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Post by qingsheng on Aug 18, 2021 17:02:42 GMT 10
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Post by qingsheng on Aug 18, 2021 17:06:39 GMT 10
The index of the drop model is stored in the itm file. I don’t know much about this file, but we can use the trainer to load the model for the drop without a model. When the game reads the itm file, I will read the last one. The index of the taken model and texture is stored in a blank address. When the falling object loads the model, the trainer will detect it. If it is detected that the falling object has no model, he will load the texture model index address that has been stored in the empty address. As far as it can display the model
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Post by qingsheng on Aug 18, 2021 17:09:11 GMT 10
Because razor's dll rewrites the exe all the time, the dll file will increase the burden on the computer, and the dll file is for the genuine game service, so I have to study this project, my trainer, it will be available in genuine and pirated versions Work in the game
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Posts: 641
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Post by weskeralbert on Aug 18, 2021 18:56:29 GMT 10
dll file was very important in uhd because it allows to load models that exceeds the poly count of the game without crash too
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Post by erikseptian11 on Aug 18, 2021 18:56:39 GMT 10
wow,that's very nice
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Post by qingsheng on Aug 18, 2021 19:45:17 GMT 10
dll file was very important in uhd because it allows to load models that exceeds the poly count of the game without crash too Yes, I’m studying it recently, and I hope that one day my trainer can do this, so that we don’t have to play Resident Evil 4 on steam.
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Post by qingsheng on Aug 18, 2021 19:53:43 GMT 10
But hope is slim, because the razor dll really changes many things in the exe
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Posts: 641
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Post by weskeralbert on Aug 18, 2021 21:53:15 GMT 10
as long you release the trainer i'm happy lol the swap melee is a super feature that Razor's trainer doesnt have. i love Razor's work but he disappeared sadly
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Aug 19, 2021 3:20:10 GMT 10
dll file was very important in uhd because it allows to load models that exceeds the poly count of the game without crash too Maybe qingsheng can figure out how this feature works and implement it on his own? I would like to see if this is possible with just using CE.
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Post by qingsheng on Aug 19, 2021 11:47:48 GMT 10
I think dll and ce are no different, dll is equivalent to an embedded trainer, but I don’t know how razor finds the address of the loaded model
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Aug 19, 2021 14:48:21 GMT 10
I think dll and ce are no different, dll is equivalent to an embedded trainer, but I don’t know how razor finds the address of the loaded model Well, if anyone can figure it out its you! You have proven to be a very skilled user of CE. Keep on looking friend. You can do it !
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Post by qingsheng on Aug 19, 2021 18:22:40 GMT 10
In razor dll file, I found the code to prevent the protagonist model from disappearing, as in the video
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Aug 19, 2021 18:38:46 GMT 10
Under what circumstances would the player model normally disappear? When too many enemies are rendered on-screen?
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Post by qingsheng on Aug 19, 2021 18:42:09 GMT 10
Under what circumstances would the player model normally disappear? When too many enemies are rendered on-screen? yes
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Posts: 641
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Post by weskeralbert on Aug 19, 2021 20:16:15 GMT 10
yes or high poly models. just check devil may cry mod. dante's model and some enemies usually disappear from screen during some instances when there are too many enemies
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