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Post by Deleted on May 12, 2014 9:24:36 GMT 10
At least we'll see how the RE6/Remake characters will be with re5 animations =D
Because in one video, i saw helena Getting back (S Letter ikn) with the re4 animation. i think
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Busy, but still here
Posts: 326
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Post by on May 12, 2014 9:27:49 GMT 10
well there are several bugs to fix, the most annoying is when you're too close to the screen her skirt and legs dissappear o.O then her legs, neck and shoulders, after it her hands, then share xD Can u make a text tutorial later? From start to finish.
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on May 12, 2014 9:28:28 GMT 10
well there are several bugs to fix, the most annoying is when you're too close to the screen her skirt and legs dissappear o.O then her legs, neck and shoulders, after it her hands, then share xD Can u make a text tutorial later? From start to finish. yeh id also love to see this
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Post by Deleted on May 12, 2014 9:28:47 GMT 10
well there are several bugs to fix, the most annoying is when you're too close to the screen her skirt and legs dissappear o.O then her legs, neck and shoulders, after it her hands, then share xD XD I want the download now ... You will be able to fix the last bugs? Great job! I hope and do more characters! Please share! I want to see a proof now Thanks!
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 9:30:57 GMT 10
i'm a lier! i didn't imported anything! okno xd i will try to fix her hands now, wish me luck xD
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 12, 2014 9:44:21 GMT 10
Thanks felix so with that one of my last problems are fixed. But like felix i have the same problem some times (For exmaple in cut scene) the body dissappear =/
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Random Modder
Posts: 1,511
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Post by Snipz on May 12, 2014 9:50:41 GMT 10
Wow Felix I didn't expect Jill to be this far done already (Excluding the bugs) Whoohoo! RE5 model imports here we come! ^_^
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 9:51:29 GMT 10
good to see that you worked on the nads too i can't do that :c the hands of jill have another orientation and i can't rig them properly u_u so maybe using her default hands and a small reskin i can try to solve that bug since the bsaa hands can't be used xd one last thing, does anyone knows how the lod system works? i can't figure out why my jill don't disappear when she's far from the screen, it should load the lod2 or 252 isn't?
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Deleted
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Post by Deleted on May 12, 2014 9:55:00 GMT 10
good to see that you worked on the nads too i can't do that :c the hands of jill have another orientation and i can't rig them properly u_u so maybe using her default hands and a small reskin i can try to solve that bug since the bsaa hands can't be used xd one last thing, does anyone knows how the lod system works? i can't figure out why my jill don't disappear when she's far from the screen, it should load the lod2 or 252 isn't? It isn't possible to load those 2 at the same time?
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✫Advanced Coder✫
Posts: 88
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Post by aman on May 12, 2014 10:29:46 GMT 10
To Evillord : Please upload you character .max file to mediafire if you don't mind. I can try export and find the problem. ok here it is www.mediafire.com/download/tmvpa5yr80jdba0/Sheva+to+Ada.maxi hope you figure it out xD i used skin warp like usual and then removed the part that i want to replace and renamed my model and then i made all other parts to be named 0 so they wont show up in game but yeah it wont export xD Found 2 problems , one from the max script which did not export correct bone map for vertex that use >4 bones and crashes, I update the first post with v0.2 script. The second problem is some of the vertices in your Ada body mesh does not have texture coordiante (UV map) which also crashes the max script. I applied a Planar UVW map to your mesh and it export okay. But the true fix is every mesh must have uv map for all its vertices.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on May 12, 2014 10:33:20 GMT 10
Re3 Jill in re5 yay omg omg I only went to the Katy perry prismatic tour and I see this yay
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Post by Deleted on May 12, 2014 10:37:43 GMT 10
Re3 Jill in re5 yay omg omg I only went to the Katy perry prismatic tour and I see this yay lol xD
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✫Advanced Coder✫
Posts: 88
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Post by aman on May 12, 2014 10:39:54 GMT 10
good to see that you worked on the nads too i can't do that :c the hands of jill have another orientation and i can't rig them properly u_u so maybe using her default hands and a small reskin i can try to solve that bug since the bsaa hands can't be used xd one last thing, does anyone knows how the lod system works? i can't figure out why my jill don't disappear when she's far from the screen, it should load the lod2 or 252 isn't? If your jill is LOD1 only , she should disapper when she is far. I assume you set her up to be lod255 so it will always be visible. I have a theory about disappearing mesh when they get too close, may be you can help to prove/disprove it. RE5 character like Sheva mod file contains many meshes/ body parts. There is a undocument mod section (bone sphere/collision sphere) seems to contain data for mesh boundary. when a mesh boundary is outside of the camera view, it will not get render to improve rendering speed. When you replace a body part mesh with a big full body mesh, RE5 still think that new body is a very small mesh, and when this small mesh go outside out camera view, the whole body disppear because RE5 think it is not visible.
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on May 12, 2014 10:45:53 GMT 10
Re3 Jill in re5 yay omg omg I only went to the Katy perry prismatic tour and I see this yay Hahah yeh i saw you went on facebook how was it?
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 11:17:18 GMT 10
this tool's amazing! even with the weird render of re5 we can get every re-character into re5 <3
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