Post by Red Zealot on Jul 11, 2021 3:49:16 GMT 10
Hey guys i wanted to share what i found while modding the game regarding cut content still in the game files.
Im no expert modder but i know how the files that i use the most works,mainly i work on ESL,ITA,ETS,AEV and in these files i managed to find some pretty interesting stuff; the castle was supposed to be approx 50% harder given the ammount of cut enemies that are not present in the final release,village and island have some cut stuff but nothing compared to the castle. Ill list all the rooms,enemies,and more that was cut.
ITEMS
Every room has cut items that are out of bounds but still pickable if you noclip,most of the times they are ammo but occasionally treasure,grenades,healing items and Ada story shotgun in a never seen weapon box. So nothing in particular.
ENEMIES and MAP SECRETS
(r203) the first room that has cut enemies is the one where luis forgets the drugs: 1 red zealot with mask and scythe guarding the main gate,3 regular zealots in different locations and 4 zealots entering the room as soon as you pick the key
(r201) room were you meet Salazar: when you killed the first garrador and go upstairs again another garrador was supposed to charge you from the fire breathing horse room.
Secret room behind Sadler painting
(r208) This is very interesting; the archers on the balcony were supposed to have RPGs and then use crossbow,a red zealot with rpg after using the crank,around 10+ regular zealots.
2 Secret rooms with 2 bridges that would "supposedly" lower where ashley uses her 2 cranks (I think more zealots would have came out from them and made it easier to kidnap Ashley)
(r205) Novistadors sewers cut cutscene out of bounds.
(r209) Gatling zealot room: 3 zealots in the room with the document,1 shield zealot on the stairs near zealot with mask,1 crouched? crossbowmen on the top balcony,3 zealots in the 4 treasure box little room.
The room after where Salazar is: (its still room r209) 2 crouched crossbowmen.
(r20a) Room where broken butterfly is: 2 novistadores in the locked room.
(this is intersting because if you see there's a broken hole in the floor implying that the bugs came from the sewer to that room)
(r20b) dog maze: some cut dogs.
(r20c) Dining room with garrador: 2 zealots standing near the tables, 8! more zealots were supposed to came after the cage drops
(r20f) Bridge room with free rpg: 2 mask zealots,3 regular zealots, 1 red and 2 regular zealots were supposed to come after you pull the lever.
(r206) Room were you save Ashley: After reuniting with Ashley Leon was supposed to go back to ashley's rooms trough the door she came out from.
(r20d) Room where you become ashley: after coming here with Leon there are 10 new zealots to deal with.
(r20e) knights room with Ashley (this is super interesting): after coming here with leon there are 3 regular knights to kill,3 plumed knights in the treasure room.
(implying that the Chimera piece was intended to be taken by Leon killing the knights)
But the interesting part comes now; out of bounds there are some triggers zones that trigger the static camera like the previous RE games!!! (wonder why was that even there?)
(r216) King's grail room: another set of 3 knights was supposed to come after taking the grail.
(r214) rotating bridge: 4 regular zealots near the clocktower door.
(r217) inside the clocktower: 4 more zealots were supposed to spawn after they come inside
(r223) Mines with villagers: (this is purely speculation but..) When dr.salvador comes,why bother with a dramatic cutscene if we met him twice already? Also he's no big deal at that point of the game. Thats because im pretty sure the mega dr.salvador from waterworld was supposed to be there.. think about it,a new terryifing enemy that resemble dr.salvador but who's way harder deserves a cutscene.
Also,to prove my theory i swapped dr.salvador with the mega version and the cutscene fits perfectly.
Mega salvador is a villager wich makes way more sense to put him there instead of the water world with the soldiers.. I think they decided to cut him from the story because it would have made that section much harder considering the amount of enemies and bosses that is in that section,but still being an awesome enemy Capcom didn't feel like discarding him so they tossed him in the mercenaries where he is there just for gameplay.
(r227) Tower room with rolling barrels: When the goat zealot and friends comes,3 more zealots were supposed to spawn with the group.
The elevator was supposed to be HELL.. 3 more dynamite throwers on balconies, 5!!! more crossbowmen as you go up,a red goathead and 2 regular ones were supposed to be waiting for you at the end of the elevator.
Thats it for the castle,as you can see the difficulty was intense..
Its so obvious that the castle was their favorite and most cured area of the game,other than being the longest, (40%/50% of the game)
Also its the only part of the game to have areas removed in Easy mode.
Im no expert modder but i know how the files that i use the most works,mainly i work on ESL,ITA,ETS,AEV and in these files i managed to find some pretty interesting stuff; the castle was supposed to be approx 50% harder given the ammount of cut enemies that are not present in the final release,village and island have some cut stuff but nothing compared to the castle. Ill list all the rooms,enemies,and more that was cut.
ITEMS
Every room has cut items that are out of bounds but still pickable if you noclip,most of the times they are ammo but occasionally treasure,grenades,healing items and Ada story shotgun in a never seen weapon box. So nothing in particular.
ENEMIES and MAP SECRETS
(r203) the first room that has cut enemies is the one where luis forgets the drugs: 1 red zealot with mask and scythe guarding the main gate,3 regular zealots in different locations and 4 zealots entering the room as soon as you pick the key
(r201) room were you meet Salazar: when you killed the first garrador and go upstairs again another garrador was supposed to charge you from the fire breathing horse room.
Secret room behind Sadler painting
(r208) This is very interesting; the archers on the balcony were supposed to have RPGs and then use crossbow,a red zealot with rpg after using the crank,around 10+ regular zealots.
2 Secret rooms with 2 bridges that would "supposedly" lower where ashley uses her 2 cranks (I think more zealots would have came out from them and made it easier to kidnap Ashley)
(r205) Novistadors sewers cut cutscene out of bounds.
(r209) Gatling zealot room: 3 zealots in the room with the document,1 shield zealot on the stairs near zealot with mask,1 crouched? crossbowmen on the top balcony,3 zealots in the 4 treasure box little room.
The room after where Salazar is: (its still room r209) 2 crouched crossbowmen.
(r20a) Room where broken butterfly is: 2 novistadores in the locked room.
(this is intersting because if you see there's a broken hole in the floor implying that the bugs came from the sewer to that room)
(r20b) dog maze: some cut dogs.
(r20c) Dining room with garrador: 2 zealots standing near the tables, 8! more zealots were supposed to came after the cage drops
(r20f) Bridge room with free rpg: 2 mask zealots,3 regular zealots, 1 red and 2 regular zealots were supposed to come after you pull the lever.
(r206) Room were you save Ashley: After reuniting with Ashley Leon was supposed to go back to ashley's rooms trough the door she came out from.
(r20d) Room where you become ashley: after coming here with Leon there are 10 new zealots to deal with.
(r20e) knights room with Ashley (this is super interesting): after coming here with leon there are 3 regular knights to kill,3 plumed knights in the treasure room.
(implying that the Chimera piece was intended to be taken by Leon killing the knights)
But the interesting part comes now; out of bounds there are some triggers zones that trigger the static camera like the previous RE games!!! (wonder why was that even there?)
(r216) King's grail room: another set of 3 knights was supposed to come after taking the grail.
(r214) rotating bridge: 4 regular zealots near the clocktower door.
(r217) inside the clocktower: 4 more zealots were supposed to spawn after they come inside
(r223) Mines with villagers: (this is purely speculation but..) When dr.salvador comes,why bother with a dramatic cutscene if we met him twice already? Also he's no big deal at that point of the game. Thats because im pretty sure the mega dr.salvador from waterworld was supposed to be there.. think about it,a new terryifing enemy that resemble dr.salvador but who's way harder deserves a cutscene.
Also,to prove my theory i swapped dr.salvador with the mega version and the cutscene fits perfectly.
Mega salvador is a villager wich makes way more sense to put him there instead of the water world with the soldiers.. I think they decided to cut him from the story because it would have made that section much harder considering the amount of enemies and bosses that is in that section,but still being an awesome enemy Capcom didn't feel like discarding him so they tossed him in the mercenaries where he is there just for gameplay.
(r227) Tower room with rolling barrels: When the goat zealot and friends comes,3 more zealots were supposed to spawn with the group.
The elevator was supposed to be HELL.. 3 more dynamite throwers on balconies, 5!!! more crossbowmen as you go up,a red goathead and 2 regular ones were supposed to be waiting for you at the end of the elevator.
Thats it for the castle,as you can see the difficulty was intense..
Its so obvious that the castle was their favorite and most cured area of the game,other than being the longest, (40%/50% of the game)
Also its the only part of the game to have areas removed in Easy mode.