Post by mert20004 on Jul 10, 2021 8:18:54 GMT 10
Hello guys; this is the 2nd thread ı'm creating here.
I'm planning to replay most of the games in a marathon after a long while. But before that; ı need to share my thoughts on games, cgi movies ( along with biohazard the stage. ) and mangas since ı replayed the franchise multiple times in the past both from release and timeline order. I posted this to biohaze forums as well however ı'll make some edits and additions for this.
Lets get started!
Re1
Imo the most dated one from pre-re4 mainline entries. The voice acting is also infamous for being terrible but the story and lore are still solid. Though ı dont like how you cant get the full canon ending for the game where everyone escape together with brad.
The gameplay is still simple and enjoyable though ı have a few nitpicks. Hunters feel cheap. Combining grenade rounds with bazooka is a pain in the ass. The choice system with barry and rebecca can be cheap if not done right.
Re2
My favourite one from pre-re4 mainline entries and a great improvement from re1. Gameplay, story, voice acting, characters, monsters etc. are all improved. I also like the scenario system of this game more than re1's; they connect to each other along with zapping.
It also has more streamlined exploration / inventory management in favor of an improved combat along with more encounters ( A lot of people say this change started with re4 but it actually started with this game. ) when compared to 1st game as well as bigger environments, more ambitious story, crazier monsters etc. which therefore makes it an actionized and escalated sequel. I think this is a good thing rather than bad like some people say. I cant really think of anything that really bothers me with this game.
Re3
While it improves from past re titles in many ways; ı still feel like re2 is better and more interesting game. The main reason for this is it feels shorter than re2 due to the reason that it only has one scenario rather than multiple like re1 and re2. The live selection and randomization factors are also not that memorable compared to scenarios and zapping in re2.
Still the improvements are better monsters, gunpowder system which allows you to create your own ammo in creative ways, ( Though trying to create enhanced ammo for handgun and shotgun is unnecessarily difficult. ) still better voice acting and characters than re1 but not as memorable as re2, best combat system in pre-re4 mainline entries, nemesis and its mutations etc. Just like re2; re3 is also more actionized / escalated sequel for the previously said reasons when compared to re2. Storywise it's not as memorable as re2 but still do its job well by giving a good conclusion to raccoon city along with interesting epilogues.
Recv
Compared to re2 and re3; it doesnt bring as much new things to gameplay. However imo it has the best story from pre-re4 mainline entries along with some of the best portrayal of characters as well as best villains; this is the main reason why it's my favourite pre-re4 mainline entry after re2. It's also longer than re3 in terms of story mode length though it has the least replay value when compared to previous entries.
The improvements arent as memorable here. While combat is better than re2, it's still not as good as re3's. Like ı wished we could improve the shotgun like in re2 when playing as chris. Sniper rifle feels too clunky to use. I dont have much other complaints when it comes to other things related to gameplay though. And it's still an actionized / escalated sequel when compared to re2.
As for story; like ı said previously it has the best story from pre-re4 mainline entries with best character interactions, voice acting etc. However steve can feel obnoxious sometimes due to his unpolished voice acting.
Survivor
Not a big fan of this game as well as its 2 sequels. They are just not my thing. Camera feels disorienting, gameplay is really clunky, too short, terrible voice acting etc. Still some of the background lore is nice but the game is simply not that memorable.
Survivor 2
Gameplaywise; it's even worse than the 1st one. The previously said bad things still stand and in some cases; it's even worse. I also dont like the time limit which spawns nemesis that feels more annoying rather than threatening like in re3. It also doesnt have that much of a story and feels more like an obnoxious rush. The only things ı like are the files, especially the ones about steve's dad as well as the one where claire wakes up and is in tears.
Gaiden
Storywise it's interesting with creative twists but gameplaywise it's not the best. While ı like the item notification feature, combat on the other hand is a bit of a slog. Some monsters feel too bullet spongey as well.
Remake
Still one of the best if not the best remake ı've ever played. It's very faithful to re1 with improved gameplay / combat, monsters, locations as well as other things like voice acting. It also improves the story with new additions like crimson heads and lisa trevor. Still ı'm not a big fan of still not being able to get the canon ending where all characters escape with brad. I'm also not a big fan of the dumbed down choice system when it comes to barry and rebecca; re1 has more depth in this small aspect. Unlike re2, re3 and recv; this one is more survival horror oriented when compared to those games which makes sense since it's a remake of the 1st game.
Re0
It's not as memorable as remake as well as re2, re3 and recv but still an enjoyable prequel on its own. It's as survival horror oriented as re1 and remake with interesting new decisions like partner swapping on the fly as well as being able to drop items on the ground. If ı have to complain about something; it would be the hookshot item which takes 2 spaces. Why does that thing even take that much amount of space? What's worse is you're gonna need that thing later for multiple uses. I also dont like the giant bat boss fight which doesnt feel fun to fight. Still the story is interesting and the characters are memorable.
Dead aim
This one has the best combat system when compared to previous gun survivor entries. It's also the actual 1st game to feature ots camera when moving though shooting is still in 1st person. The camera shift between moving and shooting is annoying. Combat can still feel tiresome like ıdk trying to move the crosshair to target weakspots is a pain in the ass. The issue ı have with sniper rifle in recv is worse here. Though ı have to admit; critical shots on zombies is very satisfying.
Storywise it is not very interesting however. Same thing with characters. Bruce and fong ling are poor copies of leon and ada and unlike those 2; they arent memorable due to dull voice acting. Morpheus is very generic villain and his mutations are just stupid. Why does he even change gender with female voice? I dont see how this is related to t or g viruses.
Outbreak
A very underrated spinoff. They are a good evolution of pre-re4 mainline entries' gameplay formula. There are a lot of characters to choose from with great abilities / variety as well as a lot of stages.
Sure it's not perfect. The virus gauge feels more like an annoying time limit though thankfully it can be temporarily disabled with some items. Leech man is completely obnoxious. Decisions, decisions scenario drags on too long. Saving mechanic is weird and you cant save in the same way as pre-re4 mainline entries' ink ribbon system. Inventory system can feel tedious.
As for story; while ı appreciate more backstory for raccoon city, at the same time, there isnt that much of a story here. Not to mention it's a bit of a mess in this aspect. Like it's still unknown who did what and how the scenarios exactly happened.
Outbreak file 2
Greatly improved from the 1st one and more memorable in many ways, extremely underrated. Characters, gameplay, stages, locations etc. are all improved. It also has a tutorial stage that's modified for all characters. You're allowed to select your partners and depending to selection, they can even like or dislike each other more which can affect gameplay. You're also allowed to move and shoot for the 1st time in a fixed camera angle game which is a great improvement over the other ones.
It still has some of the similar flaws that are previously mentioned but the improvements are very great.
Re4
The re game that saved the franchise. If it wasnt for this game; capcom would have released re3,5 which would have ended the series with leon getting infected with progenitor virus and most likely killed. Thankfully that didnt happen.
Just like re2, re3 and recv; it's also actionized and escalated sequel which really feels refreshing after a very long time. While it's action horror rather than survival horror like pre-re4 mainline entries plus outbreak games; it still feels like a mainline entry.
The combat is one of the best improvements the series ever done. Impressive shooting, melee attacks as well as the best inventory system which feel like its own game. The change to ots camera for the 1st time in a mainline entry is meant to show an evolution from survival horror to action horror.
Leon and ada are back and better than ever with great voice acting / personalities.
Plaga is very interesting along with creative monsters. Before re4; t-virus was used in many, many games. This is one of the reasons for the change to plaga and ganados which feel fresh.
As for separate ways; while that isnt as special from a gameplay standpoint when compared to main game; it's more special from a story standpoint since it reveals more special info that main game doesnt. Still it could have been more polished, especially in end sections but what's done is still impressive.
Sure it's not a perfect change.
I still wished mikami hired a writer for the main story. ( Which the devs tried to fix this problem for separate ways where they later hired one. )
I'm also not a big fan of the game keeping tank controls despite being an action game which makes the game a bit dated even though outbreak file 2 ditched tank controls by allowing moving and shooting.
Ashley can feel annoying as a character a few times though ı still dont have much problem escorting / protecting her gameplaywise; plus her unlockable special 2 armor costume makes her invincible.
Some of the bosses can feel anti-climactic if one knows when and how to use rocket launcher.
Los illuminados feel very generic compared to re2, re3 and recv's villains.
But despite some flaws / nitpicks; it's still an interesting and enjoyable change for the franchise. And ı really respect the devs for this good change.
Umbrella chronicles
I like this game more for some of the story info rather than gameplay which doesnt feel special. While ı like the extra episodes, especially wesker's, the retellings are a massive disappointment and they are too short. Umbrella's downfall is also portrayed in a very disappointing way here with generic monsters. Not to mention why dont they feature nikolai and hunk in umbrella's end episodes? Those same episodes also dont feature barry and rebecca, they only feature chris, jill and wesker. As for sergei; he's a very generic villain with a generic mutation.
Re5
While ı still like this game for what it is; compared to re4, it doesnt make as much improvements and doesnt feel that special.
1st of all, while the combat system is still improved compared to re4 and the game is still an actionized / escalated sequel, there are some annoyances.
1. The game seems to be designed around online more than singleplayer. It's extremely difficult to perform some of the moves like finishers alone without an online partner. I'm not a fan of this decision. I dont have much problem with partner aı unlike some people however.
2. The gun impacts arent as interesting as re4's. The melee has better impacts however but like ı said; to perform the finishers in a constant basis, you need an online player. The only gun that's impressive to me is hydra.
3. You cant move and shoot. I know you couldnt move and shoot in re4 too but in this game; it's worse cause it's more action oriented than re4.
4. The enemies arent as intimidating as re4's, especially plaga mutations. As for uroboros; the variety is very low and the reapers feel more like an annoyance rather than being threatening similar to re4 regenerators and iron maidens.
5. Inventory system. It feels more tedious rather than addicting like re4's. I really dont like the quick reload trick the game has; it just doesnt feel fitting to an action game that has reload upgrades.
6. Jill's dlcs arent that great. They are too short, you cant quit and save your progress; you need to complete them in one sitting. Re5 lin also has only one monster, other than wesker fight at the end. What's worse; you cant play as jill right from the start in that mode unless you play online, you need to beat it 1st before unlocking her. Desperate escape isnt that memorable even though it allows you to play as jill right from start. Another thing is the weapon upgrade system doesnt work on her episodes in favor of stars system. And the randomization factor isnt that memorable for those short episodes.
As for story; it's a big waste similar to umbrella chronicles, even more so when one realizes both are written by the same main writer. While ı enjoy chris' and wesker's characters as well as their voice acting, the others are wasted or dont feel involved that much in the story.
I still like sheva and josh but they could have been involved more in the story. Sheva especially feels tacked on just for the sake of being chris' partner even though that role feels more fitting to be jill's. I know sheva was always involved in the story but still it could have been better.
Speaking of jill, the way she's captured by wesker to become his slave is a big disservice to her character. I just feel like valenfield could have thrown wesker from that window together with teamwork; it's just unnecessary to make her wesker's slave. She also infects a kijuju civilian with uroboros under wesker's control which later kills bsaa alpha team. And at the end; she doesnt even fire a rocket at wesker, sheva does instead of her.
As for excella and irving, they are simply not that memorable imo. Their boss fights feel tedious as well.
Last thing ı'm gonna talk is barry and rebecca. They are exclusive to mercenaries reunion. Why? According to wesker; the game is a " One big family reunion. " . Chris and jill werent the only ones in the mansion, barry and rebecca were also there. Why arent they involved in the story as well? It could have been more epic and satisfying end to wesker. The files dont mention anything about them either.
I'm so glad the series didnt end with this game even though some people claim it should have. It would have been a disaster.
Darkside chronicles
A great improvement over umbrella chronicles, both from gameplay and especially story perspective. It feels less clunky and more fun to play, the retelling sections are greatly improved over umbrella chronicles' ones, characters are more interesting along with better voice acting and story etc.
Sure it has some flaws. The weapon variety is too low, the camera can be too shakey, javier is still not that memorable as a villain.
Still a very underrated and enjoyable experience as well as a much needed breath of fresh air from umbrella chronicles.
Rerev
While being enjoyable; it's still a very weak prequel for the franchise.
My issues are as follows:
1. Jill's voice acting. She's very generic in this game. I wished they hired patricia ja lee to voice jill in this. No offense to michelle ruff but her performance isnt that memorable as much as jill in re5.
2. General voice acting. The other characters other than chris dont sound that memorable either.
3. Boring story. While ı like some of the background lore, it's a bit hard to be invested in the story thanks to previously mentioned 2 factors. Also isnt this a prequel to re5? Why does this have nothing to do with wesker? Same thing with barry and rebecca; they are also not mentioned in this game and have nothing to do with story.
4. Oozes with generic design. They also feel too bullet spongy, like the way it's required to set them into melee state ( By shooting both of their arms. ) is tedious.
5. Low melee variety. Outbreak games had more melee variety than this game. While ı like the charge mechanic; ı just wished there were more melee options with variety for characters.
6. Guns with low impact. Similar to re5; ı cant get a good impact from guns in this game.
7. Garbage inventory. It has the worst inventory system in the entire franchise. There's like no management even though the game is meant to be more survival horror oriented than re4 and re5 in favor of lame ammo bags.
8. Genesis feels tedious to use. Not to mention the absurd range it has.
9. Garbage dodging system. I understand that re3 didnt have the best dodging system but here it feels worse. This is still more action oriented than pre-re4 mainline entries, why doesnt it improve the dodging from re3? Like they could have put button prompts for allowing to dodge at anytime.
10. Non-jill's episodes. Most generic parts of the game from a gameplay standpoint. Not only you arent allowed to use weapon parts; they also involve generic combat encounters with monsters.
As for things ı like; ı like t-abyss virus as well as some of the monsters other than generic oozes like hunters, farfarello and scarmiglione. I cant think of many other things that ı like though.
Overall ı still enjoyed this game for what it is but ı usually forget about it.
Reorc
While ı dont dislike this game, it still feels very unpolished, especially from a gameplay standpoint. The weapons arent fun to use at all, the melee feels tedious, the infection mechanic is stupid, bullet spongy enemies etc.
Still ı like some of the cutscenes, some story moments as well as some ideas. It's just not executed well at all.
Re6
Finally! I've been waiting to talk about my favourite re game which is a much needed breath of fresh air after re5, rerev and reorc.
Imo it has the best story, best character interactions, best voice acting / character dialogue as well as the best combat in the entire franchise. Just like re5; it's an actionized / escalated sequel set in re universe. It's much more improved from that game as well as re4 in many ways, both from gameplay and story perspective.
I will talk more detailed about this game since it's the re game that ı've spent the most time with.
Re6 story in general: I think it's good cause characters are likeable, campaigns connect to each other, good character development, underrated villains, nice backstory within the files etc. It also creates a better reunion for re2 than re5 does for re1 as well with characters being more involved in the story as well as more epic action and over the top encounters along with characters surviving against impossible odds in the best way possible. It's good old resident evil evolved in a great way.
Leon's story: While storywise it's the weakest one in the game; it's still great and very enjoyable especially when compared to some of the past re titles.
For leon; this is the best version of him. It's a nice blend of his re2 and re4 personalities similar to darkside chronicles but more mature. I like the dramatic 1st cutscene at the start where leon hesitates to shoot benford before benford tries to attack helena. Leon also noticeably is more disturbed about civilian deaths in this game when compared to past re entries; he tries to save some civilians at the start which ends in tragic failure and later on he tries to do the same in a desperate attempt when he sees some civilians getting eaten at a monitor. I also like how he brings the casualties of tall oaks to chris in a successful attempt to bring him back to his heroic self.
As for helena; while she's the weakest character in the game, she's still more interesting than some of the new characters in the past. She expresses her guilt at the start and is suffering from shock due to being forced to play a role in benford's assassination. It didnt bother me that she didnt explain everything to leon for some time until the end of chapter 2 due to previously mentioned shock reason not to mention the files explain more for this. She really shines during deborah boss fight as well as when she's discussing ada with leon in certain moments. I'm so glad she doesnt get arrested at the end as well due to them finding the evidence ada left at chopper to clear their names.
But anyway; there isnt much interesting things happening in the 1st 3 chapters storywise save for some moments and encounters but things start to really become interesting starting with chapter 4 with characters surviving against impossible odds, teaming up with jake and sherry against ustanak, leon bringing chris back to his normal senses, amazing simmons boss fights as well as c-virus missile hitting tatchi to infect most of the people.
Same thing with chapter 5, especially during amazing simmons fights. The part where leon jumps from rope to ada's side to protect her from simmons deserves a special mention. The interactions between characters is brilliantly done here. I also like the nice touch where ada touches leon's hand to thank her.
Chris' story: It's the best one storywise with most tragic moments. Chris' character development is amazing here and piers is a great support for chris.
For chris; this is the best version of him just like leon. I really liked how he became a sou captain in an attempt to be a better leader than wesker was back in his stars days. His personality as well as its change is shown well here. He starts the game as not remembering what happened to make players wonder what can mess him up like this but at the end of 1st chapter; he eventually remembers his past with flashback chapter explaining why. In 3rd chapter; he starts and spends most of it as being blinded by revenge with piers trying his best to bring him back to his normal senses until he receives leon's help. I also like the justice talk he makes to carla in chapter 4 as well as the cutscene between chris and jake in chapter 5 where they talk about wesker.
As for piers; he's a badass comrade for chris and a much more improvement over sheva in re5. He isnt afraid to step up to chris whenever necessary and protects him when needed. His teamwork with chris is brilliant as well; especially at the last chapter against haos.
As for story; there isnt much happening in the 1st chapter between the 1st and last cutscene other than piers protecting chris from a mutated j'avo attack but things really become interesting starting with flashback chapter with great intro, well made environment along with well placed bows, great introduction to ogroman, teaming up with jake and sherry against multiple ones, followed by tragic ending.
Same thing with chapter 3 with chasing iluzija, helping jake and sherry against j'avos, great chopper boss fight, amazing iluzija encounters, amazing fight with bow followed by a creative end for the monster, carla's surprise attack as well as one of the most dramatic and well made interactions between chris and piers to end the section. There isnt much happening in the docks other than an unnecessary chopper fight but things pick up again when chris and leon cross path to each other followed by an epic car chase to end the chapter.
4th chapter starts a bit weak but eventually picks up as it goes on when chris and piers encounter ada while trying to chase her followed by them encountering carla who tries to piss chris off by mocking him with death of his comrades but chris shoots her gun followed by a well delivered line before she gets gunned down by one of simmons' men. After that an epic harrier setpiece happens in a failed attempt to prevent missiles from launching to china.
Final chapter starts better than chapter 4 but still weak however just like chapter 4; it picks up shortly, especially after chris and piers meet up with jake and sherry before haos' chrysalid hatches that starts epic running away sequences and boss fights with the monster. Piers eventually injects enhanced c-virus onto himself to save chris followed by more amazing fights before the 2 temporarily defeats the monster. After sad interactions and some running; piers throws chris to an escape pod before launching it in a tragic moment which eventually gets noticed by haos who tries to kill chris but is ultimately stopped by piers' last attack. Chris is then rescued by bsaa choppers and later on seen eating a steak just like piers in the same bar he was in the 1st chapter.
Jake's story: While it's shorter than leon's and chris'; it's the 2nd best one storywise. Jake's character development is well done, sherry's return is well executed who plays a role in jake's character change for the better.
For jake; he starts the game as a mercenary who's only concerned with money but starts to care more and more for sherry as campaign progresses. His care for sherry at the start of chapter 2 who's impaled by a rock piece is great and their interactions at the cabin where they talk about sherry's past is really heartwarming before jake pushes her to protect her. Jake eventually learns his father's identity at the end of chapter 2 and gets shocked while secretly gaining hope at the same time to make wesker pay for what he's done. He discusses wesker with sherry in chapter 3 while still being shocked and later on wonders if chris knows that wesker is jake's father in chapter 4. Eventually in chapter 5; jake encounters chris and chris tells jake that he killed wesker which greatly pisses jake due to chris taking jake's hope of confronting his father and fulfilling his mother's wish. Later on jake is shown caring about getting out of the place with sherry to save the world to become better people than their parents. His character development is also shown at the epilogue as well where he greatly decreases his money from 50 million dollars to simply 50 dollars.
As for sherry; her personality is great and claire's influence on her is very noticeable. I also like her encounters with leon who tries to protect her whenever necessary as well as her encounters with chris. Not to mention; g-virus part of the c-virus is obtained from her and she's basically fighting the sins of william.
I also want to talk about ustanak. While it's not as intimidating as nemesis; it's still a badass monster in its own right. I still wished it was used more and better in chapter 2 and appeared in chapter 3 instead of the tank but the fights in other chapters are epic and very interesting. Not to mention the fights against him feel like jake and sherry are battling the sins of their parents, especially noticeable in chapter 5 when one realizes that the 1st fight against the monster is in a lava filled area ( Wesker died in lava in re5. ) followed by the next monster encounter taking place in a train platform. ( Birkin died in a train in re2. )
For story; it starts with jake's badass skills being shown followed by him escaping from j'avos with sherry. After some running; the characters express their main motivations. Not much happen until ustanak finds them followed by epic sequences and a boss fight. They eventually reunite with chris and piers to battle multiple ogromen before they are evacuated by bsaa. Ustanak catches to them to bring down the choppers but jake and sherry launch the monster away before falling down a long way.
For chapter 2; there isnt much happening between the 1st cutscene where jake witnesses sherry's g powers and the 2nd cutscene in cabin. However things become very interesting starting with j'avo fights, epic setpieces as well as defeating ustanak's okos before jake and sherry are captured.
Chapter 3 starts in a badass way with jake and sherry breaking free from their containment, not much interesting things happen after that other than jake and sherry reuniting and talking about the situation.
Chapter 4 starts even better with an epic motorbike setpiece, fighting against j'avos with support from chris and piers, supporting chris and piers against chopper, ubistvo encounter, teaming up with leon and helena against ustanak, more ubistvo encounter with secret support from ada as well as jake and sherry temporarily reuniting with leon and helena again before they are captured.
Not much happen storywise at the start of chapter 5 but things become very interesting when jake and sherry gets reunited with chris and piers. After they split up; ustanak eventually finds them with more epic encounters and fights. The finisher against monster is one of the most satisfying ones in the series and the ending is so heartwarming.
Ada's story: It's the shortest one storywise but ı like it more than leon's cause the plot twists are very interesting and creative. Ada starts the game similar to how she was in re2 and re4 but starts to lose her cool slowly as campaign progresses which becomes very noticeable in 4th and 5th chapters. She also helps more people in this when compared to her past appearances.
For ada; this is the best version of her. She's very smart, intelligent and very cool. She's more heroic in this when compared to her past appearances as well. I really like her interactions with carla in chapter 4 where she shows sympathy for her. The final cutscene at the end where ada destroys carla's greatest creation is also great and very emotional.
I will also talk about villains here since ada's campaign reveals important plot points for them.
For simmons; ı found him a disturbing villain similar to irons and alfred due to his obsession with ada and power. Not to mention he's most likely the one who made a deal with birkin to acquire the g-virus and he's the one who ordered the bombing of raccoon which disgusts ada. I'm so glad he got infected with enhanced c-virus and continuously mutated until he died; he really deserved it. His blood also forms the umbrella logo, symbolizing that his actions were just as evil as umbrella's as well as symbolizing the us government's connections to umbrella.
As for carla; ı found her a tragic villain similar to alexia. She wanted to destroy the balance simmons and his family is so obsessed with as a twisted payback against him. She really succeeded some of her plans as well like causing chaos on some parts of china as well as infecting simmons; if she didnt call ada due to struggling with her conscience, the world would have been destroyed.
For story; not much interesting things happen between the 1st and last cutscenes of chapter 1.
Chapter 2 is a bit better thanks to deborah boss fight but overall very similar to chapter 1.
Chapter 3 is much better thanks to more interesting encounters as well as ubistvo encounters.
Chapter 4 is even more better which ends with interesting carla boss fight.
Chapter 5 is noticeably weaker thanks to incredibly boring chopper sequence however when ada leaves chopper; things become more interesting as usual with interesting simmons encounters followed by more interesting cutscenes as well as an emotional ending that references ada's epilogue file in re3.
Files: It has some of the best files in the series. Some of them are even a great nostalgia trip to past. Though ı have to admit; making some of the parts exclusive to re.net is a bit dumb but thankfully the game connects to that site.
Combat: It has the best combat system in the entire franchise. You can move and shoot, freely dodge / slide as well as high variety of melee attacks along with satisfying counters and much more improved shooting compared to re5. Quickshots are also very interesting. The characters' skills are very well reflected in gameplay here. Characters feel more varied as well.
The monsters are also a joy to fight, ı really like the mutations, especially j'avo ones. Their mechanic is much more better than re5's dull plaga mutations and there's a lot more variety. Same thing with zombies. Rasklapanje is another great addition that appears in all 4 campaigns. C-virus is a great virus and successfully weaponizes g-virus and t-veronica together in bioterrorism. Enhanced c-virus is also another great addition; you even get to play as someone in story.
The mechanics work well in campaigns as well. A competent player can perform all attacks on enemies. There are even special tricks that allow to perform some melee moves like counters easier. While in re4 and especially re5; this is more complicated and unnecessarily difficult. Even when there isnt much happening storywise at certain points; the game is still so fun and addicting to the point where ı've spent thousands of hours on the game in 8 years.
The multiple campaigns of the game are better handled compared to re4 separate ways and re5 jill's dlcs.
The game seems to be designed around singleplayer more than online when it regards to combat which makes things less frustrating and more fun. Partner aı is better than re5's as well.
Other gameplay elements: The skill system is used much better here compared to re4 and re5's upgrade systems. There are more things to upgrade with more variety, it works in all 4 campaigns and they overall feel more effective. There is even one that makes some of the qtes easier.
The inventory system is much better than re5's. It's the most streamlined one which fits to the game cause characters are most skilled here and there is no unnecessary quick reload trick that feels tedious to perform. While ı still wished some of the weapons could have been disabled; at the same time, you get to carry all of your weapons at once with fast swapping which is a good thing. Plus huds are great and you can change their position, make them stay in one side and even completely remove them for a challenging experience.
There are more qtes in the game compared to re4 and re5 but they feel more easier to perform with better button prompts. Some of them could even be disabled.
Vehicle sections are much more epic and interesting compared to re4 and especially re5. While ı dont like ada's helicopter section; the others are still great and they can change depending to the selected character.
You can select chapter parts to skip or play any part you want and you dont need to finish a campaign to unlock the 2nd character like in re5.
Camera controls are much better than previous entries, you can even increase fov from options. Fixed camera angled moments also return at certain points to give the game a nice cinematic feel. While camera is locked or taken away from player a few times, this still can be remedied in certain scenarios with special tricks.
The campaigns have so much content with very cheap price without any microtransactions with a lot of variety and stuff to do.
Extra thoughts: While ı agree that claire could have appeared in the game; ı think the reason why she doesnt is cause capcom wanted her to play more of a background role here just like how chris does in re2. Plus capcom was developing rerev2 at the same time as re6 and they wanted her to be in that game.
As for jill; the reason why doesnt appear is most likely that she wasnt handled well in re5 and capcom wanted her to have some rest due to what she suffered in that game. If the whole p30 stuff didnt happen, then ı feel like jill could have appeared in this game. I still have to agree that she could have been mentioned in the game though, at least in the files.
I dont understand why people have so much problem adapting to the game. This was the 1st re game that ı played in 2013 and ı dont think ı had much problem adapting to the game. I was fine with combat and setpieces. I have to agree that the prelude level could have been as good as outbreak file 2's tutorial level but still ı'm gonna stand by what ı said.
I also dont know why people like 1 or 2 campaigns while disliking others. Is it simply not possible to like them all like ı do? I mean all of them are action with a lot of variety. I dont understand how the game has an identity crisis either.
Conclusion: Overall re6 is the most underrated re game that didnt deserve most if not all of the hate at all. It's a shame this game got popular for wrong reasons along with some people making fun of this game with weird disgusting memes. The fanbase is incredibly toxic and likes to ruin people's fun.
It's directed by eiichiro sasaki who directed the underrated outbreak games and the main writer is shotaro suga who wrote darkside chronicles. It combines the underrated aspects of those games in a very well way while improving those said aspects.
While it still has flaws and a few areas lack polish; it's a great improvement over past re titles as well as a great evolution for the franchise in many ways.
There arent many action games out there that has a lot of content along with a great combat system.
I wished the game didnt receive so much hate. Thanks to the hate bandwagon; capcom will most likely never make a creative game like this again. I still dream a female reunion game that has claire, jill and ada in it along with jake and sherry as well as 2 new experienced characters that are partners of claire and jill along with creative new villains like simmons and carla. But it's not gonna happen. I think the franchise went downhill after this game and will most likely never reach to the great heights of re6 again.
Rerev2
A great improvement over the 1st one in many ways. Better gameplay, characters, monsters, story, voice acting etc. Though ı still wished alyson court came back to voice claire in this, the va in this one just doesnt capture the same charm alyson court did in the past for claire. She also isnt good with natalia at certain point in the story; ı know this doesnt exist in og japanese script but still.
It feels unpolished in certain areas due to the game reusing assets from past re entries.
I'm also not a big fan of certain mechanics like food hunting in the struggle. ( The stealth part with revenants is also unnecessarily difficult. ) Little miss isnt that memorable from a gameplay standpoint either since it's just a big stealth minigame.
Regardless of that; ı still really enjoyed it and it's my favourite modern mainline re title after re6.
Umbrella corps
A complete abomination. Absolute worst re game in the franchise. Trash combat system, low variety, no story and cutscenes, terrible fov, too short etc. It also hints at wesker being alive for a dumb reason. Why? He's already dead; can we get new creative villains please?
Re7
A very underwhelming sequel when compared to past re entries, especially re6. Story, combat, characters, voice acting, monsters, content, replay value etc. are all step down from that game. Not a big fan of the change to 1st person camera either. It just feels like a pointless change and makes me sick.
There are a few things ı like though. I like the part where you get to explore baker house for the 1st time with jack stalking you as well as the chainsaw duel with jack. I like the shotguns as well as being able to create enhanced ammo for handgun. I like the cutscene with jack at the end. I like joe in end of zoe.
Other than these though; ı cant think of many things that ı found interesting. I think it should had been a spinoff similar to survivor games or a new mainline sub-series similar to rerev games.
I also dont get some decisions like it's trying to be full form return to survival horror in main story and yet the game has weird decisions like ethan losing limbs and attaching them. I mean even in re6; the most action packed re game, characters werent losing limbs and attaching them in the same way ethan does.
Another thing is ethan blocks chainsaw attacks in this game. In re6; jake, sherry and ada werent blocking ubistvo's attacks in the same way as ethan does. I know some of ubistvo's attacks arent instant kill but still. Ethan feels too overpowered for a survival horror protagonist.
I just think the game has an identity crisis due to not being able to decide what it wants to be.
Re2 2019
Despite being called " Resident evil 2 " ; this feels more like a new game and a reimagining rather than a faithful remake like the one in 2002.
It's a mixed bag when it comes to improvements.
I like claire's combat system in 1st run, sherry's stealth segment, marvin's character, the new map system as well as some of the puzzles.
On the other hand, leon's combat system is a massive downgrade from og game with less impactful weapons, most of the enemies are too bullet spongy that dont give well reactions, t-103 isnt used properly like in og game and darkside chronicles along with a terrible mutation, the movement feels too stiff despite allowing moving and shooting, trying to evade some monsters are unnecessarily difficult. Just like re0; there is a key item that takes 2 spaces which is annoying.
It also cuts more than adding compared to remake that adds more than cutting while excusing that for realism.
The scenarios dont connect to each other along with no zapping and they have less variety compared to re2 and re6.
Most of the interactions between leon and claire are cut, in og game; they contacted each other with radios at various points but here, they just leave lame notes to each other. There is also no interactions between leon and sherry until he finds claire and sherry at the train as well as none between ada and sherry.
Leon and ada's backstories are unnecessarily changed. They changed leon's " drunk due to having issues with girlfriend " backstory to " He simply wanted to investigate the rpd. " backstory. As for ada; they changed her backstory from " searching for john " to " fbi agent " . The photo from og re2 is also removed and instead replaced with annoying hacking part.
They changed ada's " death scene " to falling one rather than getting attacked by t-103 one. The kiss scene between leon and ada is also not used as properly as in og game and darkside chronicles where the scene was more interesting.
Claire doesnt even care about finding her brother, she finds chris' letter but dismisses it, she never brings her brother up at the end like in og re2 and darkside chronicles.
For sherry; they contradict her phone call files in darkside chronicles. " Why didnt you stay in the house? It was safe there. " Line from annette which contradicts darkside chronicles. Oh and she's free of g-virus even though she wasnt in og re2 and this carried over to future re titles like re6 where she had g powers.
Most of the soundtrack is absent. There is a paid dlc that brings some tracks but not all of them. Worst offender for me has to be ada's theme which came back in re6 but not here.
As for characters; while ı like some moments between claire and sherry, leon and ada on the other hand feel like planks of wood most of the time, especially ada. It's due to dull voice acting ı think.
Irons isnt as intimidating as in og game and his death scene isnt as brutal as in og game.
I think ı'm missing more things but ı'm gonna stop here to not go too overboard with my criticisms. Some of my problems might not be as annoying to some people if they are treating the game more on their own without comparing it too much to re2 and darkside chronicles. But for me; it does and ı prefer og re2 and darkside chronicles due to these reasons.
Re3 2020
Similar to re2 2019; this game also feels more like a new game / reimagining rather than a faithful remake like the one in 2002.
I know that capcom said they were going to make more dramatic changes with the game compared to re2 2019 but ı'm still not a big fan of this decision.
It has some of the similar issues re2 2019 does that ı previously mentioned. However ı feel like this game's story is better than that game's not to mention ı didnt notice as much problems in this aspect.
I also found jill and carlos more interesting than leon and ada in re2 2019.
My main issues are as follows.
Zombies feel too much of a bullet sponge, especially pale heads who cant be killed for some reason.
Nemesis is a joke. It goes down on one grenade and drops loot which are lame and unnecessary, the og game had better loot drops. Though ı enjoyed the rooftop fight as well as the fights with 2nd form. Last form fight is boring.
Hunters feel cheap. Assault rifle doesnt affect them much for weird reason, ı got some reorc experience. Gammas look very stupid as well.
Overall it has some of the similar issues re2 2019 does but at the same time; it didnt bother me as much as that game cause ı like re2 more than re3. Still ı prefer og game over this reimagining.
Revillage
I didnt play this game due to not being a big fan of re7 and its direction. From what ı've seen; it still has some of the same issues re7 does. But my issues here are more story related rather than gameplay.
Imo it has the worst story in the entire franchise and really ruins chris to the point it breaks all suspension of disbelief. Seriously why didnt he inform ethan the truth right after he shot not-mia? Why the unnecessary wait?
I also dont get why he and his men had to transport ethan and rose in the same vehicle miranda is transported. Those 2 could have stayed in the house with some of chris' men for security. While chris along with some of his other men could have transported miranda alone. That way she couldnt have captured rose so easily. It's way too dumb for chris to make a stupid mistake like this. He still didnt learn from his mistakes in the past. Cause of him; ethan dissolved into nothing.
Another thing ı'm not a big fan of is ethan getting more screentime than chris even though chris is one of the main characters. I think it should have been more similar to recv which balanced claire's and chris' screentime better.
Though there were a few things ı liked. I liked the game's inventory system better than re7's; it just looks more interesting. I liked the factory section, heisenberg, his character as well as his boss fight. Chris' gameplay section looks interesting but it's too short, even more than not a hero in re7. Miranda boss fight at the end feels like an improvement from eveline boss fight in re7. Other than these though; ı cant think of other things that ı found interesting.
Cgi films
Degeneration
It has the best story and background lore info from all cgi movies. But leon and angela arent as interesting as they should be. But they still have their moments. Claire is the best character here and while she could have been used more in the story; her moments are still great here. Though some of the action feels a bit too dated.
Damnation
My overall favourite cgi movie. Storywise it doesnt feel as good as degeneration and doesnt feel as important. However the characters, action and voice acting are greatly improved from that film. Leon and ada are as great as they are in re6. The other characters are also great and tragic moments as well as drama are well executed.
Vendetta
While some of the action scenes are interesting; it just feels like a step back from past 2 cgi films, especially storywise.
Rebecca is lazily handled after a good horror section with her and leon is lazily handled as well. They just gave him chris' arc in re6 without understanding why and how it worked in that game.
Leon also doesnt feel as important in the story as well; chris forces him to come with him even though he didnt need to since he already fought majinis in re5.
The story is basically re4 rehash; los illuminados is back for unnecessary reason.
Leon's character at some point is messed up during the motorcycle chase sequence. When those cars explode due to one of the dog corpses, he doesnt show any shock to the mess he caused which is extremely out of character for him especially when one compares this personality to how he acted in re6 where he was trying to save civilians in a desperate attempt while showing shock to the casualties.
Infinite darkness
Even worse than vendetta and overall my least favourite cgi film. It doesnt bring anything that new to table and is overall very anti-climactic.
Biohazard the stage
It's very interesting addition to franchise and feels very unique. Chris, piers and rebecca are back and the new characters are very interesting as well. The action still feels a bit too dated though.
Mangas
Prelude to the fall
Too short prequel to an underwhelming game.
Marhawa desire
My favourite one from mangas. It's a great prequel to re6 along with interesting story and characters. Chris and piers return and they are just as great as they are in re6. Merah is also interesting and a tragic character.
Heavenly island
While ı like it; it's a bit lacking compared to marhawa desire. Plus ı feel like it could have been a better rerev games reunion. Really weird that parker appears but not jill. A claire and jill team-up could have happened in this.
Conclusion
So here are my thoughts on games as well as other stuff. I tried to give my honest thoughts on things as much detailed as possible. Thanks for reading.
If you feel that ı'm missing something; please let me know. It would also be interesting if someone else made a detailed analysis like this.
I'm planning to replay most of the games in a marathon after a long while. But before that; ı need to share my thoughts on games, cgi movies ( along with biohazard the stage. ) and mangas since ı replayed the franchise multiple times in the past both from release and timeline order. I posted this to biohaze forums as well however ı'll make some edits and additions for this.
Lets get started!
Re1
Imo the most dated one from pre-re4 mainline entries. The voice acting is also infamous for being terrible but the story and lore are still solid. Though ı dont like how you cant get the full canon ending for the game where everyone escape together with brad.
The gameplay is still simple and enjoyable though ı have a few nitpicks. Hunters feel cheap. Combining grenade rounds with bazooka is a pain in the ass. The choice system with barry and rebecca can be cheap if not done right.
Re2
My favourite one from pre-re4 mainline entries and a great improvement from re1. Gameplay, story, voice acting, characters, monsters etc. are all improved. I also like the scenario system of this game more than re1's; they connect to each other along with zapping.
It also has more streamlined exploration / inventory management in favor of an improved combat along with more encounters ( A lot of people say this change started with re4 but it actually started with this game. ) when compared to 1st game as well as bigger environments, more ambitious story, crazier monsters etc. which therefore makes it an actionized and escalated sequel. I think this is a good thing rather than bad like some people say. I cant really think of anything that really bothers me with this game.
Re3
While it improves from past re titles in many ways; ı still feel like re2 is better and more interesting game. The main reason for this is it feels shorter than re2 due to the reason that it only has one scenario rather than multiple like re1 and re2. The live selection and randomization factors are also not that memorable compared to scenarios and zapping in re2.
Still the improvements are better monsters, gunpowder system which allows you to create your own ammo in creative ways, ( Though trying to create enhanced ammo for handgun and shotgun is unnecessarily difficult. ) still better voice acting and characters than re1 but not as memorable as re2, best combat system in pre-re4 mainline entries, nemesis and its mutations etc. Just like re2; re3 is also more actionized / escalated sequel for the previously said reasons when compared to re2. Storywise it's not as memorable as re2 but still do its job well by giving a good conclusion to raccoon city along with interesting epilogues.
Recv
Compared to re2 and re3; it doesnt bring as much new things to gameplay. However imo it has the best story from pre-re4 mainline entries along with some of the best portrayal of characters as well as best villains; this is the main reason why it's my favourite pre-re4 mainline entry after re2. It's also longer than re3 in terms of story mode length though it has the least replay value when compared to previous entries.
The improvements arent as memorable here. While combat is better than re2, it's still not as good as re3's. Like ı wished we could improve the shotgun like in re2 when playing as chris. Sniper rifle feels too clunky to use. I dont have much other complaints when it comes to other things related to gameplay though. And it's still an actionized / escalated sequel when compared to re2.
As for story; like ı said previously it has the best story from pre-re4 mainline entries with best character interactions, voice acting etc. However steve can feel obnoxious sometimes due to his unpolished voice acting.
Survivor
Not a big fan of this game as well as its 2 sequels. They are just not my thing. Camera feels disorienting, gameplay is really clunky, too short, terrible voice acting etc. Still some of the background lore is nice but the game is simply not that memorable.
Survivor 2
Gameplaywise; it's even worse than the 1st one. The previously said bad things still stand and in some cases; it's even worse. I also dont like the time limit which spawns nemesis that feels more annoying rather than threatening like in re3. It also doesnt have that much of a story and feels more like an obnoxious rush. The only things ı like are the files, especially the ones about steve's dad as well as the one where claire wakes up and is in tears.
Gaiden
Storywise it's interesting with creative twists but gameplaywise it's not the best. While ı like the item notification feature, combat on the other hand is a bit of a slog. Some monsters feel too bullet spongey as well.
Remake
Still one of the best if not the best remake ı've ever played. It's very faithful to re1 with improved gameplay / combat, monsters, locations as well as other things like voice acting. It also improves the story with new additions like crimson heads and lisa trevor. Still ı'm not a big fan of still not being able to get the canon ending where all characters escape with brad. I'm also not a big fan of the dumbed down choice system when it comes to barry and rebecca; re1 has more depth in this small aspect. Unlike re2, re3 and recv; this one is more survival horror oriented when compared to those games which makes sense since it's a remake of the 1st game.
Re0
It's not as memorable as remake as well as re2, re3 and recv but still an enjoyable prequel on its own. It's as survival horror oriented as re1 and remake with interesting new decisions like partner swapping on the fly as well as being able to drop items on the ground. If ı have to complain about something; it would be the hookshot item which takes 2 spaces. Why does that thing even take that much amount of space? What's worse is you're gonna need that thing later for multiple uses. I also dont like the giant bat boss fight which doesnt feel fun to fight. Still the story is interesting and the characters are memorable.
Dead aim
This one has the best combat system when compared to previous gun survivor entries. It's also the actual 1st game to feature ots camera when moving though shooting is still in 1st person. The camera shift between moving and shooting is annoying. Combat can still feel tiresome like ıdk trying to move the crosshair to target weakspots is a pain in the ass. The issue ı have with sniper rifle in recv is worse here. Though ı have to admit; critical shots on zombies is very satisfying.
Storywise it is not very interesting however. Same thing with characters. Bruce and fong ling are poor copies of leon and ada and unlike those 2; they arent memorable due to dull voice acting. Morpheus is very generic villain and his mutations are just stupid. Why does he even change gender with female voice? I dont see how this is related to t or g viruses.
Outbreak
A very underrated spinoff. They are a good evolution of pre-re4 mainline entries' gameplay formula. There are a lot of characters to choose from with great abilities / variety as well as a lot of stages.
Sure it's not perfect. The virus gauge feels more like an annoying time limit though thankfully it can be temporarily disabled with some items. Leech man is completely obnoxious. Decisions, decisions scenario drags on too long. Saving mechanic is weird and you cant save in the same way as pre-re4 mainline entries' ink ribbon system. Inventory system can feel tedious.
As for story; while ı appreciate more backstory for raccoon city, at the same time, there isnt that much of a story here. Not to mention it's a bit of a mess in this aspect. Like it's still unknown who did what and how the scenarios exactly happened.
Outbreak file 2
Greatly improved from the 1st one and more memorable in many ways, extremely underrated. Characters, gameplay, stages, locations etc. are all improved. It also has a tutorial stage that's modified for all characters. You're allowed to select your partners and depending to selection, they can even like or dislike each other more which can affect gameplay. You're also allowed to move and shoot for the 1st time in a fixed camera angle game which is a great improvement over the other ones.
It still has some of the similar flaws that are previously mentioned but the improvements are very great.
Re4
The re game that saved the franchise. If it wasnt for this game; capcom would have released re3,5 which would have ended the series with leon getting infected with progenitor virus and most likely killed. Thankfully that didnt happen.
Just like re2, re3 and recv; it's also actionized and escalated sequel which really feels refreshing after a very long time. While it's action horror rather than survival horror like pre-re4 mainline entries plus outbreak games; it still feels like a mainline entry.
The combat is one of the best improvements the series ever done. Impressive shooting, melee attacks as well as the best inventory system which feel like its own game. The change to ots camera for the 1st time in a mainline entry is meant to show an evolution from survival horror to action horror.
Leon and ada are back and better than ever with great voice acting / personalities.
Plaga is very interesting along with creative monsters. Before re4; t-virus was used in many, many games. This is one of the reasons for the change to plaga and ganados which feel fresh.
As for separate ways; while that isnt as special from a gameplay standpoint when compared to main game; it's more special from a story standpoint since it reveals more special info that main game doesnt. Still it could have been more polished, especially in end sections but what's done is still impressive.
Sure it's not a perfect change.
I still wished mikami hired a writer for the main story. ( Which the devs tried to fix this problem for separate ways where they later hired one. )
I'm also not a big fan of the game keeping tank controls despite being an action game which makes the game a bit dated even though outbreak file 2 ditched tank controls by allowing moving and shooting.
Ashley can feel annoying as a character a few times though ı still dont have much problem escorting / protecting her gameplaywise; plus her unlockable special 2 armor costume makes her invincible.
Some of the bosses can feel anti-climactic if one knows when and how to use rocket launcher.
Los illuminados feel very generic compared to re2, re3 and recv's villains.
But despite some flaws / nitpicks; it's still an interesting and enjoyable change for the franchise. And ı really respect the devs for this good change.
Umbrella chronicles
I like this game more for some of the story info rather than gameplay which doesnt feel special. While ı like the extra episodes, especially wesker's, the retellings are a massive disappointment and they are too short. Umbrella's downfall is also portrayed in a very disappointing way here with generic monsters. Not to mention why dont they feature nikolai and hunk in umbrella's end episodes? Those same episodes also dont feature barry and rebecca, they only feature chris, jill and wesker. As for sergei; he's a very generic villain with a generic mutation.
Re5
While ı still like this game for what it is; compared to re4, it doesnt make as much improvements and doesnt feel that special.
1st of all, while the combat system is still improved compared to re4 and the game is still an actionized / escalated sequel, there are some annoyances.
1. The game seems to be designed around online more than singleplayer. It's extremely difficult to perform some of the moves like finishers alone without an online partner. I'm not a fan of this decision. I dont have much problem with partner aı unlike some people however.
2. The gun impacts arent as interesting as re4's. The melee has better impacts however but like ı said; to perform the finishers in a constant basis, you need an online player. The only gun that's impressive to me is hydra.
3. You cant move and shoot. I know you couldnt move and shoot in re4 too but in this game; it's worse cause it's more action oriented than re4.
4. The enemies arent as intimidating as re4's, especially plaga mutations. As for uroboros; the variety is very low and the reapers feel more like an annoyance rather than being threatening similar to re4 regenerators and iron maidens.
5. Inventory system. It feels more tedious rather than addicting like re4's. I really dont like the quick reload trick the game has; it just doesnt feel fitting to an action game that has reload upgrades.
6. Jill's dlcs arent that great. They are too short, you cant quit and save your progress; you need to complete them in one sitting. Re5 lin also has only one monster, other than wesker fight at the end. What's worse; you cant play as jill right from the start in that mode unless you play online, you need to beat it 1st before unlocking her. Desperate escape isnt that memorable even though it allows you to play as jill right from start. Another thing is the weapon upgrade system doesnt work on her episodes in favor of stars system. And the randomization factor isnt that memorable for those short episodes.
As for story; it's a big waste similar to umbrella chronicles, even more so when one realizes both are written by the same main writer. While ı enjoy chris' and wesker's characters as well as their voice acting, the others are wasted or dont feel involved that much in the story.
I still like sheva and josh but they could have been involved more in the story. Sheva especially feels tacked on just for the sake of being chris' partner even though that role feels more fitting to be jill's. I know sheva was always involved in the story but still it could have been better.
Speaking of jill, the way she's captured by wesker to become his slave is a big disservice to her character. I just feel like valenfield could have thrown wesker from that window together with teamwork; it's just unnecessary to make her wesker's slave. She also infects a kijuju civilian with uroboros under wesker's control which later kills bsaa alpha team. And at the end; she doesnt even fire a rocket at wesker, sheva does instead of her.
As for excella and irving, they are simply not that memorable imo. Their boss fights feel tedious as well.
Last thing ı'm gonna talk is barry and rebecca. They are exclusive to mercenaries reunion. Why? According to wesker; the game is a " One big family reunion. " . Chris and jill werent the only ones in the mansion, barry and rebecca were also there. Why arent they involved in the story as well? It could have been more epic and satisfying end to wesker. The files dont mention anything about them either.
I'm so glad the series didnt end with this game even though some people claim it should have. It would have been a disaster.
Darkside chronicles
A great improvement over umbrella chronicles, both from gameplay and especially story perspective. It feels less clunky and more fun to play, the retelling sections are greatly improved over umbrella chronicles' ones, characters are more interesting along with better voice acting and story etc.
Sure it has some flaws. The weapon variety is too low, the camera can be too shakey, javier is still not that memorable as a villain.
Still a very underrated and enjoyable experience as well as a much needed breath of fresh air from umbrella chronicles.
Rerev
While being enjoyable; it's still a very weak prequel for the franchise.
My issues are as follows:
1. Jill's voice acting. She's very generic in this game. I wished they hired patricia ja lee to voice jill in this. No offense to michelle ruff but her performance isnt that memorable as much as jill in re5.
2. General voice acting. The other characters other than chris dont sound that memorable either.
3. Boring story. While ı like some of the background lore, it's a bit hard to be invested in the story thanks to previously mentioned 2 factors. Also isnt this a prequel to re5? Why does this have nothing to do with wesker? Same thing with barry and rebecca; they are also not mentioned in this game and have nothing to do with story.
4. Oozes with generic design. They also feel too bullet spongy, like the way it's required to set them into melee state ( By shooting both of their arms. ) is tedious.
5. Low melee variety. Outbreak games had more melee variety than this game. While ı like the charge mechanic; ı just wished there were more melee options with variety for characters.
6. Guns with low impact. Similar to re5; ı cant get a good impact from guns in this game.
7. Garbage inventory. It has the worst inventory system in the entire franchise. There's like no management even though the game is meant to be more survival horror oriented than re4 and re5 in favor of lame ammo bags.
8. Genesis feels tedious to use. Not to mention the absurd range it has.
9. Garbage dodging system. I understand that re3 didnt have the best dodging system but here it feels worse. This is still more action oriented than pre-re4 mainline entries, why doesnt it improve the dodging from re3? Like they could have put button prompts for allowing to dodge at anytime.
10. Non-jill's episodes. Most generic parts of the game from a gameplay standpoint. Not only you arent allowed to use weapon parts; they also involve generic combat encounters with monsters.
As for things ı like; ı like t-abyss virus as well as some of the monsters other than generic oozes like hunters, farfarello and scarmiglione. I cant think of many other things that ı like though.
Overall ı still enjoyed this game for what it is but ı usually forget about it.
Reorc
While ı dont dislike this game, it still feels very unpolished, especially from a gameplay standpoint. The weapons arent fun to use at all, the melee feels tedious, the infection mechanic is stupid, bullet spongy enemies etc.
Still ı like some of the cutscenes, some story moments as well as some ideas. It's just not executed well at all.
Re6
Finally! I've been waiting to talk about my favourite re game which is a much needed breath of fresh air after re5, rerev and reorc.
Imo it has the best story, best character interactions, best voice acting / character dialogue as well as the best combat in the entire franchise. Just like re5; it's an actionized / escalated sequel set in re universe. It's much more improved from that game as well as re4 in many ways, both from gameplay and story perspective.
I will talk more detailed about this game since it's the re game that ı've spent the most time with.
Re6 story in general: I think it's good cause characters are likeable, campaigns connect to each other, good character development, underrated villains, nice backstory within the files etc. It also creates a better reunion for re2 than re5 does for re1 as well with characters being more involved in the story as well as more epic action and over the top encounters along with characters surviving against impossible odds in the best way possible. It's good old resident evil evolved in a great way.
Leon's story: While storywise it's the weakest one in the game; it's still great and very enjoyable especially when compared to some of the past re titles.
For leon; this is the best version of him. It's a nice blend of his re2 and re4 personalities similar to darkside chronicles but more mature. I like the dramatic 1st cutscene at the start where leon hesitates to shoot benford before benford tries to attack helena. Leon also noticeably is more disturbed about civilian deaths in this game when compared to past re entries; he tries to save some civilians at the start which ends in tragic failure and later on he tries to do the same in a desperate attempt when he sees some civilians getting eaten at a monitor. I also like how he brings the casualties of tall oaks to chris in a successful attempt to bring him back to his heroic self.
As for helena; while she's the weakest character in the game, she's still more interesting than some of the new characters in the past. She expresses her guilt at the start and is suffering from shock due to being forced to play a role in benford's assassination. It didnt bother me that she didnt explain everything to leon for some time until the end of chapter 2 due to previously mentioned shock reason not to mention the files explain more for this. She really shines during deborah boss fight as well as when she's discussing ada with leon in certain moments. I'm so glad she doesnt get arrested at the end as well due to them finding the evidence ada left at chopper to clear their names.
But anyway; there isnt much interesting things happening in the 1st 3 chapters storywise save for some moments and encounters but things start to really become interesting starting with chapter 4 with characters surviving against impossible odds, teaming up with jake and sherry against ustanak, leon bringing chris back to his normal senses, amazing simmons boss fights as well as c-virus missile hitting tatchi to infect most of the people.
Same thing with chapter 5, especially during amazing simmons fights. The part where leon jumps from rope to ada's side to protect her from simmons deserves a special mention. The interactions between characters is brilliantly done here. I also like the nice touch where ada touches leon's hand to thank her.
Chris' story: It's the best one storywise with most tragic moments. Chris' character development is amazing here and piers is a great support for chris.
For chris; this is the best version of him just like leon. I really liked how he became a sou captain in an attempt to be a better leader than wesker was back in his stars days. His personality as well as its change is shown well here. He starts the game as not remembering what happened to make players wonder what can mess him up like this but at the end of 1st chapter; he eventually remembers his past with flashback chapter explaining why. In 3rd chapter; he starts and spends most of it as being blinded by revenge with piers trying his best to bring him back to his normal senses until he receives leon's help. I also like the justice talk he makes to carla in chapter 4 as well as the cutscene between chris and jake in chapter 5 where they talk about wesker.
As for piers; he's a badass comrade for chris and a much more improvement over sheva in re5. He isnt afraid to step up to chris whenever necessary and protects him when needed. His teamwork with chris is brilliant as well; especially at the last chapter against haos.
As for story; there isnt much happening in the 1st chapter between the 1st and last cutscene other than piers protecting chris from a mutated j'avo attack but things really become interesting starting with flashback chapter with great intro, well made environment along with well placed bows, great introduction to ogroman, teaming up with jake and sherry against multiple ones, followed by tragic ending.
Same thing with chapter 3 with chasing iluzija, helping jake and sherry against j'avos, great chopper boss fight, amazing iluzija encounters, amazing fight with bow followed by a creative end for the monster, carla's surprise attack as well as one of the most dramatic and well made interactions between chris and piers to end the section. There isnt much happening in the docks other than an unnecessary chopper fight but things pick up again when chris and leon cross path to each other followed by an epic car chase to end the chapter.
4th chapter starts a bit weak but eventually picks up as it goes on when chris and piers encounter ada while trying to chase her followed by them encountering carla who tries to piss chris off by mocking him with death of his comrades but chris shoots her gun followed by a well delivered line before she gets gunned down by one of simmons' men. After that an epic harrier setpiece happens in a failed attempt to prevent missiles from launching to china.
Final chapter starts better than chapter 4 but still weak however just like chapter 4; it picks up shortly, especially after chris and piers meet up with jake and sherry before haos' chrysalid hatches that starts epic running away sequences and boss fights with the monster. Piers eventually injects enhanced c-virus onto himself to save chris followed by more amazing fights before the 2 temporarily defeats the monster. After sad interactions and some running; piers throws chris to an escape pod before launching it in a tragic moment which eventually gets noticed by haos who tries to kill chris but is ultimately stopped by piers' last attack. Chris is then rescued by bsaa choppers and later on seen eating a steak just like piers in the same bar he was in the 1st chapter.
Jake's story: While it's shorter than leon's and chris'; it's the 2nd best one storywise. Jake's character development is well done, sherry's return is well executed who plays a role in jake's character change for the better.
For jake; he starts the game as a mercenary who's only concerned with money but starts to care more and more for sherry as campaign progresses. His care for sherry at the start of chapter 2 who's impaled by a rock piece is great and their interactions at the cabin where they talk about sherry's past is really heartwarming before jake pushes her to protect her. Jake eventually learns his father's identity at the end of chapter 2 and gets shocked while secretly gaining hope at the same time to make wesker pay for what he's done. He discusses wesker with sherry in chapter 3 while still being shocked and later on wonders if chris knows that wesker is jake's father in chapter 4. Eventually in chapter 5; jake encounters chris and chris tells jake that he killed wesker which greatly pisses jake due to chris taking jake's hope of confronting his father and fulfilling his mother's wish. Later on jake is shown caring about getting out of the place with sherry to save the world to become better people than their parents. His character development is also shown at the epilogue as well where he greatly decreases his money from 50 million dollars to simply 50 dollars.
As for sherry; her personality is great and claire's influence on her is very noticeable. I also like her encounters with leon who tries to protect her whenever necessary as well as her encounters with chris. Not to mention; g-virus part of the c-virus is obtained from her and she's basically fighting the sins of william.
I also want to talk about ustanak. While it's not as intimidating as nemesis; it's still a badass monster in its own right. I still wished it was used more and better in chapter 2 and appeared in chapter 3 instead of the tank but the fights in other chapters are epic and very interesting. Not to mention the fights against him feel like jake and sherry are battling the sins of their parents, especially noticeable in chapter 5 when one realizes that the 1st fight against the monster is in a lava filled area ( Wesker died in lava in re5. ) followed by the next monster encounter taking place in a train platform. ( Birkin died in a train in re2. )
For story; it starts with jake's badass skills being shown followed by him escaping from j'avos with sherry. After some running; the characters express their main motivations. Not much happen until ustanak finds them followed by epic sequences and a boss fight. They eventually reunite with chris and piers to battle multiple ogromen before they are evacuated by bsaa. Ustanak catches to them to bring down the choppers but jake and sherry launch the monster away before falling down a long way.
For chapter 2; there isnt much happening between the 1st cutscene where jake witnesses sherry's g powers and the 2nd cutscene in cabin. However things become very interesting starting with j'avo fights, epic setpieces as well as defeating ustanak's okos before jake and sherry are captured.
Chapter 3 starts in a badass way with jake and sherry breaking free from their containment, not much interesting things happen after that other than jake and sherry reuniting and talking about the situation.
Chapter 4 starts even better with an epic motorbike setpiece, fighting against j'avos with support from chris and piers, supporting chris and piers against chopper, ubistvo encounter, teaming up with leon and helena against ustanak, more ubistvo encounter with secret support from ada as well as jake and sherry temporarily reuniting with leon and helena again before they are captured.
Not much happen storywise at the start of chapter 5 but things become very interesting when jake and sherry gets reunited with chris and piers. After they split up; ustanak eventually finds them with more epic encounters and fights. The finisher against monster is one of the most satisfying ones in the series and the ending is so heartwarming.
Ada's story: It's the shortest one storywise but ı like it more than leon's cause the plot twists are very interesting and creative. Ada starts the game similar to how she was in re2 and re4 but starts to lose her cool slowly as campaign progresses which becomes very noticeable in 4th and 5th chapters. She also helps more people in this when compared to her past appearances.
For ada; this is the best version of her. She's very smart, intelligent and very cool. She's more heroic in this when compared to her past appearances as well. I really like her interactions with carla in chapter 4 where she shows sympathy for her. The final cutscene at the end where ada destroys carla's greatest creation is also great and very emotional.
I will also talk about villains here since ada's campaign reveals important plot points for them.
For simmons; ı found him a disturbing villain similar to irons and alfred due to his obsession with ada and power. Not to mention he's most likely the one who made a deal with birkin to acquire the g-virus and he's the one who ordered the bombing of raccoon which disgusts ada. I'm so glad he got infected with enhanced c-virus and continuously mutated until he died; he really deserved it. His blood also forms the umbrella logo, symbolizing that his actions were just as evil as umbrella's as well as symbolizing the us government's connections to umbrella.
As for carla; ı found her a tragic villain similar to alexia. She wanted to destroy the balance simmons and his family is so obsessed with as a twisted payback against him. She really succeeded some of her plans as well like causing chaos on some parts of china as well as infecting simmons; if she didnt call ada due to struggling with her conscience, the world would have been destroyed.
For story; not much interesting things happen between the 1st and last cutscenes of chapter 1.
Chapter 2 is a bit better thanks to deborah boss fight but overall very similar to chapter 1.
Chapter 3 is much better thanks to more interesting encounters as well as ubistvo encounters.
Chapter 4 is even more better which ends with interesting carla boss fight.
Chapter 5 is noticeably weaker thanks to incredibly boring chopper sequence however when ada leaves chopper; things become more interesting as usual with interesting simmons encounters followed by more interesting cutscenes as well as an emotional ending that references ada's epilogue file in re3.
Files: It has some of the best files in the series. Some of them are even a great nostalgia trip to past. Though ı have to admit; making some of the parts exclusive to re.net is a bit dumb but thankfully the game connects to that site.
Combat: It has the best combat system in the entire franchise. You can move and shoot, freely dodge / slide as well as high variety of melee attacks along with satisfying counters and much more improved shooting compared to re5. Quickshots are also very interesting. The characters' skills are very well reflected in gameplay here. Characters feel more varied as well.
The monsters are also a joy to fight, ı really like the mutations, especially j'avo ones. Their mechanic is much more better than re5's dull plaga mutations and there's a lot more variety. Same thing with zombies. Rasklapanje is another great addition that appears in all 4 campaigns. C-virus is a great virus and successfully weaponizes g-virus and t-veronica together in bioterrorism. Enhanced c-virus is also another great addition; you even get to play as someone in story.
The mechanics work well in campaigns as well. A competent player can perform all attacks on enemies. There are even special tricks that allow to perform some melee moves like counters easier. While in re4 and especially re5; this is more complicated and unnecessarily difficult. Even when there isnt much happening storywise at certain points; the game is still so fun and addicting to the point where ı've spent thousands of hours on the game in 8 years.
The multiple campaigns of the game are better handled compared to re4 separate ways and re5 jill's dlcs.
The game seems to be designed around singleplayer more than online when it regards to combat which makes things less frustrating and more fun. Partner aı is better than re5's as well.
Other gameplay elements: The skill system is used much better here compared to re4 and re5's upgrade systems. There are more things to upgrade with more variety, it works in all 4 campaigns and they overall feel more effective. There is even one that makes some of the qtes easier.
The inventory system is much better than re5's. It's the most streamlined one which fits to the game cause characters are most skilled here and there is no unnecessary quick reload trick that feels tedious to perform. While ı still wished some of the weapons could have been disabled; at the same time, you get to carry all of your weapons at once with fast swapping which is a good thing. Plus huds are great and you can change their position, make them stay in one side and even completely remove them for a challenging experience.
There are more qtes in the game compared to re4 and re5 but they feel more easier to perform with better button prompts. Some of them could even be disabled.
Vehicle sections are much more epic and interesting compared to re4 and especially re5. While ı dont like ada's helicopter section; the others are still great and they can change depending to the selected character.
You can select chapter parts to skip or play any part you want and you dont need to finish a campaign to unlock the 2nd character like in re5.
Camera controls are much better than previous entries, you can even increase fov from options. Fixed camera angled moments also return at certain points to give the game a nice cinematic feel. While camera is locked or taken away from player a few times, this still can be remedied in certain scenarios with special tricks.
The campaigns have so much content with very cheap price without any microtransactions with a lot of variety and stuff to do.
Extra thoughts: While ı agree that claire could have appeared in the game; ı think the reason why she doesnt is cause capcom wanted her to play more of a background role here just like how chris does in re2. Plus capcom was developing rerev2 at the same time as re6 and they wanted her to be in that game.
As for jill; the reason why doesnt appear is most likely that she wasnt handled well in re5 and capcom wanted her to have some rest due to what she suffered in that game. If the whole p30 stuff didnt happen, then ı feel like jill could have appeared in this game. I still have to agree that she could have been mentioned in the game though, at least in the files.
I dont understand why people have so much problem adapting to the game. This was the 1st re game that ı played in 2013 and ı dont think ı had much problem adapting to the game. I was fine with combat and setpieces. I have to agree that the prelude level could have been as good as outbreak file 2's tutorial level but still ı'm gonna stand by what ı said.
I also dont know why people like 1 or 2 campaigns while disliking others. Is it simply not possible to like them all like ı do? I mean all of them are action with a lot of variety. I dont understand how the game has an identity crisis either.
Conclusion: Overall re6 is the most underrated re game that didnt deserve most if not all of the hate at all. It's a shame this game got popular for wrong reasons along with some people making fun of this game with weird disgusting memes. The fanbase is incredibly toxic and likes to ruin people's fun.
It's directed by eiichiro sasaki who directed the underrated outbreak games and the main writer is shotaro suga who wrote darkside chronicles. It combines the underrated aspects of those games in a very well way while improving those said aspects.
While it still has flaws and a few areas lack polish; it's a great improvement over past re titles as well as a great evolution for the franchise in many ways.
There arent many action games out there that has a lot of content along with a great combat system.
I wished the game didnt receive so much hate. Thanks to the hate bandwagon; capcom will most likely never make a creative game like this again. I still dream a female reunion game that has claire, jill and ada in it along with jake and sherry as well as 2 new experienced characters that are partners of claire and jill along with creative new villains like simmons and carla. But it's not gonna happen. I think the franchise went downhill after this game and will most likely never reach to the great heights of re6 again.
Rerev2
A great improvement over the 1st one in many ways. Better gameplay, characters, monsters, story, voice acting etc. Though ı still wished alyson court came back to voice claire in this, the va in this one just doesnt capture the same charm alyson court did in the past for claire. She also isnt good with natalia at certain point in the story; ı know this doesnt exist in og japanese script but still.
It feels unpolished in certain areas due to the game reusing assets from past re entries.
I'm also not a big fan of certain mechanics like food hunting in the struggle. ( The stealth part with revenants is also unnecessarily difficult. ) Little miss isnt that memorable from a gameplay standpoint either since it's just a big stealth minigame.
Regardless of that; ı still really enjoyed it and it's my favourite modern mainline re title after re6.
Umbrella corps
A complete abomination. Absolute worst re game in the franchise. Trash combat system, low variety, no story and cutscenes, terrible fov, too short etc. It also hints at wesker being alive for a dumb reason. Why? He's already dead; can we get new creative villains please?
Re7
A very underwhelming sequel when compared to past re entries, especially re6. Story, combat, characters, voice acting, monsters, content, replay value etc. are all step down from that game. Not a big fan of the change to 1st person camera either. It just feels like a pointless change and makes me sick.
There are a few things ı like though. I like the part where you get to explore baker house for the 1st time with jack stalking you as well as the chainsaw duel with jack. I like the shotguns as well as being able to create enhanced ammo for handgun. I like the cutscene with jack at the end. I like joe in end of zoe.
Other than these though; ı cant think of many things that ı found interesting. I think it should had been a spinoff similar to survivor games or a new mainline sub-series similar to rerev games.
I also dont get some decisions like it's trying to be full form return to survival horror in main story and yet the game has weird decisions like ethan losing limbs and attaching them. I mean even in re6; the most action packed re game, characters werent losing limbs and attaching them in the same way ethan does.
Another thing is ethan blocks chainsaw attacks in this game. In re6; jake, sherry and ada werent blocking ubistvo's attacks in the same way as ethan does. I know some of ubistvo's attacks arent instant kill but still. Ethan feels too overpowered for a survival horror protagonist.
I just think the game has an identity crisis due to not being able to decide what it wants to be.
Re2 2019
Despite being called " Resident evil 2 " ; this feels more like a new game and a reimagining rather than a faithful remake like the one in 2002.
It's a mixed bag when it comes to improvements.
I like claire's combat system in 1st run, sherry's stealth segment, marvin's character, the new map system as well as some of the puzzles.
On the other hand, leon's combat system is a massive downgrade from og game with less impactful weapons, most of the enemies are too bullet spongy that dont give well reactions, t-103 isnt used properly like in og game and darkside chronicles along with a terrible mutation, the movement feels too stiff despite allowing moving and shooting, trying to evade some monsters are unnecessarily difficult. Just like re0; there is a key item that takes 2 spaces which is annoying.
It also cuts more than adding compared to remake that adds more than cutting while excusing that for realism.
The scenarios dont connect to each other along with no zapping and they have less variety compared to re2 and re6.
Most of the interactions between leon and claire are cut, in og game; they contacted each other with radios at various points but here, they just leave lame notes to each other. There is also no interactions between leon and sherry until he finds claire and sherry at the train as well as none between ada and sherry.
Leon and ada's backstories are unnecessarily changed. They changed leon's " drunk due to having issues with girlfriend " backstory to " He simply wanted to investigate the rpd. " backstory. As for ada; they changed her backstory from " searching for john " to " fbi agent " . The photo from og re2 is also removed and instead replaced with annoying hacking part.
They changed ada's " death scene " to falling one rather than getting attacked by t-103 one. The kiss scene between leon and ada is also not used as properly as in og game and darkside chronicles where the scene was more interesting.
Claire doesnt even care about finding her brother, she finds chris' letter but dismisses it, she never brings her brother up at the end like in og re2 and darkside chronicles.
For sherry; they contradict her phone call files in darkside chronicles. " Why didnt you stay in the house? It was safe there. " Line from annette which contradicts darkside chronicles. Oh and she's free of g-virus even though she wasnt in og re2 and this carried over to future re titles like re6 where she had g powers.
Most of the soundtrack is absent. There is a paid dlc that brings some tracks but not all of them. Worst offender for me has to be ada's theme which came back in re6 but not here.
As for characters; while ı like some moments between claire and sherry, leon and ada on the other hand feel like planks of wood most of the time, especially ada. It's due to dull voice acting ı think.
Irons isnt as intimidating as in og game and his death scene isnt as brutal as in og game.
I think ı'm missing more things but ı'm gonna stop here to not go too overboard with my criticisms. Some of my problems might not be as annoying to some people if they are treating the game more on their own without comparing it too much to re2 and darkside chronicles. But for me; it does and ı prefer og re2 and darkside chronicles due to these reasons.
Re3 2020
Similar to re2 2019; this game also feels more like a new game / reimagining rather than a faithful remake like the one in 2002.
I know that capcom said they were going to make more dramatic changes with the game compared to re2 2019 but ı'm still not a big fan of this decision.
It has some of the similar issues re2 2019 does that ı previously mentioned. However ı feel like this game's story is better than that game's not to mention ı didnt notice as much problems in this aspect.
I also found jill and carlos more interesting than leon and ada in re2 2019.
My main issues are as follows.
Zombies feel too much of a bullet sponge, especially pale heads who cant be killed for some reason.
Nemesis is a joke. It goes down on one grenade and drops loot which are lame and unnecessary, the og game had better loot drops. Though ı enjoyed the rooftop fight as well as the fights with 2nd form. Last form fight is boring.
Hunters feel cheap. Assault rifle doesnt affect them much for weird reason, ı got some reorc experience. Gammas look very stupid as well.
Overall it has some of the similar issues re2 2019 does but at the same time; it didnt bother me as much as that game cause ı like re2 more than re3. Still ı prefer og game over this reimagining.
Revillage
I didnt play this game due to not being a big fan of re7 and its direction. From what ı've seen; it still has some of the same issues re7 does. But my issues here are more story related rather than gameplay.
Imo it has the worst story in the entire franchise and really ruins chris to the point it breaks all suspension of disbelief. Seriously why didnt he inform ethan the truth right after he shot not-mia? Why the unnecessary wait?
I also dont get why he and his men had to transport ethan and rose in the same vehicle miranda is transported. Those 2 could have stayed in the house with some of chris' men for security. While chris along with some of his other men could have transported miranda alone. That way she couldnt have captured rose so easily. It's way too dumb for chris to make a stupid mistake like this. He still didnt learn from his mistakes in the past. Cause of him; ethan dissolved into nothing.
Another thing ı'm not a big fan of is ethan getting more screentime than chris even though chris is one of the main characters. I think it should have been more similar to recv which balanced claire's and chris' screentime better.
Though there were a few things ı liked. I liked the game's inventory system better than re7's; it just looks more interesting. I liked the factory section, heisenberg, his character as well as his boss fight. Chris' gameplay section looks interesting but it's too short, even more than not a hero in re7. Miranda boss fight at the end feels like an improvement from eveline boss fight in re7. Other than these though; ı cant think of other things that ı found interesting.
Cgi films
Degeneration
It has the best story and background lore info from all cgi movies. But leon and angela arent as interesting as they should be. But they still have their moments. Claire is the best character here and while she could have been used more in the story; her moments are still great here. Though some of the action feels a bit too dated.
Damnation
My overall favourite cgi movie. Storywise it doesnt feel as good as degeneration and doesnt feel as important. However the characters, action and voice acting are greatly improved from that film. Leon and ada are as great as they are in re6. The other characters are also great and tragic moments as well as drama are well executed.
Vendetta
While some of the action scenes are interesting; it just feels like a step back from past 2 cgi films, especially storywise.
Rebecca is lazily handled after a good horror section with her and leon is lazily handled as well. They just gave him chris' arc in re6 without understanding why and how it worked in that game.
Leon also doesnt feel as important in the story as well; chris forces him to come with him even though he didnt need to since he already fought majinis in re5.
The story is basically re4 rehash; los illuminados is back for unnecessary reason.
Leon's character at some point is messed up during the motorcycle chase sequence. When those cars explode due to one of the dog corpses, he doesnt show any shock to the mess he caused which is extremely out of character for him especially when one compares this personality to how he acted in re6 where he was trying to save civilians in a desperate attempt while showing shock to the casualties.
Infinite darkness
Even worse than vendetta and overall my least favourite cgi film. It doesnt bring anything that new to table and is overall very anti-climactic.
Biohazard the stage
It's very interesting addition to franchise and feels very unique. Chris, piers and rebecca are back and the new characters are very interesting as well. The action still feels a bit too dated though.
Mangas
Prelude to the fall
Too short prequel to an underwhelming game.
Marhawa desire
My favourite one from mangas. It's a great prequel to re6 along with interesting story and characters. Chris and piers return and they are just as great as they are in re6. Merah is also interesting and a tragic character.
Heavenly island
While ı like it; it's a bit lacking compared to marhawa desire. Plus ı feel like it could have been a better rerev games reunion. Really weird that parker appears but not jill. A claire and jill team-up could have happened in this.
Conclusion
So here are my thoughts on games as well as other stuff. I tried to give my honest thoughts on things as much detailed as possible. Thanks for reading.
If you feel that ı'm missing something; please let me know. It would also be interesting if someone else made a detailed analysis like this.