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Post by troopadour on Aug 30, 2021 8:58:52 GMT 10
I'm looking to upscale a texture for a specific model in RE7  I've already managed to get it open in Noesis using the tools this community has provided(thanks). Exported them so they're in a workable format. Now all that needs to be done is the up-scaling and repacking. I'm wondering where to go from here. What're the limits of the texture files. Do i need to change anything to get the game to accept textures larger than 64x64 like the ones i exported are? Are the textures I exported supposed to be 64x64? I assume i'm going to need to upscale the albm.tex,atos.tex, and nrmr.tex to the same scale as each other but I'm unsure as to the specifics of how these individual files make up the texture we see in game. I haven't made any mods previously and this is more of a specific autism project for me and I'm looking for some guidance. The model and textures i'm working with belong to sm0760_cup01
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Post by troopadour on Aug 30, 2021 14:42:38 GMT 10
I've given up on the upscaling for now and am focusing on just replacing the texture.  I exported the albm files to .tga, edited them in photoshop towards what i wanted, then changed them to tex.8 so that noesis would recognize them. Everything went well Getting them to display in the game itself isn't going as well. Using Fuzzy Manager 5000 to load the mods. Had some issues getting it to load correctly since I accidentally had an extra file between the natives folder and the folder that contains the mods. Once I realized this it worked like a charm and all else I can hope to accomplish with this mod is redoing it I find a way to upscale the textures.
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