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Post by Snipz on Jul 1, 2014 5:53:12 GMT 10
hey so when you weapon swap does it only show on your screen? does it crash on co-op, mercs? because if its only changing on your system, you change picador to wing shooter, on your screen its the wing and on your friends screen is the default? the difference in ammo capacity may cause game crashing? Its only client side and it doesn't affect any stats: ammo size, damage, recoil all of it will be the same still, picador over wing shooters wont make the wing shooters have the picadors stats. Its just a model swap.
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Random Modder
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Post by Snipz on Jul 3, 2014 10:05:16 GMT 10
Weapon Swap Update: 03/07/14
- Added Weapon Swap Patch - Added Molotov Cocktail
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Posts: 182
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Post by caliber70 on Jul 3, 2014 12:00:00 GMT 10
Weapon Swap Update: 03/07/14 - Added Weapon Swap Patch - Added Molotov Cocktail uh. you mean real weapon swap? or weapon model swap?
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Post by 50percentjoe on Jul 4, 2014 6:43:20 GMT 10
The molotov mod is super snazzy! I like the touch of the broken glass sound effect.
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Random Modder
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Post by Snipz on Jul 4, 2014 7:14:14 GMT 10
Weapon Swap Update: 03/07/14 - Added Weapon Swap Patch - Added Molotov Cocktail uh. you mean real weapon swap? or weapon model swap? I'm not sure what you mean by this. By WEAPON SWAP I mean any swaps you see here, in this thread. So any swaps of guns already IN GAME, so for example, a wing shooter over a picador. The patch as explained on the first post, is all the weapon arc data folders so that any swaps that require textures from a specific weapon, you have them ready. This way it saves time copying over the data folder and saves download memory/speed when downloading the mods you see here. The molotov mod is super snazzy! I like the touch of the broken glass sound effect. Huzzah! glad you like it! another update will be out soon with some new weapon swaps, look out for it in about an hour :3/
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Random Modder
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Post by Snipz on Jul 4, 2014 10:02:38 GMT 10
Weapon Swap Update: 04/07/14
- Added Assault Shotgun over Small Shotgun - Added Anti Material Rifle over Semi Auto Sniper Rifle - Added Cleaver over Survival Knife
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Post by 50percentjoe on Jul 4, 2014 11:25:40 GMT 10
Two of those were weapon swaps I was going to attempt myself If you can get the Javo LMG to work over the Assault Rifle RN, I'll be your best friend forever.
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Dogey
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Post by ✰HeoShinoYami✰ on Jul 4, 2014 17:52:17 GMT 10
Hoho..Its good! Really good! i always like your work Snipz. U always surprise me!
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Random Modder
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Post by Snipz on Jul 5, 2014 0:11:59 GMT 10
Two of those were weapon swaps I was going to attempt myself If you can get the Javo LMG to work over the Assault Rifle RN, I'll be your best friend forever. I will look into it but however, due to my research and findings it seems Javo weapons have animation issues. Whereas Zombie weapons don't have as many oddly. I will take a peak tho Hoho..Its good! Really good! i always like your work Snipz. U always surprise me! Thank you FunnyPig ^_^ but not all are from me xD My friend Icewave did some :3/
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Post by eve on Jul 6, 2014 6:33:40 GMT 10
so i was wondering. you made leon and helena's auto sniper into the AMR, cvould you swap them out entirely? make piers haev a 10 round cap semi auto sniper as his unique weapon?
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Random Modder
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Post by Snipz on Jul 6, 2014 6:35:14 GMT 10
so i was wondering. you made leon and helena's auto sniper into the AMR, cvould you swap them out entirely? make piers haev a 10 round cap semi auto sniper as his unique weapon? Yes I could
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Check & Mate Buddy
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Post by Nathan Kennedy on Aug 7, 2014 19:09:11 GMT 10
thanks for the mod but no time limit how did you do that
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Deleted
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Post by Deleted on Aug 7, 2014 23:01:28 GMT 10
hey do you think you could swap the assault shotgun to the regular shotgun now. ill see if i can do it myself but im amazed you got the anti material rifle to work i couldnt get the cocking animation to work how did you do it
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Random Modder
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Post by Snipz on Aug 8, 2014 0:06:04 GMT 10
hey do you think you could swap the assault shotgun to the regular shotgun now. ill see if i can do it myself but im amazed you got the anti material rifle to work i couldnt get the cocking animation to work how did you do it Sure I can, I have another mod to sort out for Forgotten_Soldier as I have yet to do so. I did only what I've said before, including the video I did. I swapped the model over and lmts using NO tools but the arc extractor/repacker. Also please note the "effect" folder has NOTHING to do with animations (lmts)
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Deleted
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Post by Deleted on Aug 8, 2014 15:11:51 GMT 10
i got shotgun working but dont have internet on my laptop right now so im on my ps3. i got the pump animation to work if u want to bypass it just keep shooting semi. im gonna see if i can get the cocking after each shot to work with the anti material rifle then ill fool around with the bear commander
i swapped piers MP-AF for the Bear Commander and his hand is slightly above the grenade launcher. i know this has got to be because of the fact that the Mp-AF isn't an assault rifle plus it doesnt have a grenade launcher so i was wondering if there was a way to correct this hand placement problem
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