A ghost from invisionfree days
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Post by Wigster on Jan 15, 2023 17:49:27 GMT 10
Hello. I'm relatively new here. I am working on a Handgun replacement and I have already replaced files for wep02.udas.lfs, idm023.bin.lfs, and ss_pzzl_070.bin in ss_pzzl.dat. For some unknown reason to me Leon is still holding the original Handgun model to the right of the inventory screen. I'm wondering if anyone knows which model .bin file I'm missing. I don't remember having to replace any other files for the Ubisoft port. Thanks!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jan 15, 2023 19:23:45 GMT 10
wep.dat files I think.
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Posts: 539
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Post by kreed on Jan 15, 2023 19:33:39 GMT 10
Hello. I'm relatively new here. I am working on a Handgun replacement and I have already replaced files for wep02.udas.lfs, idm023.bin.lfs, and ss_pzzl_070.bin in ss_pzzl.dat. For some unknown reason to me Leon is still holding the original Handgun model to the right of the inventory screen. I'm wondering if anyone knows which model .bin file I'm missing. I don't remember having to replace any other files for the Ubisoft port. Thank For handgun is SS > cmn > ss_wep02.dat and the texture 20000002.pack
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A ghost from invisionfree days
Posts: 11
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Post by Wigster on Jan 18, 2023 14:36:23 GMT 10
Thanks guys, that worked!
Now I'm just asking for your guys' opinion, as both of you are veterans at this. Do you think it's worth providing the normal maps for the ingame (out of menu) weapon models? I tried importing some normal maps with specular alphas for the ingame model but don't really notice a visual difference with or without them. I've also noticed that the original game files only provided normal maps for the idm files. I'm just wondering what is your guys' take on this as I think it will save some labor if I exclude them where the gains would be minimal.
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Posts: 539
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Post by kreed on Jan 18, 2023 15:04:02 GMT 10
Thanks guys, that worked! Now I'm just asking for your guys' opinion, as both of you are veterans at this. Do you think it's worth providing the normal maps for the ingame (out of menu) weapon models? I tried importing some normal maps with specular alphas for the ingame model but don't really notice a visual difference with or without them. I've also noticed that the original game files only provided normal maps for the idm files. I'm just wondering what is your guys' take on this as I think it will save some labor if I exclude them where the gains would be minimal. For the model in-game i really think its worth it. When i was porting this weapon i could see beautiful specular on certain parts of the game, especially with the new luminosity of hd project, and with this weapon it was very easy to notice the scope shining when i move my camera. Particularly worth my time when im doing this. For the inventory of course don't need it.
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A ghost from invisionfree days
Posts: 11
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Post by Wigster on Jan 18, 2023 16:31:39 GMT 10
Thanks guys, that worked! Now I'm just asking for your guys' opinion, as both of you are veterans at this. Do you think it's worth providing the normal maps for the ingame (out of menu) weapon models? I tried importing some normal maps with specular alphas for the ingame model but don't really notice a visual difference with or without them. I've also noticed that the original game files only provided normal maps for the idm files. I'm just wondering what is your guys' take on this as I think it will save some labor if I exclude them where the gains would be minimal. For the model in-game i really think its worth it. When i was porting this weapon i could see beautiful specular on certain parts of the game, especially with the new luminosity of hd project, and with this weapon it was very easy to notice the scope shining when i move my camera. Particularly worth my time when im doing this. For the inventory of course don't need it. Alright, thanks for the input. I will continue to include them then. I can imagine scope lenses are a good application for specular maps, though I have not gotten to porting my own weapon with a scope yet.
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2023 19:40:42 GMT 10
This weapon you are porting IS really Nice man. Do you plan to release It after you finished It?
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A ghost from invisionfree days
Posts: 11
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Post by Wigster on Jan 19, 2023 5:01:00 GMT 10
This weapon you are porting IS really Nice man. Do you plan to release It after you finished It? Thanks! I am just a humble porter and am by no means a modeler/texturer. Most of the meshes I port come from mods for the original Ubisoft port or the CSS modding community over at gamebanana. I guess if there is a demand for it, I will release the UHD ports that I finish. I work a full time job so my release rate and updates will be pretty slow, however I do plan to replace most of the campaign weapons as I play through the game. I have not touched RE4 in probably over 8 years but the upcoming RE4 Remake has gotten me hyped up to replay and mod the original before the Remake release. I'll post this handgun over to the Mod Releases section in a few hours. I have also replaced the silenced version, though I have not progressed far enough ingame to pick up the silencer in Albert's secret room to test it.
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Deleted
Deleted Member
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Post by Deleted on Jan 19, 2023 5:53:18 GMT 10
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