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Post by spyro84 on Jun 22, 2022 13:13:33 GMT 10
This is awesome! Great job @ironsoul, I can't wait to see more.
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Post by Deleted on Jun 22, 2022 16:15:52 GMT 10
Double Post - hehe, im sorry. I think i finished Claire's base outfit. Using Excella as base we can have long necks with non bugged facials in-game. Here are a few shots:     She has all her jiggle bones active, i really like the result! i'll port her extra outfit, the classic one, and then, her noir outfit, then i can work on jill <3 Nice work! Her face is very cute. I can't wait to play her
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Post by dj22sa on Jun 25, 2022 14:10:13 GMT 10
Im really happy with the result! Still issues on her hair, but i really love the articulations and her shoulder/elbows proportions. Im very satisfied with this new method i just built. Maybe i can work on other weird posed models from deviantart hehe     i learned a lot from building on those ladies, specially how to use symmetry on non symetrical models, saved me like 2 days of work. maybe i'll upload them tomorrow with a WIP link. I tried to use one of those deviant art models but I wasn't able to. I'm steel new in the modding thing but I wanted to create a new costume for claire
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Sound modding...
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Post by checkpointrole on Jun 25, 2022 16:54:40 GMT 10
It's so weird seeing this high quality PS4/5 models in the old mt framework PS3 engine. Yet it looks kinda natural... no bone errors, it's like as if you copy and pasted the model from the new engine to the old engine and it somehow just worked. This is incredible.
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Post by Yumiko on Jun 26, 2022 9:02:48 GMT 10
Double Post - hehe, im sorry. I think i finished Claire's base outfit. Using Excella as base we can have long necks with non bugged facials in-game. Here are a few shots:     She has all her jiggle bones active, i really like the result! i'll port her extra outfit, the classic one, and then, her noir outfit, then i can work on jill <3 She looks Phenomenal!
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Posts: 2,044
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jun 26, 2022 12:17:40 GMT 10
Im really happy with the result! Still issues on her hair, but i really love the articulations and her shoulder/elbows proportions. Im very satisfied with this new method i just built. Maybe i can work on other weird posed models from deviantart hehe *Pics* i learned a lot from building on those ladies, specially how to use symmetry on non symetrical models, saved me like 2 days of work. maybe i'll upload them tomorrow with a WIP link. I tried to use one of those deviant art models but I wasn't able to. I'm steel new in the modding thing but I wanted to create a new costume for claire I understand. For me was really hard to get to this point, took me years because i never had any experience with 3d modeling. im sure you can do it, just keep trying. About the ports, i almost finished this dude here. Still a bit buggy, but over all a stunning rig.     
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Sound modding...
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Post by checkpointrole on Jun 26, 2022 15:58:17 GMT 10
Nice. The hair is a little bit noisy which leads to be believe that it's too high poly for the engine to render? Like the anti-aliasing can't seem to handle it. Is there any sort of polygon limit?
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Posts: 2,044
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Post by -IronSoul- on Jun 28, 2022 6:45:14 GMT 10
Nice. The hair is a little bit noisy which leads to be believe that it's too high poly for the engine to render? Like the anti-aliasing can't seem to handle it. Is there any sort of polygon limit? well, i haven't found any poly limit, some people reported that a too high poly with non subdivision can end up in a exploding mesh glitching all over the screen. Fortunately, i haven't seen this on any of my RE engine ports so far. About the hair, that was just my lazy ass forgetting to add the mip maps hahaha, i ended up using his re4 hair and adapting it to his re2 face, same as my old ada mod, i think it's the best way to port those models, i think it looks cool. Don't ask me why Claire over there looks nice, i didn't do anything special with her lol  
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Post by Deleted on Jun 29, 2022 6:45:41 GMT 10
I tried to use one of those deviant art models but I wasn't able to. I'm steel new in the modding thing but I wanted to create a new costume for claire I understand. For me was really hard to get to this point, took me years because i never had any experience with 3d modeling. im sure you can do it, just keep trying. About the ports, i almost finished this dude here. Still a bit buggy, but over all a stunning rig.       Damn! Leon & M3 ahotgun is very suitable
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Post by Deleted on Jun 29, 2022 6:46:29 GMT 10
Nice. The hair is a little bit noisy which leads to be believe that it's too high poly for the engine to render? Like the anti-aliasing can't seem to handle it. Is there any sort of polygon limit? well, i haven't found any poly limit, some people reported that a too high poly with non subdivision can end up in a exploding mesh glitching all over the screen. Fortunately, i haven't seen this on any of my RE engine ports so far. About the hair, that was just my lazy ass forgetting to add the mip maps hahaha, i ended up using his re4 hair and adapting it to his re2 face, same as my old ada mod, i think it's the best way to port those models, i think it looks cool. Don't ask me why Claire over there looks nice, i didn't do anything special with her lol    Is this replace warrior chris, right?
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You haven't lost your touch
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Post by Huskya on Jun 30, 2022 17:07:44 GMT 10
They all really look awesome 😲 Nice job on those ports Iron
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Post by -IronSoul- on Jul 3, 2022 11:39:21 GMT 10
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Post by Deleted on Jul 3, 2022 11:51:16 GMT 10
Another Claire's costume😍
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Post by DEERE on Jul 14, 2022 21:32:06 GMT 10
Wow you are doing such cool stuff Iron Soul! Love to see it
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Post by noonbob on Jul 21, 2022 5:46:46 GMT 10
The models looks so good in RE5's engine. Wow. Awesome work!
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