Posts: 4,359
Original Join Date: Jul 24 2007
|
Post by tomas25 on Aug 2, 2015 12:12:26 GMT 10
Since I don't have the script, I figured I'd ask one of you to try something for me. Try importing Nero's model in 3ds Max, then exporting it back, without making changes. If it screws up the bump/spec maps, then it's something to do with the script, rather than the textures.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Aug 7, 2015 4:37:49 GMT 10
|
|
First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
|
Post by JTeghius Kittius on Aug 7, 2015 7:19:00 GMT 10
Since I don't have the script, I figured I'd ask one of you to try something for me. Try importing Nero's model in 3ds Max, then exporting it back, without making changes. If it screws up the bump/spec maps, then it's something to do with the script, rather than the textures. fair point. given no-one has replied about this yet i will attempt this. will report back with edited post in a few minutes EDIT!!! it seems tomas25 was right afterall... left side is original model with original textures right side is original model but rexported the body mesh with the modding tool and original textures.. so somewhere along the line in the process something messes up...
|
|
Posts: 409
Original Join Date: Oct 25, 2009
|
Post by Martins on Aug 7, 2015 11:09:51 GMT 10
This problem is present since the first script from Maliwei777, and almost no one here had noticed it,mostly because people here don´t understand much about normal mapping. Now seems that Capcom changed the tangent basis in MT framework for DMC4 SE and the problem became more evident. Let me try to explain better, MT framework uses tangent space normal mapping. Tangent-space normal mapping doesn't just use a map,(NM textures) it also uses a special kind of vertex data called the tangent basis. This is similar to UV coordinates except it provides directionality across the surface. Three vectors are created for each vertex: normal, tangent, and bitangent (aka binormal). These three vectors create an axis for each vertex, giving it a specific orientation. These axes are used to properly transform the incoming lighting from world space into tangent space, so your normal-mapped model will be lit correctly. From what i can tell Maliwei777 script don´t import or export the tangent basis information from .mod files, so you have this problem , it was less evident in games like RE5,6 and revelations because the tangent basis used in older versions of MT framework was very close to that in 3DS Max viewport.
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Aug 8, 2015 2:56:11 GMT 10
hey i just tested the updated tool Sectus gave us and the NM maps are now definitely different xD
instead of Pink they are now purple ?
and it seems i cant use my photo viewer to see them xD
i can only see them in photoshop
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Dec 27, 2015 11:37:04 GMT 10
|
|
Posts: 3
|
Post by manowar111 on Mar 6, 2016 5:27:14 GMT 10
Greetings.
I tried remove fly wings from Angelo model with BM texture alpha channel, but got messy rainbow texture instead. They are already semy-transparent so its must be editable, so if anyone have any ideas, please share. No need.
|
|
Posts: 36
|
Post by oo on Jul 5, 2016 9:59:04 GMT 10
hi everyone i love the normal version of dmc4 the modding created on is incredible so i would like to try to keep one of my favorite game in life and this section of dmc4 here a wip of a work on stage the 101 of the bloody palace imgur.com/a/5ZLqInote it is for the normal version because the special edition is not really about modding
|
|
Posts: 36
|
Post by oo on Jul 5, 2016 10:04:04 GMT 10
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 31, 2017 10:34:51 GMT 10
I'm doing Leon RE4 for nero, however I just find it annoying to adjust the head, which makes it harder because it has several heads, it would be better if it were normal rig like in RE5.
|
|
Posts: 323
|
Post by RhonMBLSxModding on Dec 26, 2017 20:24:04 GMT 10
Succes :3 i have a problem rigging the bone numbah 5 since the head is seperate.but haha i manage lol. Happy ASF.
|
|