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Post by m4zter on May 18, 2022 7:53:31 GMT 10
Sorry for the thread spam, but I have another issue that came up. For some reason the eyebrow-eyelash object becomes unweighted in the game if I modify the mesh in any way. I've double checked that the object is assigned to the skeleton properly and everything is fine, but it still breaks for some reason. The eyebrows remain at the point 0 location in the game while rest of the model moves properly.
Edit: This too I've now solved. I'm not sure what the exact fix is, but extracting the objects again at least made it so that they don't become unweighted when I modify the eyebrows.
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