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Post by Deleted on Jan 30, 2015 16:45:02 GMT 10
Too bad my PC its broken, would love to use her. Btw: Jill: Does this outfit makes me fat? (Looks at belly)
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on Feb 2, 2015 14:29:54 GMT 10
-IronSoul-, do you think you could share a beta of her, please? I apologize if I am being too forward.
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Feb 2, 2015 17:39:40 GMT 10
^ I Agree with that... I'd love to beta test for you :3
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Feb 5, 2015 20:58:49 GMT 10
So, seems like everyone is waiting for this beautiful outfit, unfortunately rigged by this noob xD i was trying to find out a way to fix her equips, so i re-started her, yeah you readed right, i re started this mod, and that mean, facial rig again, skirt rig (a pain in the ass xd) equips rig, finger rig, mouth rig, blah blah, also i was working on her skirt, and this was the result: Pretty acceptable, the shine bug was part of the mesh, for no reason it got bugged so i had to adjust the proportions (thats right, as a personal touch all my mods have personal proportions so if anyone steal this i'll kill you ) and pray to find a good rig on her skirt xD she ''should'' be ready to be tested soon, i hope. edit: revision 1 in-game, facials, materials and everything else working, don't know why her rig got damaged, anyway this's the first view looking:
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Feb 5, 2015 23:41:11 GMT 10
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Feb 6, 2015 6:26:35 GMT 10
port from xnalara is kinda hard, as a modder you have 2 big troubles with external meshes, 1.- proportions (the size of the character) if the size is kinda like the original jill/sheva/chris/wesker, the rig part will be way easier. and the number 2.- the normals, don't know why most of modders don't fix them (normals bugs are triangles and surface separations that shouldn't exist, this mod had a huge normals bug on the chest, without the normal fix she would look worse that the original gc version) so, ripping the model with the script (if it belogn to any other re-game with the script) you can keep the original proportions (the perfect one's) but the normals will get damaged and the rigging part will be afected, now, ripping the model with noesis, will keep the normals and the surfaces will be perfect, but the proportions will need a manual adjustment, kinda hard to make symmetric proportions, if they are not symmetric the mod will be a totally failed project or the rig can be permanently unstable. now the problem with xnalara is that it have the normals totally damaged (way more that with the script rip) and the proportions are also a problem (they are too small xD) so it need those 2 fixes, and the xnalara modders use the normals fix and the xps script can't handle this fix sometimes and import a totally bugged mesh
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 6, 2015 10:06:54 GMT 10
FelixXCurve Nice job so far mate but from what i see you are doing fine also if you need any help you can always talk to me i would gladly help you ^_^
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