I need some info about the structure of animation files. If anyone has the experience of working on animation files, please let me know. I DO NOT need personal speculations, only real world and useful info please.
EDIT : Hurry up guys. Only one more obstacle to get our hands on custom models in RE4 UHD. Hex editors like infernal, other guys. it's your turn now.
Really hope someone that knows what they are doing can help you with this.
Last Edit: Aug 14, 2014 14:35:10 GMT 10 by DarkSamus
Post by Son of Persia on Aug 15, 2014 2:00:48 GMT 10
Unfortunately the worst case scenario that I was always afraid of happened.
The problem is that this OLD game (that nothing of it's original 2004 engine is upgraded in QLOC's AMAZING 2014 PORT) has some hard coded and strict limitations on maximum vertex/ploy count of a model.
In short let's just forget about more than 4 to 5 thousand poly models OR just forget about importing custom models into this OUTSTANDING STATE OF ART PORT. Well done CRAPCOM and QLOC.
Today, I'll try my last shot. Let's hope it works. If it didn't unfortunately I stop the project.
I hope everyone credits you in their works if you release this, cause no one seems to do that, and I know you worked hard on this. I'm saying this cause this should not only apply to people here, but outside as well, it will be shared just like a simple tool without any known source or origin and the author won't be known or thanked for it, well it depends on how you make it, I hope you include your name copyright stamp on it, after all keep up the good work!
^ This post is a reply to a recent misunderstanding directed to me in PM, you cool now ? that's all I said, never said anything wrong in the first place.
Post by Son of Persia on Aug 15, 2014 22:37:36 GMT 10
Thanks again dear mrox2 for your concern. But believe me my friend, as a coder I very well know how to put my signature on the toolset. And I'll never let anyone use my tools without knowing my name(or at least my nickname).
WELCOME TO RE MODDING. Please use [u-rl][/url] (remove the - in the first tag) tags at the start/end of links.
DerpyPlayz: just rec a PC, you can get a PC that runs way better, can mod stuff better , and in general is better. (Sorry for spaming the shoutbox, I had to write alot )
Jul 18, 2020 15:41:58 GMT 10
ashley4khd: old man pass me the skin please, it's great
Jul 20, 2020 9:20:44 GMT 10
irineuj207: where is the download traner?
Jul 21, 2020 3:25:03 GMT 10
leoshaddz: Can you make a version with large gloves like OG RE2 please??
Jul 21, 2020 4:13:59 GMT 10
jackceck13: When modding an re5 character two faces appear in the cutscene,one which is static and the other which is moving. Ho wdo I fix this?
Jul 21, 2020 11:06:25 GMT 10
johnnyfromthe80s: Does anyone have a model of Lara Croft 2013 or Shadow of the TR for RE4 Ubisoft version?
Jul 23, 2020 6:38:59 GMT 10
martinss22: how are you idol a query how to change the model of the resident evil 5 ps3 characters?
Jul 23, 2020 16:26:23 GMT 10
wibie3: any advice for modding skin resident evil ps2 i've try with game studio but its so hard to change
Jul 24, 2020 3:43:16 GMT 10
knightley: Could someone tell me why the wilsonsos trainer REV1 doesn't work anymore? I love this trainer, I would like to know if there is any correction that can resolve the error
Jul 24, 2020 10:42:09 GMT 10
jetseb: Hi Darksamus, I've been trying to work on this converter but it's too complicated for me I'm a reshade adept but my modding skills are limited. I currently have 2 weapons files from 2007 that I'd like to convert to make me happy. Do you think someone
Jul 27, 2020 16:51:23 GMT 10
jetseb: can help me to do it please?
Jul 27, 2020 16:53:56 GMT 10
DerpyPlayz: jetseb Yhea, if anyone wants to they will help ya.
Jul 27, 2020 22:35:42 GMT 10
jetseb: DerpyPlayz I'm happy to read this but should I address myself to someone in particular?
Jul 28, 2020 0:44:13 GMT 10
DerpyPlayz: jetseb I mean I don't see why you couldn't although you should post your help question in the proper re help category as well as the shoutbox.
Jul 28, 2020 7:06:50 GMT 10