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Post by spyro84 on Jun 14, 2024 18:07:47 GMT 10
Possible enough but someone needs to use the model trimmer to get rid of the spray bottles off her hands. I guess it the same process with hunk ? I've moved him over Chris Heavy Metal but he still handling a magmun in one hand whatever gun is equiped It's the same process for the Hunk mod or any Barry mod you use. Here's a link to modding tools for RE5, including the model trimmer that Cond3mned mentioned earlier
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Post by charlesrk on Jun 14, 2024 18:25:52 GMT 10
I guess it the same process with hunk ? I've moved him over Chris Heavy Metal but he still handling a magmun in one hand whatever gun is equiped It's the same process for the Hunk mod or any Barry mod you use. Here's a link to modding tools for RE5, including the model trimmer that Cond3mned mentioned earlier
Yoooo, thanks a lot. Just one more question (to may be avoid hours of research xD). Do you know what values have i to edit to remove the gun ?
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Post by spyro84 on Jun 15, 2024 5:22:35 GMT 10
It's the same process for the Hunk mod or any Barry mod you use. Here's a link to modding tools for RE5, including the model trimmer that Cond3mned mentioned earlier
Yoooo, thanks a lot. Just one more question (to may be avoid hours of research xD). Do you know what values have i to edit to remove the gun ? I've never used the model trimmer before, so I think you should ask Cond3mned how that works. Sorry about that.
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Post by spyro84 on Jun 15, 2024 17:37:53 GMT 10
charlesrk If you figure out how to use it, let me know. I want to modify one of my Barry mods too with the model trimmer
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Meow.
Posts: 61
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Post by Alberetta on Jul 13, 2024 11:07:40 GMT 10
Wonderful, thanks!
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Post by afec on Jul 28, 2024 9:17:25 GMT 10
When a shotgun or a bigger gun is equipped, the front packs are experiencing some clipping issues on the Hunk model (Barry)
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I make mods ... sometimes.
Posts: 93
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Post by Knabsi on Jul 28, 2024 12:00:51 GMT 10
That's just how it is. I can't edit the animation itself or make it disappear when a certain weapon is equipped.
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Post by Dogeza02 on Aug 16, 2024 22:48:05 GMT 10
I think it's a really good mod, and seeing things like this makes me want to try porting characters myself.
But I couldn't figure out how to port a Revelations character to RE5. I just can't figure it out. I tried porting the model data I extracted with ARCtool to the RE5 character data, but it was impossible to make any changes. I can't even load the character model in Blender, so I'm curious as to how they actually managed to port it. Please tell me please.
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I make mods ... sometimes.
Posts: 93
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Post by Knabsi on Aug 17, 2024 5:07:16 GMT 10
I think it's a really good mod, and seeing things like this makes me want to try porting characters myself. But I couldn't figure out how to port a Revelations character to RE5. I just can't figure it out. I tried porting the model data I extracted with ARCtool to the RE5 character data, but it was impossible to make any changes. I can't even load the character model in Blender, so I'm curious as to how they actually managed to port it. Please tell me please. To start modding go to this playlist. Join the Discord server too if you need help and have specific questions. Basic Blender knowledge is required.
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Post by Dogeza02 on Aug 17, 2024 13:28:54 GMT 10
I think it's a really good mod, and seeing things like this makes me want to try porting characters myself. But I couldn't figure out how to port a Revelations character to RE5. I just can't figure it out. I tried porting the model data I extracted with ARCtool to the RE5 character data, but it was impossible to make any changes. I can't even load the character model in Blender, so I'm curious as to how they actually managed to port it. Please tell me please. To start modding go to this playlist. Join the Discord server too if you need help and have specific questions. Basic Blender knowledge is required. Alright, I don't understand English so it will be extremely difficult for me to understand, but I will try to dig through past conversations on Discord and find a solution.
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