|
Post by reverendspeed on Dec 6, 2021 9:09:35 GMT 10
I know we can get character models, textures and audio, etc, but I'm quite interested in how Capcom composed their environments and camera positions. I've done a little reverse-engineering with FSPY, but it's always going to be inexact given the flat nature of the prerendered backgrounds. Finding a way to export the collision hulls, trigger volumes etc would be a great advance.
Does anybody have any leads?
|
|
|
Post by nicklebuh on Jan 23, 2022 7:31:56 GMT 10
This would be useful info for me as well.
|
|