Posts: 219
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Post by mechanicalpaladin on Aug 10, 2015 19:46:01 GMT 10
Character portraits (cs_chris01_ID_RAW.dds etc.) in introduction.arc immediately crash DDS Viewer.
EDIT: Works with latest ARCtool
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Posts: 104
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Post by STARS_Redfield on Feb 5, 2016 0:16:17 GMT 10
Hello, I've tried to export the Chris Knife, but there is only the grip, no blade nor pommel
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Posts: 244
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Post by Adngel on Jul 11, 2016 6:55:32 GMT 10
Looking for the death masks...
ItemV folder:
i001 - survival knife i002 - combat knife i003 - Jill's gun i004 - Personal magnum i005 - Wesker's gun i006 - Shotgun i007 - Bazooka i010 - Rocket Launcher i011 - Magnum .37 i012 - Flame Thrower i013 - Assault Shotgun i014 - Special weapon i015 - Magnum .44 i016 - Bazooka ammo. (Expl) i017 - Gun ammo. i018 - Shotgun ammo. i019 - Bazooka ammo. (Acid) i020 - Bazook ammo. (Fire) i021 - Puzzle arrow i022 - Book with sword key i023 - Armor key i024 - Dog collar with armor key replica i025 - Magnum ammo. i026 - ¿Gold Emblem? i027 - gasoil bottle i028 - Puzzle arrow i029 - Armor key i030 - Gallery key
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Post by reaccount on Jul 11, 2016 20:57:39 GMT 10
If it's the same as the itemicon.arc, then they should be i125-i128.
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Posts: 91
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Post by iceweb38 on Oct 6, 2016 18:37:44 GMT 10
Has anyone managed to find the arc files containing the elements of the results screens (where you have your time and number of saves displayed)?
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Posts: 139
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Post by bloodyhunter on Nov 8, 2019 6:02:36 GMT 10
So sorry to bump this thread, but I'd like to add a few information here in case someone would need to find the rooms missing from the main post. Here they are: Rooms:r30a - Enrico's room r40a - Dormitory Room 003 r40b - Dormitory Room 003 bathroom r40c - Plant 42 room r50a - Researcher's private room (nitro refueling device room) r50b - Stairs leading to detention room r50c - Power chamber passage (T-shaped corridor leading to Lounge/Power room/Lift to Culture tank room passage). r50d - Lift leading to heliport r50e - Lab's Lounge r50f - Power room passage A (where the nitro capsule must be used) r500 - Lab entrance (with ladder going to Prep room/Emergency door leading to Helipad passage) r501 - Way to the heliport (passage to the lift) r502 - Preparation room (save room with ladder going up to lab entrance) r503 - B2F stair hall r504 - Visual Data Room (where you can watch Kenneth's tape) r505 - Central cloister (leads to multiple rooms like Power chamber passage/B3F West Corridor) r506 - Small lab (where you need enter the passwords in the computer) r507 - Operating room r508 - B3F West Corridor r509 - X-ray room r510 - Power room passage B (where you use a MO disk) r511 - Power room (where you restore power for the elevator) r512 - Detention room r513 - Culture tank room (where you fight Tyrant for the 1st time) r514 - Passage to Culture tank room r515 - Lift leading to Culture tank room Passage Another piece of info: if you want to edit certain textures or models only available in cutscenes, simply check the "events" folder (nativePC>arc>events) or replace "r" before the room number by "e" in your search bar. For instance, r513 is the Culture tank room but if you want to edit elements from the cutscenes occuring there, simply search for e513 to find all the events (they look like this: e513_00, e513_01, etc.). I hope my explanation makes sense!
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Nov 9, 2019 8:53:29 GMT 10
So sorry to bump this thread, but I'd like to add a few information here in case someone would need to find the rooms missing from the main post. Here they are: Rooms: r30a - Enrico's room
r40a - Dormitory Room 003
r40b - Dormitory Room 003 bathroom
r40c - Plant 42 room
r50a - Researcher's private room (nitro refueling device room)
r50b - Stairs leading to detention room
r50c - Power chamber passage (T-shaped corridor leading to Lounge/Power room/Lift to Culture tank room passage).
r50d - Lift leading to heliport
r50e - Lab's Lounge
r50f - Power room passage A (where the nitro capsule must be used)
r500 - Lab entrance (with ladder going to Prep room/Emergency door leading to Helipad passage)
r501 - Way to the heliport (passage to the lift)
r502 - Preparation room (save room with ladder going up to lab entrance)
r503 - B2F stair hall
r504 - Visual Data Room (where you can watch Kenneth's tape)
r505 - Central cloister (leads to multiple rooms like Power chamber passage/B3F West Corridor)
r506 - Small lab (where you need enter the passwords in the computer)
r507 - Operating room
r508 - B3F West Corridor
r509 - X-ray room
r510 - Power room passage B (where you use a MO disk)
r511 - Power room (where you restore power for the elevator)
r512 - Detention room
r513 - Culture tank room (where you fight Tyrant for the 1st time)
r514 - Passage to Culture tank room
r515 - Lift leading to Culture tank room Passage
Another piece of info: if you want to edit certain textures or models only available in cutscenes, simply check the "events" folder (nativePC>arc>events) or replace "r" before the room number by "e" in your search bar. For instance, r513 is the Culture tank room but if you want to edit elements from the cutscenes occuring there, simply search for e513 to find all the events (they look like this: e513_00, e513_01, etc.). I hope my explanation makes sense! It's not a bump if it's for a good reason like additions/updates
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 22, 2020 7:46:24 GMT 10
Can someone upload the extracted Black Tiger Spider Boss from RE HD with the textures and bones in .FBX or any format with bones and textures? I can't seem to open it correctly in 3ds max. Please help!
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Post by iouzzr on Aug 1, 2021 20:33:08 GMT 10
Thank you for the stage file list, I found it very useful. I also found you can google something like "resident evil hd r20c", on one of the top result, you can find pages from "residentevil.fandom.com/wiki/", this will tell you the exact stage name for your stage number, e.g. r20c is mural corridor.
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Post by ascendo on Jul 12, 2022 17:54:22 GMT 10
@jteghius Kittius
Thank you for the .arc - descriptors. You saved me a lot of searching.
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Posts: 79
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Post by dreamboum on Mar 9, 2023 16:01:40 GMT 10
"r104 the first scene zombie eating - again?"
Not found in game files
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