Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 17, 2014 12:33:10 GMT 10
Hi Everyone! just want to show the progress of this mod so far its ok So what´s left for release this? -Add support for Cut Scepe also rig the head -Rig all her head for ingame -Add lods 2 and 252 But wont take much time.
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on May 17, 2014 13:16:20 GMT 10
She looks nice in those screenshots Which costume does she replace?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 17, 2014 13:26:15 GMT 10
She looks nice in those screenshots Which costume does she replace? Thanks , she replace Jill BSAA.
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Deleted
Deleted Member
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Post by Deleted on May 17, 2014 13:31:17 GMT 10
Oh Nice, but i noticed a funny thing in her face, Look's like she was beaten up xD
Buce nice mod anyways, i hope you release it soon.
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Post by jodan on May 17, 2014 13:36:18 GMT 10
This looks great, a few more tweaks and it will be what we expect from the chief; congrats my friend.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 17, 2014 21:05:17 GMT 10
It seems that with her face something was wrong. Looks like she had a fight with Sheva because of Chris and got a black eye on the face. (rofl)And her hair seems have missing parts.
In general looks good, keep it up!
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 17, 2014 23:40:26 GMT 10
nice one! now the classic jill pack it's almost done!
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 18, 2014 9:15:03 GMT 10
Ok guys i fix some of the uv´s from head and body i also remade the normal and specular maps also HD textures will come to So you guys can choose betwen her normal and hd one. Edit: Hey felix what lod do you choose for your jill re3 ? the one i choose have some transparencies on it lol
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 18, 2014 9:19:50 GMT 10
technically i choose the 3 lods xD (1,2 and 252) because you have to keep something on every lod to make it fisically existent for the game, if you export just 1 mesh into the 255 and every else to the lod0 the game will recognize the lod0 as the only lod, that means, bugged meshes everywhere xD so export the same bodypart to every lod should work with jill, with chris's kinda different and with sheva aswell :/
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 18, 2014 9:25:36 GMT 10
technically i choose the 3 lods xD (1,2 and 252) because you have to keep something on every lod to make it fisically existent for the game, if you export just 1 mesh into the 255 and every else to the lod0 the game will recognize the lod0 as the only lod, that means, bugged meshes everywhere xD so export the same bodypart to every lod should work with jill, with chris's kinda different and with sheva aswell :/ Thanks felix but i was refering to lod name from lods 1 from hair example: Mesh_032_00_LODx1_MatID:0_Group:1_DisplayMode:5 Mesh_035_00_LODx1_MatID:0_Group:1_DisplayMode:5 Mesh_039_00_LODx1_MatID:0_Group:1_DisplayMode:5 so what lod mesh do you select for your jill hair?
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Posts: 369
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Post by Kyle on May 19, 2014 23:42:09 GMT 10
Looking good so far man. I wondered when someone was gonna attempt STARS Jill. Finally she will fit with the STARS Team of (Chris, Wesker, Barry, and Rebecca).
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 20, 2014 0:20:06 GMT 10
Looking good so far man. I wondered when someone was gonna attempt STARS Jill. Finally she will fit with the STARS Team of (Chris, Wesker, Barry, and Rebecca). Thanks also she is ready for release.
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Posts: 369
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Post by Kyle on May 20, 2014 1:12:30 GMT 10
Excellent man. Looking forward to the download.
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