Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Sept 13, 2014 8:46:20 GMT 10
Anyway, I personally don't like the ones who come here just to download something and give nothing. I'm not that kind of guy who lets the others take the outcome of his efforts without giving a shit out. Well that is just how some forums work dude, nothing can be done about that. This forum has had 2,424 guests on in the past 24 hours, and 141 full members on in the past 24 hours, with those kinds of stats this forum she be overwhelmed in comments, instead we have guests simply joining up to make mod requests or to download mods and leave. Its just the way things are man, no use getting hung up over it, try not to think about it as much and remember you do have some members (as well as staff) who supports your work. Yeh ^^ you get use to it
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 13, 2014 8:55:26 GMT 10
I think you'll also see a drastic increase in activity and feedback once the tools are released.
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 13, 2014 9:04:42 GMT 10
And here is my appreciation gift for your support, guys.
Look at the number of tools I've developed so far and this number is increasing every day.
ToCool: Take into account every one of them as a single release.
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Sept 13, 2014 10:23:15 GMT 10
Dude, I comment to fully support this. And I have too much time on my hands *EDIT* Saw that folder, holy shit. Nice work dude, that is a lot!
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Resident Button Modder
Posts: 4,533
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Sept 13, 2014 13:12:41 GMT 10
And here is my appreciation gift for your support, guys.
Look at the number of tools I've developed so far and this number is increasing every day.
ToCool: Take into account every one of them as a single release. Most people will show appreciation after the tools are available for them to use themselves. It's just the nature of the human psyche to behave that way. But yes.. for what you have done here. And I know that once you do make it so we are all importing stuff ourselves you are going to get all the praise you deserve. To be honest with you, If you had already released even just the model importing tool for now (with "tutorials" as you have said we will need them) you would be already getting a tonne more praise then you are already getting now. You would likely see more people excited about what you might pull off next as well At any rate, I love seeing the new things you are achieving (Including stuff I believe was never achieved with the RE4 2007 port) and I once again highly commend all your efforts with RE4UHD modding. Good luck with everything you are still trying to do.
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Posts: 321
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Post by albert on Sept 14, 2014 8:35:08 GMT 10
It looks very familiar indeed XD I really hope we can fix some terrible mapping issues all over the game in a nea future. Only a stage modifier tool/instructions/pluguin for 3dsmax or whatever it's needed would be amazing! I remember I was able to implement missing 3d elements in the old PC port by capturing them with 3D Ripper DX and Dolphin emulator. Then I openend the environmental pmd file in 3Dsmax after converting it to smd. Then I modified all geometry as much as I wanted (remap, touch up or major changes, adding new elements, adding new textures, etc...) and I remember it was necessary some kind of rescaling to make it looked ok ingame and fortunately it was always the same value (I think I had to rescale it to 0,01% or 0,001%... I can't remember it right now) I was able to reinsert all geometrical elements from Gamecube version in the room in which Ashley must retrieve the treasure and avoid the "Armaduras" attack. All I wish is beeing able to touch up major geometrical flaws in this new port You have all my support. If I was able to help in some way I'd do it but I just have photoshop knowledge and detective instincts XD
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 14, 2014 9:20:29 GMT 10
It looks very familiar indeed XD I really hope we can fix some terrible mapping issues all over the game in a nea future. Only a stage modifier tool/instructions/pluguin for 3dsmax or whatever it's needed would be amazing! I remember I was able to implement missing 3d elements in the old PC port by capturing them with 3D Ripper DX and Dolphin emulator. Then I openend the environmental pmd file in 3Dsmax after converting it to smd. Then I modified all geometry as much as I wanted (remap, touch up or major changes, adding new elements, adding new textures, etc...) and I remember it was necessary some kind of rescaling to make it looked ok ingame and fortunately it was always the same value (I think I had to rescale it to 0,01% or 0,001%... I can't remember it right now) I was able to reinsert all geometrical elements from Gamecube version in the room in which Ashley must retrieve the treasure and avoid the "Armaduras" attack. All I wish is beeing able to touch up major geometrical flaws in this new port You have all my support. If I was able to help in some way I'd do it but I just have photoshop knowledge and detective instincts XD Thanks for your support dear friend.
With stage modding toolset, sky would be the limit.
Just keep up your amazing texture job and leave the model part to me.
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 20, 2014 23:52:45 GMT 10
All right guys. Waiting is almost over. The toolset is going to be released.
Wear your party clothes and LET's ROCK.
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Sept 20, 2014 23:54:56 GMT 10
All right guys. Waiting is almost over. The toolset is going to be released.
Wear your party clothes and LET's ROCK. AWWWWWWWWWWWWWW YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! (Insert duke nukem 3d level songs here.)
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Posts: 40
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Post by cevow on Sept 20, 2014 23:57:34 GMT 10
Sweet!
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Sept 21, 2014 0:03:42 GMT 10
All right guys. Waiting is almost over. The toolset is going to be released.
Wear your party clothes and LET's ROCK. My files are ready!!!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 21, 2014 3:06:27 GMT 10
i can´t wait to have leon debug from re6 with hi poly head from cutscenes! it will be perfect! thanks in advance son of persia and aswell zombie ali! for your efforts!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 21, 2014 5:20:59 GMT 10
ASHLEYYYY!!!! EDIT:And or moira
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 21, 2014 7:18:16 GMT 10
I finally released the toolset. Look for it in modding tools section and don't forget to comment. Time to leave this thread forever . See you .
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 21, 2014 7:50:43 GMT 10
I finally released the toolset. Look for it in modding tools section and don't forget to comment. Time to leave this thread forever . See you . c´mon friend, just remember this is just the begining of a new era of tr4 modding and it´s is all because of you! we will be always here for you and you for us! its time to have a lot of fun with your tool set!
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