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Post by matyamodding on May 20, 2021 17:51:42 GMT 10
I'm trying to mod chicken's bones with blender and noesis. But I can't fix this bug.
In this clip, I exported chicken's fbx in noesis, imported it in blender, exported it in blender, and exported it with -bones option in noesis. (I edited nothing in blender.) When I just imported and exported fbx in noesis, the final mesh file worked fine.
Can't I mod bones with blender? or Should I change some import (or export) options?
EDIT: I found bone IDs were changed (ex. root's ID was changed from 0 to 58). Is this cause any problem? I made sure the number of bones was not changed.
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