Post by khaosli on Jan 7, 2022 16:35:27 GMT 10
Congratulations for finally completing such a masterpiece.
I wish I could grow wings and fly back to my hometown for testing.
(The new screenshot looks great, and the hair is really good. It's a pity that my computer is not around, I can only test it next week, it really makes me beat my chest T_T)
I'm the one to thank you, really, I really don't have the motivation to play RE3 without your mod.
Thanks for sharing.
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After a simple test,
The performance of the tip of the nose is very good, which makes her side face and other angles no longer out of focus due to the rounded nose.
The adjustment of the lower lip also gave her more personality. I really appreciate Night Furious's previous comment and your careful adjustment. The effect is very remarkable.
(The crescent part seems to be tweaked a bit too? Pretty cool in any way.)
The subtle adjustment of the cheeks and the adduction of the right cheek surprised me very much,
I originally thought that the slight asymmetry of Julia's left and right faces would not be easy to observe in the new version, which was really a big surprise.
(The vertical length of the chin should be the wrong angle I adjusted earlier. My fault.)
Now I can see Julia's features even when she's covered in dust scars etc. I can't help but love it.
The part of the double eyelid crease, even if I force myself to stare at this part deliberately. I don't think it can change the fact that this new version is as highly advanced as "Ver.0.9.2.".
(The old way of replacing "pl2941" with "pl2901" works, but having a real "pl2941" might make it easier to test edited textures. It's really difficult to blend these two different styles of textures. I deeply felt it.)
If there are any problems found in the detailed test, I will report back. (Only for bugs.)
(In fact, I have always noticed that you have restored the details of moles on her texture. Your diligence and broad-mindedness are really the root of this mod's progress. Even the change of the hair around the ear has been dealt with, I can only admire and admire more.)
Thanks again, really an amazing piece of work.
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20220113
There is a small place that I don't know whether it should be classified as a bug or not. It was found in the screenshots of snowman1940, and it became more obvious after using some pose mods.
The part of the eyeball may slightly protrude from the lower eyelid when it is rotated to a relatively large extent. I ran almost half of the cutcene, and I didn't notice it with the naked eye.
-------------------------------------
20220202
There is a part that is not a bug, but a small problem that will appear when the user messes with the texture.
when I tried to modify "pl2001_face_nrmr" and "pl2001_face_blend_nrmr", I found the phenomenon in the picture below.
(After replacing the same file in "streaming", the above phenomenon does not exist.
Not sure what the mechanism is, but it's been fun finding the answer.)
I messed with the textures because I tried giving her Julia's face line when her expression changed, such as the veins on her forehead. Or facial muscle lines, etc.
Not sure how "pl2001_face_blend_nrmr" and "pl2001_face_nrmr" work, "pl2001_face_atos" is also suspicious. I feel like it's probably not going to be what I thought it would be, but it's really fun to try again and again.
(Sorry, I just try the texture effect privately, personal learning in a sense. No intention to upload and offend. If anything offends you, please forgive me. I'll say it just to explain why the phenomenon was discovered. I want to be honest.)
If you think it is appropriate, the files in "streaming" or related textures such as "pl2001_face_alb" may be better to use the new format uniformly.
(for reference only. Sorry, I didn't organize the file properly. "pl2001_face_atos" you have already done it, no wonder I have the impression that you only let "pl2001_face_alb" in the old format.)
--------------------
20220218
There is one thing that is a bit conspicuous. I thought it was a problem with my own settings, but I found a similar phenomenon in other people's videos.
Her hair would break when she was dreaming or looking in the mirror after waking up.
I wish I could grow wings and fly back to my hometown for testing.
(The new screenshot looks great, and the hair is really good. It's a pity that my computer is not around, I can only test it next week, it really makes me beat my chest T_T)
I'm the one to thank you, really, I really don't have the motivation to play RE3 without your mod.
Thanks for sharing.
-----------------------------------------------------------------------------------------------------------
After a simple test,
The performance of the tip of the nose is very good, which makes her side face and other angles no longer out of focus due to the rounded nose.
The adjustment of the lower lip also gave her more personality. I really appreciate Night Furious's previous comment and your careful adjustment. The effect is very remarkable.
(The crescent part seems to be tweaked a bit too? Pretty cool in any way.)
The subtle adjustment of the cheeks and the adduction of the right cheek surprised me very much,
I originally thought that the slight asymmetry of Julia's left and right faces would not be easy to observe in the new version, which was really a big surprise.
(The vertical length of the chin should be the wrong angle I adjusted earlier. My fault.)
Now I can see Julia's features even when she's covered in dust scars etc. I can't help but love it.
The part of the double eyelid crease, even if I force myself to stare at this part deliberately. I don't think it can change the fact that this new version is as highly advanced as "Ver.0.9.2.".
(The old way of replacing "pl2941" with "pl2901" works, but having a real "pl2941" might make it easier to test edited textures. It's really difficult to blend these two different styles of textures. I deeply felt it.)
If there are any problems found in the detailed test, I will report back. (Only for bugs.)
(In fact, I have always noticed that you have restored the details of moles on her texture. Your diligence and broad-mindedness are really the root of this mod's progress. Even the change of the hair around the ear has been dealt with, I can only admire and admire more.)
Thanks again, really an amazing piece of work.
----------------------------------------------------------
20220113
There is a small place that I don't know whether it should be classified as a bug or not. It was found in the screenshots of snowman1940, and it became more obvious after using some pose mods.
The part of the eyeball may slightly protrude from the lower eyelid when it is rotated to a relatively large extent. I ran almost half of the cutcene, and I didn't notice it with the naked eye.
-------------------------------------
20220202
There is a part that is not a bug, but a small problem that will appear when the user messes with the texture.
when I tried to modify "pl2001_face_nrmr" and "pl2001_face_blend_nrmr", I found the phenomenon in the picture below.
(After replacing the same file in "streaming", the above phenomenon does not exist.
Not sure what the mechanism is, but it's been fun finding the answer.)
I messed with the textures because I tried giving her Julia's face line when her expression changed, such as the veins on her forehead. Or facial muscle lines, etc.
Not sure how "pl2001_face_blend_nrmr" and "pl2001_face_nrmr" work, "pl2001_face_atos" is also suspicious. I feel like it's probably not going to be what I thought it would be, but it's really fun to try again and again.
(Sorry, I just try the texture effect privately, personal learning in a sense. No intention to upload and offend. If anything offends you, please forgive me. I'll say it just to explain why the phenomenon was discovered. I want to be honest.)
If you think it is appropriate, the files in "streaming" or related textures such as "pl2001_face_alb" may be better to use the new format uniformly.
(for reference only. Sorry, I didn't organize the file properly. "pl2001_face_atos" you have already done it, no wonder I have the impression that you only let "pl2001_face_alb" in the old format.)
--------------------
20220218
There is one thing that is a bit conspicuous. I thought it was a problem with my own settings, but I found a similar phenomenon in other people's videos.
Her hair would break when she was dreaming or looking in the mirror after waking up.