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Post by rico0079 on Jun 18, 2014 4:02:15 GMT 10
Hi, I'm working on modding Jessica FBC, has some progress. The Idea is to make the skirt a little shorter so the lags looks longer. I'm using 3ds Max 2011 (First time use such program). I didn't remove the lower parts of the skirt. I hide the lower part of the skirt by just moving the dots up and coincide them with the upper part of the skirt (so the dot and UV count didn't change at all), and that's all I did with the 3D model. It looks ok at first until I realize something wrong... Some how the upper body and lower no longer fit together...I have no idea how to solve this problem. Any one know what the problem might be?
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Posts: 13
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Post by tomotachi on Jun 19, 2014 17:50:31 GMT 10
Hi rico0079, have you tried slice modifier in 3ds max? I'm not a modder and still a newbie here I just hope this helps. good luck!
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Posts: 2,091
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jun 19, 2014 22:36:08 GMT 10
hi there! by what i can see, the skin modifier wasn't ported properly, but it wasn't you fault, the revelations/re6 script can port a base skin to work with, that means, the script will port a primitive skin to re-work completely, useful for new meshes but kinda useless to the original meshes... if you don't re-edit the skin you will find all those errors around the re-exported parts, (problem solved with the re5 script by aman)
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Jun 24, 2014 14:47:51 GMT 10
The script is not the problem. The problem is that the re rev files are different . The trick is in the mesh that you want to mod. I'll post later on how to work into an existing mesh without those errors. It is not a simple convert to editable mesh because you will lose the vertices weights.
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Post by rico0079 on Jun 25, 2014 17:50:18 GMT 10
Thanks for all the reply. I am always ready to learn from skilled modders. Looking forword to solve this "vertices weight" problem.
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Posts: 37
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Post by weskery on Jul 19, 2014 23:04:39 GMT 10
It' reaally nice!*___*
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