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Post by Deleted on May 24, 2014 5:39:58 GMT 10
that's the link in the first post Claire Redfield, this fixed? Claire Redfiel to Jill BSA version is the invisible? That mod I have already
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Post by jefarg on May 24, 2014 5:47:52 GMT 10
using the same 3ds file on multiple meshes, in other words, exporting the same bodyparts into other meshes, if one dissappear the other will show up so i need to put the same body part on multiple lods if so which ones
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Post by Kyle on May 24, 2014 5:53:25 GMT 10
This definitely shows less bugs from the previous version, so well done. These were just the ones I found using the most recent. The Claire on the bottom left, isn't such a big deal just her little hair tie disappears at a certain point. The ones on the right show her with two different weapons where her arms disappear when done in a certain way. Just figured I'd point them out for ya. Either way this is lookin good bro keep it up.
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Posts: 2,101
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Post by -IronSoul- on May 24, 2014 6:08:38 GMT 10
i see, i have in mind what can be...
jefarg, export the same mesh into the same lod, but it doesn't matter if you link everything into the lod 255
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Post by weskeralbert on May 29, 2014 22:30:42 GMT 10
awesome!!!!!!! great quality
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Post by Deleted on May 30, 2014 6:20:40 GMT 10
I know this is ALL of a sudden random,But is it possible to add physics to the hair and all? (I swear to god,I have my hesitations EVERY time i ask this question,I did it to RE6,Well im back on it.) Cause in the models,For example sheva's hair,Do they like do some sort of bone name and stuff so that when loaded into the engine,It makes it do cool movement? I'm sorry,Physics on characters really get the best of me.
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Post by Deleted on May 30, 2014 6:23:10 GMT 10
But is it possible to add physics to the hair and all? As someone told me, No.
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Post by Deleted on May 30, 2014 6:32:08 GMT 10
Oh well,As long as i get my models.
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Post by weskeralbert on May 30, 2014 19:53:36 GMT 10
Can someone give her chris-style melee? It would be perfect
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 30, 2014 20:30:49 GMT 10
Can someone give her chris-style melee? It would be perfect There is something similar: residentevilmodding.boards.net/thread/201/mercenaries-redemption-25-2014-updateClaire (Heavily based off of Mercs 3DS): Head Melee -> Chris Hook (NEW) Arm Front -> Sheva Quick Kick Arm Back -> Sheva Twist Kick Crouch Front -> Chris Uppercut Crouch Back -> Chris Neckbreaker Ground -> Chris Stomp (NEW) Front Finisher -> Jill Double Kick (NEW) Back Finisher -> Jill Double Kick (Only Had One Finisher in 3DS) (NEW) Help Melee -> Sheva Spinning Back Kick (NEW) Taunt -> Move Ponytail
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Post by weskeralbert on May 30, 2014 21:45:56 GMT 10
thanks but is this for bsaa jill?
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 31, 2014 0:04:20 GMT 10
thanks but is this for bsaa jill? Not sure, but it seems she replaces Sheva BSAA or Jill battle suit.
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Post by Kyle on May 31, 2014 0:07:39 GMT 10
If you meant for the Mercenaries Redemption Mod, yes it is for Sheva BSAA (both Vests) and Jill Battlesuit, if you meant for Felix's mod it is for Jill BSAA.
If you want the melee's to be for Jill BSAA, you can just use felix's mod and put in the animations I did (mix and match).
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Post by weskeralbert on May 31, 2014 1:59:50 GMT 10
so i can use this mod for jill bsaa and using your animations?? how?? do i have to insert jillcos2 file??
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Posts: 369
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Post by Kyle on May 31, 2014 2:31:16 GMT 10
you need to extract his jill bsaa (jillcos1) then extract mine (jillcos2), then copy and replace both the soft+motion folders into jillcos1. Repack the arc and it should be fine.
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