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Post by Deleted on Sept 29, 2014 20:59:21 GMT 10
As predicted I did not have enough events of the collision AEV for recreate detail on map in the main hall. Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. This Map Will Fit with This Mod im Sure residentevilmodding.boards.net/thread/82/re4-classic-resident-evil-styleAnyway.. I Want This MOD... Upload This... Whatever If Demo Of This Or not
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Posts: 147
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Post by infern4l on Oct 1, 2014 17:53:20 GMT 10
I personally have figured out importing custom stage models into RE4 UHD. The only remainig obstacle for fully custom stages, is the ability to generate custom collision data. So I need your help for reversing collision format of stage models in RE4 UHD. If you are interested and like to help me I can pm you some collision files to check out. I know not much about this format but will try to help anyway as I can
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✫Advanced Coder✫
Posts: 751
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Post by Son of Persia on Oct 1, 2014 20:24:16 GMT 10
Thanks man.
Ijust found out collision data in both 2007 and UHD versions are the same. So if you reverse one, the other will be no more.
In case you find out something important just let me know and I'll start writing a custom collision importer for UHD.
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Posts: 147
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Post by infern4l on Oct 3, 2014 19:40:29 GMT 10
I had serious problems with 404 locations regarding its stability, but now everything ok . And solved the problem with missing scripts of collision so that I can recreate Map collision in details at room 402.
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
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Post by JacobMrox on Oct 4, 2014 18:29:38 GMT 10
I personally have figured out importing custom stage models into RE4 UHD. The only remainig obstacle for fully custom stages, is the ability to generate custom collision data. So I need your help for reversing collision format of stage models in RE4 UHD. If you are interested and like to help me I can pm you some collision files to check out. Sorry for the bump. but I couldn't agree more.
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✫Advanced Coder✫
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Post by Son of Persia on Oct 5, 2014 0:04:41 GMT 10
Excellent progress man
So if you finally developed a script then you must have figured out the usage/type of data at the end of eat, sat files. did you?
What is it and for what is used in game?
Thanks in advance dude.
dear mrox2 : what do you mean by that. Is anything wrong with releasing a stage modding tool or requesting others cooperation?
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Posts: 147
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Post by infern4l on Oct 5, 2014 0:44:39 GMT 10
Excellent progress man So if you finally developed a script then you must have figured out the usage/type of data at the end of eat, sat files. did you? What is it and for what is used in game? Thanks in advance dude. dear mrox2 : what do you mean by that. Is anything wrong with releasing a stage modding tool or requesting others cooperation? Under "scripts" i mean events inside module which hardcoded into exe and additional files inside stage dat, they are used for different things, cutscenes,radio conversations , spawn, consecutive game events.
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Post by Son of Persia on Oct 5, 2014 1:00:56 GMT 10
Any progress with reversing that damn data?
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Posts: 147
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Post by infern4l on Oct 5, 2014 1:24:19 GMT 10
Any progress with reversing that damn data? I'm still at an impasse
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
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Post by JacobMrox on Oct 5, 2014 1:42:19 GMT 10
Excellent progress man So if you finally developed a script then you must have figured out the usage/type of data at the end of eat, sat files. did you? What is it and for what is used in game? Thanks in advance dude. dear mrox2 : what do you mean by that. Is anything wrong with releasing a stage modding tool or requesting others cooperation? By saying "I couldn't agree more" I mean that I agree with you and I can't show how much I agree with you more, SO It's A YES!
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✫Advanced Coder✫
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Post by Son of Persia on Oct 5, 2014 1:52:18 GMT 10
Now I got it. The problem of non native English speaking/writing guy .
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Oct 5, 2014 4:58:20 GMT 10
so my findings may help : data at the end of sat or eat define: occuluded collision data of a level part , let's say you got a square room, it describe the polys used by the cut section ( the cube is now cuted in four part with duplicated polys (like floor,ceiling and common walls) depending of the camera angle. so it may be possible to use only the first data part but it may slow down fps as hell.
each section at the end specify 4 short int identifiers + datasize+ poly indices +some pos/rot vec3 (or min/max but not bounding data)
the indices are using poly data from section 1
considering the indentifiers i don't know yet, can be anything in fact, a binary tree, a bsp tree,an octree, something else ?
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Posts: 37
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Post by VladEvil on Oct 18, 2014 23:48:50 GMT 10
video\mod by infernal
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Post by Son of Persia on Oct 19, 2014 0:33:09 GMT 10
Excellent job mate. So you can generate custom collision maps? I mean not only flat ones. fully custom collision maps.
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ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
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Post by ToCool74 on Oct 19, 2014 2:33:10 GMT 10
Pretty awesome stuff there man! Seems little by little you are cracking this infernal, glad your getting the hang of stage importing with the new custom collisions. Hopefully this bods well for future stage modding releases. EDIT Just read your description under your youtube video and my heart sank to the floor. Your not planning on releasing this achievement in modding? Your only doing this to learn and not release this? If true that would just be so unfortunate man.
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