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Post by Deleted on Nov 25, 2014 19:24:14 GMT 10
somebody around here knows where start ada guns animatioms? thanx
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Post by Deleted on Nov 26, 2014 0:58:18 GMT 10
i have a full anims.. but not on a good translate.. since i got this on mundomodre4 [EDIT] Put in Spoiler Shotgun (Leon) wep07.dat 006 = Delay 008 = go right wing 010 = go left wing 012 = go ahead 014 = go back = 016 runs 018 = 180G back 020 = start point = 022 points in the center 026 = shoot 027 = stop point = 028 points up Shoots up 029 = = 030 points down 031 = shoot down 042 = recharge
Handcannon wep15.dat 007 = Delay 009 = go right 011 = go left 013 = go ahead 015 = go to back = 017 runs 019 = turn around 180 032 = stop point 034 points = empienza to 035 points = arriva = 036 points down 037 = shoot 038 = hit arriva 039 = shoot down 043 = inition recharging
Grenades and eggs (Leon) wep19.dat 004 = Delay 005 = walk forward 006 = walk backward = 007 runs 009 = go right wing 010 = go left wing = 011 points 012 = stop point 013 = pointing, move 014 = Launches Granada Ariba = 016 points
TMP Leon No stock Wep11.dat 009 = Delay 010 = go right 012 = go left 014 = On 016 = back = 018 runs 020 = back 180 Point start = 022 = 023 points in the center 025 = stop point Inition recharge = 026 = 027 points up Shoots up 028 = = 029 points down 030 = shoot down 032 = half recharging 034 = final recharge
Red 9 with stock wep18.dat 007 = Delay 009 = go right 011 = go left 013 = go forward 015 = go back = 017 runs 019 = turn around 180G 030 = empienza to point 032 = stop point = 034 points in the center = 035 points up = 036 points down 037 = shoot
Hunk des-armed wep34.dat 000 = Delay 001 = walk 002 = for back = 003 runs 004 = back 180 005 = go right 006 = go left
Hunk tmp wep29.dat 009 = Delay 010 = go right 012 = go left 014 = On 016 = back = 018 runs 020 = back 180 Point start = 022 = 023 points in the center 025 = stop point Inition recharge = 026 = 027 points up Shoots up 028 = = 029 points down 030 = shoot down 032 = half recharging 034 = final recharge
grenades hunk wep41.dat 004 = Delay 005 = walk 006 = for back = 007 runs 009 = go right wing 010 = go left wing = 011 points 012 = stop point 013 = pointing, move 014 = Launches Granada Ariba = 016 points
Leon tmp with stock wep20.dat 009 = Delay 010 = go right 012 = go left 014 = On 016 = back = 018 runs 020 = back 180 Point start = 022 = 023 points in the center 025 = stop point Inition recharge = 026 = 027 points up Shoots up 028 = = 029 points down 030 = shoot down 032 = half recharging 034 = final recharge
Chicago mafia suit wep55.dat 009 = Delay 010 = go right wing 012 = go left wing 014 = Drive 016 = go back = 018 runs 020 = back 180 022 = start point = 023 points in the center 024 = hit to center 025 = stop point = 027 points up 028 = dispra up = 029 points down 030 = shoot down 031 = recharge one 032 recharge = 2
Chicago Costume R.P.D wep12.dat 009 = Delay 010 = go right wing 012 = go left wing 014 = Drive 016 = go back = 018 runs 020 = back 180 022 = start point = 023 points in the center 024 = hit to center 025 = stop point 026 = recharge = 027 points up 028 = dispra up = 029 points down 030 = shoot down
Ada des-armed wep36.dat 000 = Delay 001 = walk 002 = for back = 003 runs 004 = back 180 005 = go right 006 = go left
Grenades ada wep30.dat 004 = Delay 005 = walk 006 = for back = 007 runs 009 = go right wing 010 = go left wing = 011 points 012 = stop point 013 = pointing, move 014 = Launches Granada Ariba = 016 points
Rifle (semi-automatic) ada wep40.dat 010 = Delay 011 = go right wing 012 = go left wing 013 = advances 014 = for back 015 = run 016 = look in the viewfinder 017 = the vizor (when you point) 018 = stop point 019 = refresh 020 = back 180
Shotgun ada wep48.dat 006 = Delay 008 = go right wing 010 = go left wing 012 = go ahead 014 = go back = 016 runs 018 = 180G back 020 = start point = 022 points in the center 026 = shoot 027 = stop point = 028 points up Shoots up 029 = = 030 points down 031 = shoot down 042 = recharge
Blacktail Ada wep38.dat 007 = Delay 009 = go right 011 = go left 013 = go forward 015 = go back = 017 runs 019 = turn around 180Gc 030 = empienza to point 032 = stop point = 034 points in the center = 035 points up = 036 points down 037 = shoot 043 = recharge
Bowgun ada wep50.dat 006 = stop 007 = Drive 008 = for back 009 = run 010 = back 180 011 = go right wing 012 = go left wing Start = 022 points 023 = stop point = 024 points in the center = 026 points up = 028 points down 030 = shoot and reload in the middle 031 = fires up and recharges 032 = shoots down and recharge
Wesker des-armed wep37.dat 000 = Delay 001 = walk 002 = for back = 003 runs 004 = back 180 005 = go right 006 = go left
killer 7 wesker wep44.dat 007 = Delay 009 = go right wing 011 = go left wing 013 = walk 015 = for back 017 = around 180g = 027 runs 030 points = begins 032 = stop point = 034 points in the center = 035 points up = 036 points down 037 = shoot Shoots up 038 = 039 = shoot down 042 = recharge
Handgun W / N silencer wesker wep43.dat 007 = Delay 009 = go right 011 = go left 013 = go forward 015 = go back = 017 runs 019 = turn around 180Gc 030 = empienza to point 032 = stop point = 034 points in the center = 035 points up = 036 points down 037 = shoot 043 = recharge
Rifle (semi-automatic) wesker wep47.dat 010 = Delay 011 = go right wing 012 = go left wing 013 = advances 014 = for back 015 = run 016 = look in the viewfinder 017 = the vizor (when you point) 018 = stop point 019 = refresh 020 = back 180
Grenades wesker wep45.dat 004 = Delay 005 = walk 006 = Piledriver = 007 runs 009 = go right wing 010 = go left wing = 011 points 012 = stop point 013 = pointing, move 014 = Launches Granada Ariba = 016 points
Grenades krauser wpe42.dat 004 = Delay 005 = walk 006 = Piledriver = 007 runs 009 = go right wing 010 = go left wing = 011 points 012 = stop point 013 = pointing, move 014 = Launches Granada Ariba = 016 points
kauser des-armed wep35.dat 000 = Delay 001 = walk 002 = for back = 003 runs 004 = back 180 005 = go right 006 = go left
P.R.L 412 wep51.dat 007 = Delay 008 = go right wing 009 = go left wing 011 = for back = 012 runs 013 = walk 014 = start point 015 = points to the center 016 = stop point 017 points = arriva = 018 points down 019 = stop using the knife (when the gun shows 035 = points to the center (recharge energy) = 036 points up (recharge energy) 037 = Aim down (recharge energy) 038 = hit the center (low power) Shoots up 039 = (low power) Shoots up 042 = (high power)
Rocket launcher wep13.dat 004 = Delay 005 = walk 006 = go to back = 007 runs 008 = back 180 009 = go right 010 = go left 013 = shoot Shoots up 015 = 017 = dispra below 018 = loose basuca = 020 points 021 = saves basuca
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Post by Deleted on Nov 26, 2014 6:12:50 GMT 10
thank you for the help marie rose, but this still have some errors some weapons isn´t right described. by the the way thanx for your re6 hair. i´m using it!
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Nov 26, 2014 15:00:50 GMT 10
thank you for the help marie rose, but this still have some errors some weapons isn´t right described. by the the way thanx for your re6 hair. i´m using it! re6 leon hair? is that hair model compatible for Evillord's cutscene head leon? if it's compatible,i want it ! (for my debug model leon lol)
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Post by Deleted on Nov 27, 2014 4:42:36 GMT 10
thank you for the help marie rose, but this still have some errors some weapons isn´t right described. by the the way thanx for your re6 hair. i´m using it! re6 leon hair? is that hair model compatible for Evillord's cutscene head leon? if it's compatible,i want it ! (for my debug model leon lol) www.4shared.com/zip/FWbAGhdRce/RE6_Hair.html?
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Nov 27, 2014 12:02:59 GMT 10
thanks @izacky
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