Post by Mister T on Dec 12, 2013 20:21:17 GMT 10
Here are wilsonsos and others findings,I will update it with em80 effects.
I make a list now so in 1-2 days I will complete my list of em80 effects.
UPDATE:
Status: Finished
Source = Wilsonso
Source Page
Main Characters:
pl0000: Whenever you are damaged and blood comes out, it comes from this file
pl0001: loaded when you do an "Uppercut"; no obvious effect
pl0002: dust from jumping
pl0009: fire effect (when damaged by fire)
pl000a: lightning effect (when damaged by electricity)
pl000b: blood effect (don't know when it's used)
pl000c: loaded when you do a "Hook"; no obvious effect
pl000f: loaded when you do a "Stomp"; no obvious effect
pl0010: loaded when you do a "Backhand"; no obvious effect
pl0011: loaded when you do a "Haymaker"; no obvious effect
pl0012: loaded when you do a "Straight"; no obvious effect
pl0013: loaded when you do a "Kick"; no obvious effect
pl0014: loaded when you do a "Neck Breaker"; no obvious effect
pl0021: Mysterious Fluid (don't know when it's used)
pl0022: Nitrogen Effect
pl0025: Nitrogen Gas
pl0330: loaded when you do a dash (Wesker); no obvious effect
pl0331: loaded when you do a dash (Wesker); no obvious effect
pl0332: loaded when you do a dash (Wesker); black shadows
pl0333: loaded when you do a dash (Wesker); no obvious effect
pl0337: loaded when you do a dash finish (Wesker); no obvious effect
Pl03 effects by Theumer115: (Wesker700´s list was not completed and false).
pl030a = nothing
pl030b = chainsaw finisher
pl030c = Arm Front
pl030d = dust
pl030e = dust
pl030f = Ground
pl0301 = leg front
pl0302 = dust nuke
pl0307 = get hitted from web of bat boss.
pl0308 = get hitted from web by bat fight.
pl0309 = burning
pl0310 = Finisher Back
pl0311 = Finisher Front
pl0312 = Straight
pl0313 = Arm Back
pl0314 = Leg Back
pl0315 = small dust wave (nuke style)
pl0317 = dust wave (nuke style)
pl0318 = meat explode
pl0320 = ice smoke
pl0321 = acid
pl0322 = ice unfreeze
pl0324 = ice smoke
pl0325 = smoke
pl0330 = nothing
pl0331 = shadows
pl0332 = light stream on head
pl0333 = shadows
pl0334 = shadows
pl0335 = nothing
pl0336 = broken glasses
pl0337 = shadow and dust wave in all directions (nuke style)
Enemies:
em804b: Boss Wesker's eye glaring effect
em840f: Light from Jill's Device
em100e: blood coming out when a majini is hit by melee
em813b.efl: Wesker's dark shadow by grabbing (ashford0394)
--------------------------------------------------------------------------------
Here I began the em80 list yesterday evening and finished today. (2/24/2013)
EM80 effects by Theumer115:
em800a = nothing.
em800b = blood fontain,black shadow.
em800c = shockwave + ground damaged footstomp?
em800d = blood comes out and shockwave.
em800e = shockwave from performing melee
em800f = air shockwave all directions
em801a = sloping blood fontain from chest or head
em801b = very low blood from chest (defended melee)
em801c = very low blood from mouth
em801d = nothing
em801e = blood from mouth and paunch with dustwave on ground
em801f = more blood from mouth and body with shockwave
em802a = shadow from body
em802b = shadow from body
em802c = shadow from body
em802d = shadow from body
em802e = shadow from body
em802f = shadow from body
em803a = shockwave
em803b = shadow from back to air
em803c = shockwave + rocks falling
em803d = same as em803c
em803e = sparks on ground
em803f = shockwave and rocks falling from air
em804a = blood from body and face
em804b = glowing eyes
em804c = blood fontain from head to air
em804d = blood fontain from head to air,2x shockwave,dust,
em804e = same as em804d
em8000 = red eyes
em8001 = white light stream from head
em8002 = glasses broken
em8003 = shadow from body
em8004 = first nothing then shockwave
em8005 = nothing
em8007 = shadow and great dustwave
em8008 = nothing
em8009 = burning
em8010 = shockwave and very high ground damage
em8011 = nothing
em8012 = nothing
em8013 = shockwave
em8014 = shockwave
em8015 = shockwave,2x blood comes out of arm,permanently blood comes out effect by arm
em8016 = sparks on arm for longer time (grabbing rocket from player)
em8017 = burning
em8018 = meat explosion
em8019 = blood from mouth
em8020 = freeze smoke on body
em8021 = acid on body
em8023 = shockwave,blood from head
em8024 = shockwave,blood from head,dust,
em8025 = first nothing then shockwave
em8026 = same as em8025
em8027 = very short shadows
em8028 = same as em8027
em8029 = short shadow from whole body
em8030 = shadow from body
em8031 = very short shadow effect
em8032 = very short shadow effect
em8033 = shockwave
em8034 = shockwave
em8035 = shockwave
em8036 = shockwave
em8037 = shockwave
em8038 = shockwave
em8039 = shockwave
em8040 = shockwave and rocks falling down
em8041 = nothing
em8042 = nothing
em8043 = nothing
em8044 = blood from head
em8045 = nothing
em8046 = nothing
em8047 = nothing
em8048 = very little shadows
Em81 effects by Theumer115:
em810a = shock damage
em810b = blood fontain
em810c = shadow and shockwave
em810d = blood from head and shockwave
em810e = shadow and shockwave
em810f = shockwave
em811a = blood from chest
em811b = less blood from chest
em811c = blood from mouth
em811d = nothing
em811e = shockwave and blood from head
em811f = blood on chest,blood from mouth,shockwave,
em812a = shadow on chest
em812b = larger shadow on chest
em812c = short shadow on chest
em812d = shadow
em812e = shadow
em812f = shadow
em813a = short shockwave
em813b = shadow smoke
em813c = ground damage
em813d = shockwave and falling rocks
em813e = sparks on ground and rockpeaces on earth
em813f = shockwave and falling rocks
em814a = blood from mouth
em814b = red glowing eyes
em814c = blood from head
em814d = much blood from head and dustwave
em814e = blood from mouth
em8100 = red eyes
em8101 = white stream on one site of head
em8102 = broken glasses
em8103 = shadow
em8105 = nothing
em8107 = shadow,dustwave,shockwave,
em8108 = nothing
em8109 = fire
em8110 = ground damage
em8111 = very short shockwave
em8112 = dustwave
em8113 = shockwave
em8114 = shockwave
em8115 = shockwave,blood on arm,blood from head,
em8116 = sparks on hand
em8117 = burning and burn smoke
em8118 = meat explosion
em8119 = blood from chest
em8120 = ice smoke
em8121 = acid
em8123 = blood from head
em8124 = blood from head
em8125 = first none then shockwave
em8126 = shockwave
em8127 = shadow
em8128 = shadow
em8129 = shockwave with shadow
em8130 = shadow
em8131 = shadow
em8132 = shadow
em8133 = shockwave
em8134 = shockwave
em8135 = shockwave
em8136 = shockwave
em8137 = shockwave
em8138 = shockwave
em8139 = shockwave
em8140 = shockwave and rock falls
em8141 = nothing
em8142 = nothing
em8143 = nothing
em8144 = blood from head
em8145 = nothing
em8146 = nothing
em8147 = nothing
em8148 = shadow
em8149 = light and blood
I make a list now so in 1-2 days I will complete my list of em80 effects.
UPDATE:
Status: Finished
Source = Wilsonso
Source Page
Main Characters:
pl0000: Whenever you are damaged and blood comes out, it comes from this file
pl0001: loaded when you do an "Uppercut"; no obvious effect
pl0002: dust from jumping
pl0009: fire effect (when damaged by fire)
pl000a: lightning effect (when damaged by electricity)
pl000b: blood effect (don't know when it's used)
pl000c: loaded when you do a "Hook"; no obvious effect
pl000f: loaded when you do a "Stomp"; no obvious effect
pl0010: loaded when you do a "Backhand"; no obvious effect
pl0011: loaded when you do a "Haymaker"; no obvious effect
pl0012: loaded when you do a "Straight"; no obvious effect
pl0013: loaded when you do a "Kick"; no obvious effect
pl0014: loaded when you do a "Neck Breaker"; no obvious effect
pl0021: Mysterious Fluid (don't know when it's used)
pl0022: Nitrogen Effect
pl0025: Nitrogen Gas
pl0330: loaded when you do a dash (Wesker); no obvious effect
pl0331: loaded when you do a dash (Wesker); no obvious effect
pl0332: loaded when you do a dash (Wesker); black shadows
pl0333: loaded when you do a dash (Wesker); no obvious effect
pl0337: loaded when you do a dash finish (Wesker); no obvious effect
Pl03 effects by Theumer115: (Wesker700´s list was not completed and false).
pl030a = nothing
pl030b = chainsaw finisher
pl030c = Arm Front
pl030d = dust
pl030e = dust
pl030f = Ground
pl0301 = leg front
pl0302 = dust nuke
pl0307 = get hitted from web of bat boss.
pl0308 = get hitted from web by bat fight.
pl0309 = burning
pl0310 = Finisher Back
pl0311 = Finisher Front
pl0312 = Straight
pl0313 = Arm Back
pl0314 = Leg Back
pl0315 = small dust wave (nuke style)
pl0317 = dust wave (nuke style)
pl0318 = meat explode
pl0320 = ice smoke
pl0321 = acid
pl0322 = ice unfreeze
pl0324 = ice smoke
pl0325 = smoke
pl0330 = nothing
pl0331 = shadows
pl0332 = light stream on head
pl0333 = shadows
pl0334 = shadows
pl0335 = nothing
pl0336 = broken glasses
pl0337 = shadow and dust wave in all directions (nuke style)
Enemies:
em804b: Boss Wesker's eye glaring effect
em840f: Light from Jill's Device
em100e: blood coming out when a majini is hit by melee
em813b.efl: Wesker's dark shadow by grabbing (ashford0394)
--------------------------------------------------------------------------------
Here I began the em80 list yesterday evening and finished today. (2/24/2013)
EM80 effects by Theumer115:
em800a = nothing.
em800b = blood fontain,black shadow.
em800c = shockwave + ground damaged footstomp?
em800d = blood comes out and shockwave.
em800e = shockwave from performing melee
em800f = air shockwave all directions
em801a = sloping blood fontain from chest or head
em801b = very low blood from chest (defended melee)
em801c = very low blood from mouth
em801d = nothing
em801e = blood from mouth and paunch with dustwave on ground
em801f = more blood from mouth and body with shockwave
em802a = shadow from body
em802b = shadow from body
em802c = shadow from body
em802d = shadow from body
em802e = shadow from body
em802f = shadow from body
em803a = shockwave
em803b = shadow from back to air
em803c = shockwave + rocks falling
em803d = same as em803c
em803e = sparks on ground
em803f = shockwave and rocks falling from air
em804a = blood from body and face
em804b = glowing eyes
em804c = blood fontain from head to air
em804d = blood fontain from head to air,2x shockwave,dust,
em804e = same as em804d
em8000 = red eyes
em8001 = white light stream from head
em8002 = glasses broken
em8003 = shadow from body
em8004 = first nothing then shockwave
em8005 = nothing
em8007 = shadow and great dustwave
em8008 = nothing
em8009 = burning
em8010 = shockwave and very high ground damage
em8011 = nothing
em8012 = nothing
em8013 = shockwave
em8014 = shockwave
em8015 = shockwave,2x blood comes out of arm,permanently blood comes out effect by arm
em8016 = sparks on arm for longer time (grabbing rocket from player)
em8017 = burning
em8018 = meat explosion
em8019 = blood from mouth
em8020 = freeze smoke on body
em8021 = acid on body
em8023 = shockwave,blood from head
em8024 = shockwave,blood from head,dust,
em8025 = first nothing then shockwave
em8026 = same as em8025
em8027 = very short shadows
em8028 = same as em8027
em8029 = short shadow from whole body
em8030 = shadow from body
em8031 = very short shadow effect
em8032 = very short shadow effect
em8033 = shockwave
em8034 = shockwave
em8035 = shockwave
em8036 = shockwave
em8037 = shockwave
em8038 = shockwave
em8039 = shockwave
em8040 = shockwave and rocks falling down
em8041 = nothing
em8042 = nothing
em8043 = nothing
em8044 = blood from head
em8045 = nothing
em8046 = nothing
em8047 = nothing
em8048 = very little shadows
Em81 effects by Theumer115:
em810a = shock damage
em810b = blood fontain
em810c = shadow and shockwave
em810d = blood from head and shockwave
em810e = shadow and shockwave
em810f = shockwave
em811a = blood from chest
em811b = less blood from chest
em811c = blood from mouth
em811d = nothing
em811e = shockwave and blood from head
em811f = blood on chest,blood from mouth,shockwave,
em812a = shadow on chest
em812b = larger shadow on chest
em812c = short shadow on chest
em812d = shadow
em812e = shadow
em812f = shadow
em813a = short shockwave
em813b = shadow smoke
em813c = ground damage
em813d = shockwave and falling rocks
em813e = sparks on ground and rockpeaces on earth
em813f = shockwave and falling rocks
em814a = blood from mouth
em814b = red glowing eyes
em814c = blood from head
em814d = much blood from head and dustwave
em814e = blood from mouth
em8100 = red eyes
em8101 = white stream on one site of head
em8102 = broken glasses
em8103 = shadow
em8105 = nothing
em8107 = shadow,dustwave,shockwave,
em8108 = nothing
em8109 = fire
em8110 = ground damage
em8111 = very short shockwave
em8112 = dustwave
em8113 = shockwave
em8114 = shockwave
em8115 = shockwave,blood on arm,blood from head,
em8116 = sparks on hand
em8117 = burning and burn smoke
em8118 = meat explosion
em8119 = blood from chest
em8120 = ice smoke
em8121 = acid
em8123 = blood from head
em8124 = blood from head
em8125 = first none then shockwave
em8126 = shockwave
em8127 = shadow
em8128 = shadow
em8129 = shockwave with shadow
em8130 = shadow
em8131 = shadow
em8132 = shadow
em8133 = shockwave
em8134 = shockwave
em8135 = shockwave
em8136 = shockwave
em8137 = shockwave
em8138 = shockwave
em8139 = shockwave
em8140 = shockwave and rock falls
em8141 = nothing
em8142 = nothing
em8143 = nothing
em8144 = blood from head
em8145 = nothing
em8146 = nothing
em8147 = nothing
em8148 = shadow
em8149 = light and blood