WEAPON LIST + SPAWNING TUTORIAL
HOW TO SPAWN WEAPONS:
for better understanding, let's start this array at the same offset as the item ID on a normal non-weapon entry:
00 00 00 00
XX 00 00 00
YY 00 00 00
ZZ 00 00 00
SS00 = where the original item ID would be. Leave it at 00 when adding a weapon.
XX = Weapon ID
YY = Which item it uses as ammo (same as item ID list)
ZZ = How much ammo it has when picked up
SS = Which upgrades it has (leave it at 00 to spawn a default one)
NOTES ON THE
YY BYTE:
.You can't reload if you use anything other than the original ammo, more research needed.
Weapons ID + each upgrade:
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Handgun G19:
Weapon ID - 01
Upgrades:
01 - Moderator
02 - Dot Sight
03 - Moderator + Dot Sight
04 - Extended Magazine
05 - Moderator + Extended Magazine
06 - Dot Sight + Extended Magazine
07 - Moderator + Dot Sight + Extended Magazine
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G18 Handgun (Burst Model)
Weapon ID - 02
Upgrades:
This weapon has no upgrades.
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G18 Handgun (Carlos)
Weapon ID - 03
Upgrades:
This weapon has no upgrades.
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Samurai Edge
Weapon ID - 04
Upgrades:
This weapon has no upgrades.
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Infinite MUP Handgun
Weapon ID - 07
Upgrades:
This weapon has no upgrades.
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M3 Shotgun
Weapon ID - 0B
Upgrades:
01 - Semi-Auto Barrel
02 - Tactical Stock
03 - Semi-Auto Barrel + Tactical Stock
04 - Shell Holder
05 - Shell Holder + Semi-Auto Barrel
06 - Tactical Stock + Shell Holder
07 - Semi-Auto Barrel + Tactical Stock + Shell Holder
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CQBR Assault Rifle
Weapon ID - 15
Upgrades:
01 - Tactical Grip
02 - Scope
03 - Tactical Grip + Scope
04 - Dual Magazine
05 - Dual Magazine + Tactical Grip
06 - Dual Magazine + Scope
07 - Dual Magazine + Scope + Tactical Grip
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Infinite CQBR Assault Rifle
Weapon ID - 16
Upgrades:
This weapon has no upgrades.
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.44 AE Lightning Hawk
Weapon ID - 1F
Upgrades:
02 - Extended Barrel
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RAI-DEN
Weapon ID - 20
Upgrades:
This weapon has no upgrades.
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MGL Grenade Launcher
Weapon ID - 2A
Upgrades:
This weapon has no upgrades.
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Rocket Launcher (from RE2R and functional with
huge damage output!!!)
Weapon ID - 2D
Upgrades:
This weapon has no upgrades.
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Combat Knife (Carlos)
Weapon ID - 2E
Upgrades:
This weapon has no upgrades.
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Survival Knife (Jill)
Weapon ID - 2F
Upgrades:
This weapon has no upgrades.
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HOT DOGGER
Weapon ID - 30
Upgrades:
This weapon has no upgrades.
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Infinite Rocket Launcher
Weapon ID - 31
Upgrades:
This weapon has no upgrades.
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Hand Grenade
Weapon ID - 41
Upgrades:
This weapon has no upgrades.
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Flash Grenade
Weapon ID - 42
Upgrades:
This weapon has no upgrades.
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In the example below, i added a M13 Shotgun. that uses Shotgun Shells as ammo. starting at 25 ammo capacity, and a Semi-Auto Barrel already equipped.
How the original array looked like (green herb):
02 00 00 00 FF FF FF FF 00 00 00 00 01 00 00 00 00How the new array looked like:
00 00 00 00 0B 00 00 00 20 00 00 00 14 00 00 00 01