks to ryuhayabusa94 detailled report. - fixes rehd non rigged vertices + some wrong weights in 3dsmax import. this fix may apply to other games too.
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Mar 15, 2015 21:54:12 GMT 10
thanks for update the script , I just move the bones from the left leg of Helena USA (60°) and i can see the difference.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 16, 2015 2:28:55 GMT 10
awasome ^^ does anyone is interested in being able to modify the bones position ?
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Mar 16, 2015 2:53:31 GMT 10
awasome ^^ does anyone is interested in being able to modify the bones position ? i think is good idea add this function to the script
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 16, 2015 2:55:42 GMT 10
ok i will add this feature, not sure it will not mess the animations ingame, need testing, so why not lol
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
Member is Online
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Post by JTeghius Kittius on Mar 16, 2015 4:10:11 GMT 10
ok i will add this feature, not sure it will not mess the animations ingame, need testing, so why not lol i assume this'll give funny results. but it might allow us to create characters of different sizes. or weird other things I need to make more time to try stuff like this out. your progress is great codeman! (i should fix deborah rehd at some point.. whoopsie....)
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Posts: 4,359
Original Join Date: Jul 24 2007
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Post by tomas25 on Mar 16, 2015 4:11:10 GMT 10
I think being able to mod the bones would be awesome. It'd allow us to make certain characters fit better. Especially the likes of Nemesis/Mr. X. That way we won't have to butcher the proportions just to get them to match the skeletons.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 20, 2015 5:59:51 GMT 10
nice job so far cant wait to see what you can do with that bone movement thingy would be nice :3 also a question why when i make everything to LOD zero in game it still shows the original model xD im not sure if im doing anything wrong here xD also i hope you got your Julie kidman did zero finish her up for you D: sorry i didnt i had to do something else IRL and i forgot about it ;___; also i still cant export my leon mod to Chris normal stars in the game i guess you didnt look in to cutscene models much
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Posts: 92
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Post by ryuhayabusa94 on Mar 20, 2015 22:40:00 GMT 10
also a question why when i make everything to LOD zero in game it still shows the original model xD I also can not hide mesh by changing LOD. I had to shrink meshes. CodeMan02Fr: as far as I see the new script eliminate the error with unweighed vertices or wrongly weighed vertices. Thank you very much.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 21, 2015 5:30:47 GMT 10
hum i added lod zero support recently in the script so i will check this issue for next update for sure...
maybe by adding some special case for lod 0 , i will see .
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 21, 2015 6:16:56 GMT 10
hum i added lod zero support recently in the script so i will check this issue for next update for sure...
maybe by adding some special case for lod 0 , i will see . ok because old tool worked fine when make it all to zero im not sure what you change to make it not work xD but rigging seems better now so XD im glad rigging is somehow better now ;D
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Posts: 92
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Post by ryuhayabusa94 on Mar 22, 2015 1:27:29 GMT 10
By the way, anyone know about what is vertex FVF, and ADR and EMS file?
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