Post by unusualbit4 on Jul 21, 2022 9:42:34 GMT 10
Hello.
To : anyone reading.
this is a project that i tried to tacle many times over the lengt of this year, unfortunately, as you never hear of me, this was unsuccesfull.
The Akimbo Project took many, many different aproaches, all to try to mod the 2007 Ubisoft version of Resident evil 4, again, unsuccesfuly, the things i atempted:
-reverse engineering the game executable file to obtain any sort of source code to modify it ( FAILED )
-extracted every single game file possible to try to obtain camera spawns, player spawn points to duplicate ( FAILED )
-create a source code from scratch using python/java/c++ ( FAILED )
-rebuild Resident Evil 4 game.exe in python to try "calling" all the assets paths and execute the game as normal ( FAILED )
-create Resident Evil 4 from scratch using the textures, models, animations, sound effects, and maps in Unity ( FAILED )
-recreate/find the files of the game to make an attempt to create Resident Evil 4 in Unity, even if that meant using a Player one Leon model from Resident evil 4 and a Player 2 model of HUNK from Resident evil Operation Racoon City ( FAILED )
-make some sense of the Resident Evil 4 Online mod to try to create two instances of Leon inside the same game, even if you had to open two instances of the game on the same computer ( FAILED )
Now.
Most of this attempts ended in failure due to my lack of knowledge in programing and coding, since the knowledge i posses could only be considered "basic"
Even so, i have not given up in this project, since this is a dream of mine, also, the only reason im trying to mod the 2007 Ubisoft version of the game, its because my computer, can only be compared to a potato, a smal... potato....
However, ill share my line of thinking of every attempt, so maybe, i can help someone else with more experience aproach this project
Idea 1 : Reverse Engineering the game executable.
the idea was to obtain a source code and modify the screen resolution to make it
-Full Screen with a resolution of at least 1280x800
-enable a second controller input to first, try and control the movement of ashley, or, spawn a mercenary player to control it with the main camera still floating behind Leon, of course, the spawn command would be linked to the second controller
-spawn a second main camera and divide the original camera resolution to make space for the second camera
also, Resident evil 4 Online mod, allows each player to initiate cinematics individually, each player has their own inventory, and, last but not least, roam between "Zones" individually, example, Player one can roam in the "Farm Area" while player two can enter the "Boulder fall Area" or the "Cabin Area".
Idea 2 : Game Files Extration.
this idea was linked to the Idea 1, but, in this case i was atempting to
-obtain, some sort of file, that contained the camera behavior to follow Leon and the diferent ways the player can interact with said camera, example, aiming normal guns, aiming scoped guns, angle control and angle reset, etc, and
-some sort of "Event" file that contained Player spawn point on maps or after entering a new area via doors or others, example, chapter 1 end teleports Leon to the "Bridge Area"
so that way, and i dont know if this is how it works, i could use a map editor, because you can modify each "Area Exit and Entrance", so you can pick where Leon spawns, so maybe i could add, another spawn point aside of Leon, and modify the main camera field of vie, dublicate it, and link it to the second spawned player, and then i would deal with the controller input later, this idea came from the Fixed Camera Angles mod, that moves and aims towards certain angles depending on Leons position.
Idea 3 : Create the Source Code from scratch.
this idea came from a splitscreen tutorial in python that i watched a few months ago, that said that you could create a game such as 3D snake ( yes the same game that came with the newest phones 15 years ago ) and run it on that window, and then use a command that would create two camera instances, and two player instances on the same map, however, this atempt was one if not the mos shameful and dissastrous failure of them all, what i tried was
-create a window that could "call" the game assets and load the into the screen, basically, load the game on another window without using the executable, that way, maybe i could defyne my own parameters such as the main menu, but, as you probably noticed by now, this is utter and complete NONSENSE, almost, since the basic idea was not entrely stupid, but, it would be imposible since the game would have no engine to run with
Idea 4 : Rebuild the Game Executable
so, instead of trying to create the entyre source code, why not just the executable, since the idea of executables themselfs, are meant to give instructions to the computer, in this case, i had no idea what i was doing, so i left it for good once i tried to see the asemble code of the executable in python, it was masive, and fully glitched with non understandable symbols, because of course, it a port, of a game, that was compiled, for another platform... and no one in the entire internet knows wich engine was used to create Resident evil 4, capcom only stardet sharing after Resident Evil 4, MT Framework btw
Idea 5 : Fuck it, am a make my own resident evil, fuck you capcop (another atempt failed miserably)
so, i said, "ok, i cant modify the game that i have, and i have no idea how to implement code like the guy who created the online mod did, so, what do i do?"
i
-looked for an engine that could sathisfy my needs, to create a 3D FPS that i could program to rip off as many assets and mechanics from the original game that i could, for some reason, i got stuck trying to rig the models in blender because unity doesnt have this feature included in the base free license, you have to buy it, anyways, it didnt work, blender wouldnt let me make a working skeleton for what appears to be no reason at all, so i made 0 progress, that was a week ago, i basically ran out of new ways to tacle this thing.
Idea 6 : The Begining at the End
i can only but guess, what was the guy of the RE4 online mod was thinking when he decided that the best way to aproach a coop campaing for the game was to make it online, and he is a great guy, he helped me to look for a way to start, he shared the open source of his mod, but it was, in fact, not helpful at al, since sycronizing two game instances has almost nothing in common with what i want to achieve
SO, ANYONE CAN HELP ME? MY HEAD HURTS FROM BANGING IT AGAINTS THE WALL FOR SO LONG
this is a project that i tried to tacle many times over the lengt of this year, unfortunately, as you never hear of me, this was unsuccesfull.
The Akimbo Project took many, many different aproaches, all to try to mod the 2007 Ubisoft version of Resident evil 4, again, unsuccesfuly, the things i atempted:
-reverse engineering the game executable file to obtain any sort of source code to modify it ( FAILED )
-extracted every single game file possible to try to obtain camera spawns, player spawn points to duplicate ( FAILED )
-create a source code from scratch using python/java/c++ ( FAILED )
-rebuild Resident Evil 4 game.exe in python to try "calling" all the assets paths and execute the game as normal ( FAILED )
-create Resident Evil 4 from scratch using the textures, models, animations, sound effects, and maps in Unity ( FAILED )
-recreate/find the files of the game to make an attempt to create Resident Evil 4 in Unity, even if that meant using a Player one Leon model from Resident evil 4 and a Player 2 model of HUNK from Resident evil Operation Racoon City ( FAILED )
-make some sense of the Resident Evil 4 Online mod to try to create two instances of Leon inside the same game, even if you had to open two instances of the game on the same computer ( FAILED )
Now.
Most of this attempts ended in failure due to my lack of knowledge in programing and coding, since the knowledge i posses could only be considered "basic"
Even so, i have not given up in this project, since this is a dream of mine, also, the only reason im trying to mod the 2007 Ubisoft version of the game, its because my computer, can only be compared to a potato, a smal... potato....
However, ill share my line of thinking of every attempt, so maybe, i can help someone else with more experience aproach this project
Idea 1 : Reverse Engineering the game executable.
the idea was to obtain a source code and modify the screen resolution to make it
-Full Screen with a resolution of at least 1280x800
-enable a second controller input to first, try and control the movement of ashley, or, spawn a mercenary player to control it with the main camera still floating behind Leon, of course, the spawn command would be linked to the second controller
-spawn a second main camera and divide the original camera resolution to make space for the second camera
also, Resident evil 4 Online mod, allows each player to initiate cinematics individually, each player has their own inventory, and, last but not least, roam between "Zones" individually, example, Player one can roam in the "Farm Area" while player two can enter the "Boulder fall Area" or the "Cabin Area".
Idea 2 : Game Files Extration.
this idea was linked to the Idea 1, but, in this case i was atempting to
-obtain, some sort of file, that contained the camera behavior to follow Leon and the diferent ways the player can interact with said camera, example, aiming normal guns, aiming scoped guns, angle control and angle reset, etc, and
-some sort of "Event" file that contained Player spawn point on maps or after entering a new area via doors or others, example, chapter 1 end teleports Leon to the "Bridge Area"
so that way, and i dont know if this is how it works, i could use a map editor, because you can modify each "Area Exit and Entrance", so you can pick where Leon spawns, so maybe i could add, another spawn point aside of Leon, and modify the main camera field of vie, dublicate it, and link it to the second spawned player, and then i would deal with the controller input later, this idea came from the Fixed Camera Angles mod, that moves and aims towards certain angles depending on Leons position.
Idea 3 : Create the Source Code from scratch.
this idea came from a splitscreen tutorial in python that i watched a few months ago, that said that you could create a game such as 3D snake ( yes the same game that came with the newest phones 15 years ago ) and run it on that window, and then use a command that would create two camera instances, and two player instances on the same map, however, this atempt was one if not the mos shameful and dissastrous failure of them all, what i tried was
-create a window that could "call" the game assets and load the into the screen, basically, load the game on another window without using the executable, that way, maybe i could defyne my own parameters such as the main menu, but, as you probably noticed by now, this is utter and complete NONSENSE, almost, since the basic idea was not entrely stupid, but, it would be imposible since the game would have no engine to run with
Idea 4 : Rebuild the Game Executable
so, instead of trying to create the entyre source code, why not just the executable, since the idea of executables themselfs, are meant to give instructions to the computer, in this case, i had no idea what i was doing, so i left it for good once i tried to see the asemble code of the executable in python, it was masive, and fully glitched with non understandable symbols, because of course, it a port, of a game, that was compiled, for another platform... and no one in the entire internet knows wich engine was used to create Resident evil 4, capcom only stardet sharing after Resident Evil 4, MT Framework btw
Idea 5 : Fuck it, am a make my own resident evil, fuck you capcop (another atempt failed miserably)
so, i said, "ok, i cant modify the game that i have, and i have no idea how to implement code like the guy who created the online mod did, so, what do i do?"
i
-looked for an engine that could sathisfy my needs, to create a 3D FPS that i could program to rip off as many assets and mechanics from the original game that i could, for some reason, i got stuck trying to rig the models in blender because unity doesnt have this feature included in the base free license, you have to buy it, anyways, it didnt work, blender wouldnt let me make a working skeleton for what appears to be no reason at all, so i made 0 progress, that was a week ago, i basically ran out of new ways to tacle this thing.
Idea 6 : The Begining at the End
i can only but guess, what was the guy of the RE4 online mod was thinking when he decided that the best way to aproach a coop campaing for the game was to make it online, and he is a great guy, he helped me to look for a way to start, he shared the open source of his mod, but it was, in fact, not helpful at al, since sycronizing two game instances has almost nothing in common with what i want to achieve
SO, ANYONE CAN HELP ME? MY HEAD HURTS FROM BANGING IT AGAINTS THE WALL FOR SO LONG