|
Post by DRay3005 on Sept 4, 2021 10:07:20 GMT 10
I saw it and found it amazing!! They're creating the Raccoon City Park area and that's great. It's good to know they're managing to make new areas and add to the game.
|
|
Posts: 12
|
Post by sil on Sept 10, 2021 18:29:18 GMT 10
This really does look fantastic. Can't wait to see where development takes it as the ability to add additional items or enemies comes in.
|
|
Posts: 76
|
Post by EXQRAY on Sept 15, 2021 3:05:17 GMT 10
Fantastic work, Umar! I've been checking your YouTube on a weekly basis waiting for news, and here's your work at last. Thank you! *** About the area "Path to the Sewer" don't try to open this vent, or your game will be stuck [infinite loading] because you still need Nemesis to trigger new area to the sewer, I'm still trying to figure it out how to fix thisIf I could give you any advice, I would say to focus on working at fixing this Infinite Loading, because by doing that the player would have "more option" to explore Raccoon City. This way, we could fight Nemesis at the rooftop and meet Kendo without even turning the substation power on, which would remind OG RE3:N feeling of "going wherever you want first" feeling. sure, I'm still trying to fix it, maybe I need a long time, cause I'm very busy with my new job now
|
|
Posts: 115
|
Post by reiko26 on Sept 19, 2021 16:10:39 GMT 10
have you guys checked this out
|
|
|
Post by zerr10 on Sept 27, 2021 1:15:54 GMT 10
Link dead... reup pls
|
|
|
Post by usaneim on Apr 10, 2023 22:47:21 GMT 10
After having completed Re4 and Re2, again, I revisited the Re3 remake with this mod and I must say I am quite happy about it. Thank you. The first third of the game is quite more enjoyable with it.
Ive also put a lot of thought about what bothers me the most about the game, and in my opinion it is that there should have been another section of Raccoon City to explore between the fight with Nemesis equipped with the flamethrower and the second fight at the Clocktower. Now of course the Clocktower isnt accesible and it wouldnt make much sense to enter it after the scripted crossing of the bridge and the fight. I think, however, if someone or some team is able to code anything like it, that there should be an explorable section, like the Park and the Graveyard or something like that, right before starting the event at the bridge. Maybe something like a locked door on the bridge with a key hidden in said new section.
I hope that this would happen someday, since Re2 and Re4 turned out quite well. Maybe some of you digged deeper into the code since this mod was released, or maybe you are motivated to do so again.
PS: Jill not entering the police station can actually be compensated quite nicely by using a jill costume in Re2 with Nemesis as Mr. X. Its not perfect but its something.
|
|
|
Post by sasuke1 on Apr 18, 2023 0:36:58 GMT 10
This is off-topic but somewhat related to Mr. X and Nemesis. Can you make Mr. X walk faster in any difficulties faster than the player to compensate for the number of people who thinks Mr. X can be bypassed easily?
Regarding this mod, the only thing that your team is to do the enemies navigation and spawn points. Nemesis might be heavily coded/scripted but you can increase the number of enemies (any type) that you will spawn in other areas so that the players can be overpower by a large number of enemies.
|
|
|
Post by wonder0man on Mar 3, 2024 9:45:43 GMT 10
Will you be adding on more to this mod? I found up to 5 areas where a small removal could help super expand exploration type.
|
|