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Post by infern4l on Sept 26, 2014 19:45:15 GMT 10
As predicted I did not have enough events of the collision AEV for recreate detail on map in the main hall.
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ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,845
Original Join Date: Dec 10 2009
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Post by ToCool74 on Sept 26, 2014 22:52:01 GMT 10
As predicted I did not have enough events of the collision AEV for recreate detail on map in the main hall. Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol.
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Random Modder
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Post by Snipz on Sept 27, 2014 0:24:46 GMT 10
This is simply outstanding, I would love to see more from you. And also hopefully Son Of Persia when he's finished he's stage tool we will see similar projects.
Bravo sir!
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SetMode : Enraged Mad Dog ---> SetMode : Ok
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Post by CodeMan02Fr on Sept 27, 2014 2:59:30 GMT 10
infernal> can you send me the files for thoses levels?
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Post by infern4l on Sept 28, 2014 18:05:30 GMT 10
infernal> can you send me the files for thoses levels? Ok, i send you pm
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Posts: 147
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Post by infern4l on Sept 28, 2014 18:11:09 GMT 10
As predicted I did not have enough events of the collision AEV for recreate detail on map in the main hall. Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. I'll try to Understand the problem but I would not want to produce release of poor quality.
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
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Post by JacobMrox on Sept 29, 2014 1:03:24 GMT 10
Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. Tools ? I think the guy is clearly suffering doing it all manually and by hand, does this make sense? hopefully it does, and dont take this as an insult, its clearly not im just pointing this out, peace. Infernal, Codeman, any progress guys?
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ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,845
Original Join Date: Dec 10 2009
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Post by ToCool74 on Sept 29, 2014 1:06:44 GMT 10
Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. Tools ? I think the guy is clearly suffering doing it all manually and by hand, does this make sense? hopefully it does, and dont take this as an insult, its clearly not im just pointing this out, peace. Infernal, Codeman, any progress guys? Who said anything about tools? He actually explained his process to me on the first page, I knew full well he was not using a tool and was doing this manually. I'm curious to know did you even read my post before replying? Or did you quote the wrong post? Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. I'll try to Understand the problem but I would not want to produce release of poor quality. If you don't want to release it to the public than how about uploading it and sending a link to those who want it poor quality or not? I know people like myself who would just be happy to play in a classic Resident Evil setting, even with the collision issues. But this is all assuming you don't find a solution, I'm really hoping that you do since this would be a great leap in modding, but even if you do not I just wanted to know if I could have a link to those levels.
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Posts: 147
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Post by infern4l on Sept 29, 2014 1:32:26 GMT 10
Please tell me you will release those levels even if you do not fix the collision issues? I'm definitely rooting for you to find a solution man, but even if you do not I still would love to play on those levels, even if I just have to stand around and shoot zombies lol. I think the guy is clearly suffering doing it all manually and by hand Yes you are completely right, I'm tired of watching others suffer only replacing the models, wanted to make something new despite the fact that I'm not too enough for engineer reversing , but Codemen knows how to write programs hope he will succeed to create a friendly tool. Peace)
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Posts: 147
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Post by infern4l on Sept 29, 2014 1:35:51 GMT 10
I'll try to Understand the problem but I would not want to produce release of poor quality. If you don't want to release it to the public than how about uploading it and sending a link to those who want it poor quality or not? I know people like myself who would just be happy to play in a classic Resident Evil setting, even with the collision issues. But this is all assuming you don't find a solution, I'm really hoping that you do since this would be a great leap in modding, but even if you do not I just wanted to know if I could have a link to those levels. The entire catch is only in the location of the mansion, where you need to use a lot of the collision, the rest is no problem. Release is only for a few people it would not be fair to other lovers of modding, I think I'll let this release of the alpha version till the best times where find a solution.
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ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,845
Original Join Date: Dec 10 2009
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Post by ToCool74 on Sept 29, 2014 1:44:35 GMT 10
People do Alpha and Beta releases for their projects all the time that are still full of bugs, but i understand if your the type that only wants a great quality release, others do this as well. Still looking forward to the project man, here's hoping you,codeman, or even Son of Persia succeed in this level importing endeavor.
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↑ ↑ ↓ ↓ ← → ← → B A
Posts: 744
Original Join Date: Jan 18 2011
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Post by DeⓧiaZ on Sept 29, 2014 2:00:32 GMT 10
-EDITED- Uh, I'm such a slowpoke. Anyway, patience, guys!
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 29, 2014 2:23:08 GMT 10
What about putting all these vast amounts of time and energy on modding RE4 UHD.
Have not you still get tired of modding RE4 2007? Let's put our focus on custom stages in RE4 UHD.
If yes, let me know and I'll send you some collision data to check out.
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Posts: 147
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Post by infern4l on Sept 29, 2014 3:22:04 GMT 10
What about putting all these vast amounts of time and energy on modding RE4 UHD. Have not you still get tired of modding RE4 2007? Let's put our focus on custom stages in RE4 UHD. If yes, let me know and I'll send you some collision data to check out. Still too buggy to my , for deeply engineer reverse modding, there is are incompatibilities some mobs on the map that lead to the crush game, the same thing with the replacement of files locations .I'm believe that in this respect, 2007 is more compatible. But I am sure that this method is feasible for HD since more than 80% of file extensions and scripts in memory modules has remained the same. Except lighting, effects, models. Sat and EAT files remain the same, and that you specifically want me to do?
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 29, 2014 4:06:13 GMT 10
I personally have figured out importing custom stage models into RE4 UHD.
The only remainig obstacle for fully custom stages, is the ability to generate custom collision data.
So I need your help for reversing collision format of stage models in RE4 UHD.
If you are interested and like to help me I can pm you some collision files to check out.
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