Post by JTeghius Kittius on Sept 3, 2014 5:55:32 GMT 10
Mod name: Rachael Ooze V1.0 Author: Jtegh/Jteghius Kittius
Special Thanks to: Icewave35
Mod Details: This mod replaces Sheva Buisness (uPl01ShebaCos3.arc) with Rachael Foley Ooze form from Resident Evil Revelations. The mod works in campaign and Mercenaries. Version 1.0 does not have cutscene support for the head. the body will sort off show in cutscene but the head will show an oddly textured sheva head. cutscene support/removal of sheva head planned for a later update.
You may NOT rerelease this mod without permission. Reskins are allowed when providing credit for the original mod
known bugs: - Mod does not any facial animations - Mod does not have full cutscene support and will have holes dues to the way the model was split and the game not using my mods head in cutscenes. - sometimes you can see tiny holes in the model. - sometimes model parts disappear... not due to LOD's but due to the way the model was split.
How to install: Put the nativePC folder in your RE5 main directory. make sure to create a backup of uPl01ShebaCos3.arc first. this mod is compatible with sectus' Fluffymanager.
Post by JTeghius Kittius on Sept 3, 2014 6:05:59 GMT 10
while it's not entirely perfect it's probably the best i could do. i added her original revs hand which is fully rigged and her right hand is her mutated one which is somewhat rigged onto the hand!
anyway! download link has now been added to the top post!
if there's any big issues i've overlooked please let me know and i will try to fix them...
i already know about a small round hole in her arm.... i don't know how and when but one of the spikes on her arm magically disappeared don't know if it happened during the making of the mod or if the hole was already in the model i used for this
great work JTeghius Maximus. I think this holes are because you chop the meshes and at the time of rigging they get rigged in another part but hey this is great. I will let the cat out of the bag. If your model is a whole mesh you can get the head on the cut scenes by making invisible the one for this file but if your model is in different meshes you have to add it to the cut scenes folder which is not fun. But anyway that is just me. like I said great work