Post by JTeghius Kittius on Apr 30, 2021 21:38:22 GMT 10
BEWARE OF SPOILERS!
I will update this thread whenever new stuff is found.
feel free to contribute and I will update to the list and add you to the special thanks list
When posting new contributions please post them in a SPOILER to prevent people getting spoiled and to prevent having gigantic posts
SPECIAL THANKS TO:
FluffyQuack Crazy Potato
Characters & Enemies:
Base folder for characters: natives\stm\character\ch\
Ethan Winters:
ch01\0000\
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
ch01\0100\
0100 - Ethan WInters again full body + head in one mesh
ch01\1000\
Chris Redfield (playable)
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
Dimitrescu Daughters:
Bela:
ch02\0000\
0000 - body base (chest, arms, legs, accessories on chest)
0010 - "witch cloak" (more like a flowing veil accessory)
0020 - face
0040 - hair
Cassandra:
ch02\0100\
0100 - body base (chest, arms, legs, accessories on chest)
0120 - face
0140 - hair
Daniela
ch02\0200\
0200 - body base (chest, arms, legs, accessories on chest)
body has variations for "break" versions
0201 - Full Witch dress re-used by all daughters (seems to use GPU Calculated physics)
0220 - face
0240 - hair
Lady Alcina Dimitrescu:
ch02\1000\
1000 - body base (chest, arms, legs, accessories on chest and her hat)
1001 - Full dress (seems to use GPU Calculated physics)
1020 - face
1030 - eyes
1040 - hair
Lady Dimitrescu boss:
ch02\1100\
1100 - body
1110 - wings
1130 - tail
crucified/scarecrow men
ch02\3000\
3000 - full body with head and the pole they're tied to
3001 - GPU calculated physics jacket they're wearing
dead man (skeleton wearing an old army jacket)
ch02\6000\
6000 - full character model
Soldat Eins variants
ch03\0200\
0200 - Full Soldat model.
Body - body base meshes
face - face mesh
Mask - has optional faceplating
OptionParts - belt with hip pouches
RArm - Right hand mesh or Right hand drill
Ch03\0300\0300 - Soldat panzer Full character with all armor plating
Ch03\0400\
0400 - Soldat Jet full character
Body - body with jet head and jet pack
OptionParts - belt with hip pouches
RDrill - Right hand drill
LDrill - left hand drill
ch03\0500\0500 - "dead" Soldat Eins variants (hanging) full character
ch03\0600\0600 - Hauler (generic zombie-ish enemies in the factory) full model with face plate
CJ03\1000\1000 - Sturm (propeller head enemies) full character model
Ch03\5000\ Heisenberg
5000 - body base + his hat (minus coat)
5001 - Full coat (uses GPU Calculated physics)
5020 - face
5030 - eyes
5040 - hair
5050 - glasses
ch03\5600\ Mutated Heisenberg
5600 - full character
5601 - physics wires that are all over the body
ch04\0000\
0000 - Moreau full Body (even the parts under the cloak)
0001 - cloak
0020 - head
0030 - eyes
0040 - hair
ch04\3500\3500 - Moreau mutated full character
ch04\6000\6000 - Moreau's goop walls that can be destroyed
Donna Beneviento
Ch05\1000\1000 - Donna Full character model (veiled) model includes a version of her posed sitting in this mesh too.
ch05\1100\1100 - Dead Donna (break folder includes pieces when she breaks apart)
Angie
ch05\1500\1500 - Full Angie puppet
"the baby"
ch05\3000\3000 - Full "baby" character model
Dolls:
ch05\
5000\5000 - doll with knife claws sticking out the back
5100\5100 - doll with knife spider legs
5200\5200 - doll with wooden "tentacle" knife sticking out the chest
5300\5300 - "Doll B" looks like a porcelain doll
5400\5400 - doll with red-ish dress and yellowy ribbon hat
ch06:
ch06\0000\0000 - "Angie tentacle"
CH07:
ch07\2000\
2000 - Mother Miranda (mutated) Body (seems to have Spider and wings form on the body)
2001 - feathers/bat wings
2020 - face
ch07\3000\
3000 - Miranda "berserk"
ch08 (didn't find any CH8 files)
Ch09:
Rose baby:
ch09\0000\
0000 - Body
0020 - face
0030 - eyes
0040 - hair
Rose grown up:
ch09\0100\
0100 - Body
0101 - uses GPU Calculated physics
0120 - face
0130 - eyes
0140 - hair
0150 - earpiece
ch09\0200\
0200 - Baby wrapper
Mia Winters
ch09\0500\
0500 - body
0520 - face
0530 - eyes
0540 - hair
Chris Redfield (jacket)
ch09\3000\
3000 - Body
3001 - jacket (uses GPU Calculated physics)
3020 - face
3030 - eyes
3040 - hair
Chris Redfield (tactical)
ch09\3200\
3200 - full Body with headset
3220 - face
3240 - hair
ch09\3500\
3500 - The Hound Wolf Squad member with winter jacket (full character model)
ch09\3600\
3600 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3601 - GPU Calculated physics jacket
ch09\3700\
3700 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500/3600)
3701 - GPU Calculated physics jacket
ch09\3800\
3800 - The Hound Wolf Squad member with winter jacket (full character model) not the same model and textures as 3500
ch09\3900\
3900 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3901 - GPU Calculated physics jacket
Mother Miranda
ch09\4000\
4000 - Body
4001 - shoulder accessories (uses GPU Calculated physics)
4020 - Miranda face
4030 - eyes
4040 - hair
ch09\4100\
4100 - Mother Miranda human form Wings
4150 - Mother Miranda "feather dress"
Prophetess (old lady):
ch09\4500\
4500 - Body
4501 - shoulder accessories (uses GPU Calculated physics)
4520 - face
4530 - eyes
4540 - hair
"Convoy" dead soldiers who were on the truck with Ethan at the start
ch09\5000\
5000 - body
5020 - face
BSAA Full gear soldier
ch09\5100\5100 - full character
Duke:
ch09\6000\
6000 - Body
6020 - face
6030 - eyes
6040 - hair
school child (girl on the bus, ending cutscene)
ch09\6300\
6300 - body
6320 - face
6340 - hair
young woman (lady on the bus, ending cutscene)
ch09\6400\
6400 - body
6420 - face
6440 - hair
secret agent in suit (ending cutscene):
ch09\6500\
6500 - body
6520 - face with sunbglasses
6540 - hair
6550 - earpiece
Eveline (from re7)
ch09\7000\7000 - full character model
Villagers:
Grigori (old man with shotgun at first enemy encounter)
ch10\0100\
0100 - body
0101 - coat with GPUC physics
0120 - face
0130 - eyes
0140 - hair
Anton
ch10\0200\
0200 - body
0201 - coat with GPUC physics
0220 - face
0240 - hair
Sebastian (man with bandaged face)
ch10\0300\
0300 - body
0301 - coat with GPUC physics
0320 - face
0340 - hair
also has textures referring to him in ch10\5100\5100 and ch10\5100\5120
Iulian
ch10\0400\
0400 - body
0401 - coat with GPUC physics
0420 - face
0440 - hair
also has textures referring to him in ch10\5000\5000 and ch10\5000\5020
Roxana (woman with white cloth bound around head):
ch10\0500\
0500 - body
0501 - skirt with GPUC physics
0520 - face
0540 - hair
Elena:
ch10\0600\
0600 - body
0601 - skirt with GPUC physics
0620 - face
0630 - eyes
0640 - hair
Luiza:
ch10\0700\
0700 - body
0701 - skirt with GPUC physics
0720 - face
0740 - hair
Leonard (Elena's father? The old man who turns into a Lycan):
ch10\0800\
0800 - body
0801 - jacket with GPUC physics
0820 - face (has Lycan variant textures)
0830 - eyes (has Lycan variant textures)
0840 - hair
Dead husband:
ch10\1200\
1200 - full body under the blanket, pre-posed static mesh
textures might be in ch10\5000\5000 and ch10\5000\5020
Urias
ch10\3000\
3000 - full body (swolen back)
3001 - torn jacket with GPU calculated physics
3040 - hair
Usrias again
ch10\3100\3140 - only hair
Urias alt
ch10\3200\3200 - full body character with swolen back
Urias again
ch10\3300\3300 - full body character with coat intact
ch10\3300\3340 - only hair
iulian (dead)
ch10\5000\
5000 - alt textures for his body (seems to use the same mesh as alive version)
5020 - head with hair
Sebastian (dead)
ch10\5100\
5100 - alt textures for his body (seems to use the same mesh as alive version)
5120 - head with hair
Anton (dead)? (unsure if this is Anton, but it's a dead villager without mesh files so it's reusing the alive meshes)
ch10\5200\
5200 - alt textures for his body (seems to use the same mesh as alive version)
5220 - head with hair
Roxana (dead)
ch10\5500\
5500 - alt textures for her body (seems to use the same mesh as alive version)
5520 - head with hair
dead female villager (unsure who this is)
ch10\5600\
5600 - alt textures for her body (seems to use the same mesh as alive version)
5620 - head with hair (hair is in a bun)
dead female villager (unsure who this is)
ch10\5700\
5700 - alt textures for her body (seems to use the same mesh as alive version)
5720 - head with hair
ch11 - animals
Crow:
ch11\0000\0000 - full crow
chicken:
ch11\0100\0100 - full chicken
ch11\0110\0110 - full chicken 2nd variant
Horse:
ch11\0200\0220 - dead horse
ch11\0200\0230 - full horse with baggage packed
ch11\0200\0231 - GPU Calculated physics reigns
Pig:
ch11\0300\0300 - full pig (has two texture variants)
mouse:
ch11\0400\0400 - full mouse
Goat:
ch11\0700\0700 - full goat
ch11\0700\0740 - Goat's fur
fish:
ch11\0800\0800 - Salmon
ch11\0800\0810 - Catfish
fly:
ch11\0900\0900 - full fly
ch13 Lycans:
ch13\0000\
0000 - pants
0040 - Hair
base Lycans:
ch13\0100\
0100 - Full Lycan with head, and clothes
body - has subfolders with different variants of a base body (no head or clothes)
Armor - metal plating for head and legs
bottoms - pants variants
face - subfolders with different heads
hair - subfolders with different hairstyles
tops - subfolders with different tops
"Moroaica" - Castle basement prisoner ghoul looking Lycans:
ch13\1000\
1000 - full character with head and clothes
ch13\2000\2000 - 'Samca" basement Lycans with bat wings
Varcolac
ch13\3000\
3000 - body
3040 - Hair/fur
Unsure what this is, no mesh file (could be a variant of Varcolac?)
ch13\3100\
3100 - body
3140 - Hair/fur
"trial lycan"
\ch13\4000\
4000 - full character model with pants and metal face plate
horse
ch13\5000\
5000 - body
5001 - reins (GPUC)
Player & Enemy IDs:
Pl1000 - Ethan
pl2000 - Chris
em0320 - Base Lycan
em1000 - Lady Dimitrescu
em1001 - Lady Dimitrescu again?
em1030 - Soldat Eins
em1031 - Saldat Panzer
em1032 - Soldat jet
em1040 - Sturm
em1060 - Urias (initial version, no torn coat)
em1061 - Urias (2nd version?)
em1062 - Uriaș Străjer (the one Chris fights)
em1110 - Heisenberg (human form)
em1120 - Donna
em1121 - Dead Donna
em1150 - Chris Redfield (jacket)
em1230 - Lady Dimitrescu (Dragon Boss version)
em1240 - Lycans
em1250 - Lycans (castle basement variant)
em1251 - hauler
em1260 - Bela
em1261 - Cassandra
em1262 - Daniela
em1270 - Samca
em1280 - Varcolac
em1281 - Varcolac variant?
em1300 - Moreau (with coat)
em1301 - Moreau (mutated version Swimming version?)
em1302 - Moreau (mutated version Boss fight version?)
em1303 - Moreau (no coat?)
em1310 - heisenberg mutated
em1320 - Mother Miranda (human)
em1330 - Mother Miranda (human)
em1360 - Leonard (elena's father - Lycan version?)
em1370 - Angie
em1371 - Angie Alt?
em1372 - doll with knife spider legs
em1373 - doll with wooden "tentacle" knife sticking out the chest
em1374 - "Doll B" looks like a porcelain doll
em1375 - doll with red-ish dress and yellowy ribbon hat
em1380 - "The Baby"
Animals:
em3000 - crow
em3001 - alt crow
em3020 - pig
em3021 - alt pig
em3040 - Mice
em3050 - Horse
em3070 - Chicken
em3071 - chicken Alt
em3080 - Goat
em3090 - Salmon
em3091 - Fish alt
em3100 - Catfish
em4000 - Mia Winters
em4001 - Mia Winters again likely the "real" one
em4050 - Grigori
em4070 - Duke
em4091 - "convoy" soldiers
Villagers:
em4100 - Anton
em4101 - Sebastian
em4102 - Roxana
em4103 - Elena
em4104 - Luiza
em4105 - Leonard (Elena's father)
em4107 - Iulian
em4110 - Prophetess (old lady)
The Hound Wolf Squad members:
em4120 - (3500)
em4121 - (3700)
em4122 - (3800)
em4123 - (3900)
em4124 - (3600)
em4140 - Chris Redfield (Costume B - Hound Wolf Squad)
em4150 - Ethan WInters (Cutscene/full character version)
em4160 - BSAA Soldier
em4400 - Adult Rose
em4410 - Woman on the bus
em4420 - Child on the bus
em4430 - Agent during ending
em5000 - Baby Rose
Weapons & Items:
base folder: natives\stm\character\it\
Melee Weapons:
it01\
000 - basic knife
006 - sickle
007 - rake
010 - Lycan Axe
011 - Lycan hammer
012 - Lycan longsword
013 - Halberd
014 - sickle
016 - machette
017 - Metal claw right hand (kinda like the RE4 garrador claw)
018 - Lycan spear
019 - butcher knife
020 - Dimitrescu knife
021 - Heisenberg's hammer
023 - Witch Sickle (looks the same as 014)
024 - metal claw left hand (goes with 017)
025 - Chris' knife
026 - combat knife
027 - Executioner Elder Axe
028 - half of a cog on a stick as a makeshift axe
029 - fancy small knife with white adorned handle
103 - big hammer with spikes (kinda like the RE5 executioner hammer)
104 - mace
300 - dynamite (looks kinda like a pipebomb)
301 - landmine
302 - flash grenade
305 - "bomb chris" (just a hand grenade)
800 - makeshift torch (sticks bundled together)
801 - old lighter
Ranged Weapons
it02\
000 - Basic handgun (with upgrades included)
001 - hundgun 2
002 - scorpion "handgun"
005 - Handgun "Chris" (gold-ish look, with tactical stock and sight)
007 - handgun Hound Wolf (brown/grey-ish)
008 - handgun Hound Wolf (black glock)
010 - Rocket pistol - "Gyrojet pistol".
020 - Pump action shotgun (with upgrades)
021 - assault shotgun
022 - tactical shotgun with sight and drum magazine
025 - "Thors Hammer" combat shotgun
029 - hunting shotgun m21 (single fire?)
040 - "silver bullet" blue magnum
041 - magnum pistol
050 - laser marker (Chris item)
060 - machine gun
065 - Hound wolf machine gun (AK looking gun)
066 - hound wolf LMG
070 - sniper rifle
071 - "sniper rifle magnum" looks like a white "broken butterfly" magnum
075 - sniper rifle hound wolf automatic sniper rifle
080 - grenade launcher
090 - Lycan Bow (bow and arrow)
091 - Lycan Bow variant (bow and arrow)
Amnmo
it03\
000 - standard handgun bullets
010 - machine gun bullets
020 - standard shotgun shells box
021 - single blue shotgun shell
030 - standard sniper rifle ammo
040 - grenade launcher rounds
041 - grenade launcher flash rounds
050 - silver bullets (mangum ammo)
060 - fired handgun shell casing
061 - fired shotgun shell casing
062 - fired "silver" bullet casing
063 - fired machine gun bullet casing
064 - fired sniper bullet casing
065 - grenade lever
066 - flash grenade lever
070 - handgun trigger modification
500 - grenade launcher shell regular
501 - grenade launcher shell flash
503 - Rocket pistol "Gyrojet" bullet
510 - rocket launcher rocket
560 - arrow (from bow)
items:
it04\
000 - healing liquid
002 - Antiseptic Solution
020 - green herb
040 - gun powder (standard)
060 - chem fluid
071 - heisenberg's hammer "treasure"
072 - heisenberg's hammer "treasure" second piece
075 - necklace treasure
076 - necklace treasure gemstone
077 - necklace treasure piece
078 - treasure amulet
props
it06\
001 - medieval handcuffs
002 - severed female arm
005 - shaman cane (old lady's cane)
008 - Duke's cigar
010 - cane?
011 - Mia's bloody wedding ring
012 - crutch
018 - candlestick
020 - smartphone
021 - handkerchief
022 - lipstick
023 - heart
024 - self defense knife with Nitrogen grenade taped to it
025 - chain with hook
026 - detonator
027 - smartphone
028 - bouquet of white flowers
029 - Ethan's severed right hand
033 - handcuffs with chain
034 - cigarette
050 - female wooden mannequin
056 - Ethan's jacket
it10:
200 - Tank
it84:
042 - bloody old knife
043 - sickle Left hand
044 - sickle right hand
figures:
figures are located in \natives\stm\Character\Ch\Prefab\Gallery
folders are named based on the same naming structure of their regular folders.
ch01_0100 - Ethan Winters
ch02_0000 - Bela
ch02_0100 - Cassandra
ch02_0200 - Daniela
ch02_1000 - Lady Dimitrescu
ch02_1100 - Mutated Dimitrescu
ch03_0200 - Soldat Eins
ch03_0210 -
ch03_0300 - Soldat Panzer
ch03_0400 - Soldat Jet
ch03_0600 - Hauler
ch03_1000 - Sturm
ch03_5000 - Heisenberg (human)
ch03_5600 -
ch04_0000 - Moreau
ch04_0010 -
ch04_3500 - Moreau mutated
ch05_1000 - Donna Beneviento
ch05_3000 - The Baby
ch07_2000 - Mother Miranda mutated
ch07_3000 - Miranda Berserk
ch09_0000 - Baby Rose
ch09_0100 - grown up rose
ch09_0200 -
ch09_0500 - Mia Winters
ch09_3000 - Chris Redfield (costume A - Jacket)
ch09_3200 - Chris Redfield (Costume B - tactical)
ch09_3500 - The Hound Wolf Squad member
ch09_3600 - The Hound Wolf Squad member
ch09_3700 - The Hound Wolf Squad member
ch09_3800 - The Hound Wolf Squad member
ch09_3900 - The Hound Wolf Squad member
ch09_4000 - mother Miranda
ch09_4500 - Prophetess
ch09_5100 - BSAA Soldier
ch09_6000 - Duke
ch10_3000 - Urias
ch10_3300 - urias Străjer
ch10_4000 -
ch13_0100 - Lycan
ch13_1000 - Moroaica
ch13_2000 - Samca
ch13_3000 - Varcolac
it02_066_00 -
Stages:
to be added
other:
to be added
I will update this thread whenever new stuff is found.
feel free to contribute and I will update to the list and add you to the special thanks list
When posting new contributions please post them in a SPOILER to prevent people getting spoiled and to prevent having gigantic posts
SPECIAL THANKS TO:
FluffyQuack Crazy Potato
Characters & Enemies:
Base folder for characters: natives\stm\character\ch\
Ethan Winters:
ch01\0000\
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
ch01\0100\
0100 - Ethan WInters again full body + head in one mesh
ch01\1000\
Chris Redfield (playable)
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
Dimitrescu Daughters:
Bela:
ch02\0000\
0000 - body base (chest, arms, legs, accessories on chest)
0010 - "witch cloak" (more like a flowing veil accessory)
0020 - face
0040 - hair
Cassandra:
ch02\0100\
0100 - body base (chest, arms, legs, accessories on chest)
0120 - face
0140 - hair
Daniela
ch02\0200\
0200 - body base (chest, arms, legs, accessories on chest)
body has variations for "break" versions
0201 - Full Witch dress re-used by all daughters (seems to use GPU Calculated physics)
0220 - face
0240 - hair
Lady Alcina Dimitrescu:
ch02\1000\
1000 - body base (chest, arms, legs, accessories on chest and her hat)
1001 - Full dress (seems to use GPU Calculated physics)
1020 - face
1030 - eyes
1040 - hair
Lady Dimitrescu boss:
ch02\1100\
1100 - body
1110 - wings
1130 - tail
crucified/scarecrow men
ch02\3000\
3000 - full body with head and the pole they're tied to
3001 - GPU calculated physics jacket they're wearing
dead man (skeleton wearing an old army jacket)
ch02\6000\
6000 - full character model
Soldat Eins variants
ch03\0200\
0200 - Full Soldat model.
Body - body base meshes
face - face mesh
Mask - has optional faceplating
OptionParts - belt with hip pouches
RArm - Right hand mesh or Right hand drill
Ch03\0300\0300 - Soldat panzer Full character with all armor plating
Ch03\0400\
0400 - Soldat Jet full character
Body - body with jet head and jet pack
OptionParts - belt with hip pouches
RDrill - Right hand drill
LDrill - left hand drill
ch03\0500\0500 - "dead" Soldat Eins variants (hanging) full character
ch03\0600\0600 - Hauler (generic zombie-ish enemies in the factory) full model with face plate
CJ03\1000\1000 - Sturm (propeller head enemies) full character model
Ch03\5000\ Heisenberg
5000 - body base + his hat (minus coat)
5001 - Full coat (uses GPU Calculated physics)
5020 - face
5030 - eyes
5040 - hair
5050 - glasses
ch03\5600\ Mutated Heisenberg
5600 - full character
5601 - physics wires that are all over the body
ch04\0000\
0000 - Moreau full Body (even the parts under the cloak)
0001 - cloak
0020 - head
0030 - eyes
0040 - hair
ch04\3500\3500 - Moreau mutated full character
ch04\6000\6000 - Moreau's goop walls that can be destroyed
Donna Beneviento
Ch05\1000\1000 - Donna Full character model (veiled) model includes a version of her posed sitting in this mesh too.
ch05\1100\1100 - Dead Donna (break folder includes pieces when she breaks apart)
Angie
ch05\1500\1500 - Full Angie puppet
"the baby"
ch05\3000\3000 - Full "baby" character model
Dolls:
ch05\
5000\5000 - doll with knife claws sticking out the back
5100\5100 - doll with knife spider legs
5200\5200 - doll with wooden "tentacle" knife sticking out the chest
5300\5300 - "Doll B" looks like a porcelain doll
5400\5400 - doll with red-ish dress and yellowy ribbon hat
ch06:
ch06\0000\0000 - "Angie tentacle"
CH07:
ch07\2000\
2000 - Mother Miranda (mutated) Body (seems to have Spider and wings form on the body)
2001 - feathers/bat wings
2020 - face
ch07\3000\
3000 - Miranda "berserk"
ch08 (didn't find any CH8 files)
Ch09:
Rose baby:
ch09\0000\
0000 - Body
0020 - face
0030 - eyes
0040 - hair
Rose grown up:
ch09\0100\
0100 - Body
0101 - uses GPU Calculated physics
0120 - face
0130 - eyes
0140 - hair
0150 - earpiece
ch09\0200\
0200 - Baby wrapper
Mia Winters
ch09\0500\
0500 - body
0520 - face
0530 - eyes
0540 - hair
Chris Redfield (jacket)
ch09\3000\
3000 - Body
3001 - jacket (uses GPU Calculated physics)
3020 - face
3030 - eyes
3040 - hair
Chris Redfield (tactical)
ch09\3200\
3200 - full Body with headset
3220 - face
3240 - hair
ch09\3500\
3500 - The Hound Wolf Squad member with winter jacket (full character model)
ch09\3600\
3600 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3601 - GPU Calculated physics jacket
ch09\3700\
3700 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500/3600)
3701 - GPU Calculated physics jacket
ch09\3800\
3800 - The Hound Wolf Squad member with winter jacket (full character model) not the same model and textures as 3500
ch09\3900\
3900 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3901 - GPU Calculated physics jacket
Mother Miranda
ch09\4000\
4000 - Body
4001 - shoulder accessories (uses GPU Calculated physics)
4020 - Miranda face
4030 - eyes
4040 - hair
ch09\4100\
4100 - Mother Miranda human form Wings
4150 - Mother Miranda "feather dress"
Prophetess (old lady):
ch09\4500\
4500 - Body
4501 - shoulder accessories (uses GPU Calculated physics)
4520 - face
4530 - eyes
4540 - hair
"Convoy" dead soldiers who were on the truck with Ethan at the start
ch09\5000\
5000 - body
5020 - face
BSAA Full gear soldier
ch09\5100\5100 - full character
Duke:
ch09\6000\
6000 - Body
6020 - face
6030 - eyes
6040 - hair
school child (girl on the bus, ending cutscene)
ch09\6300\
6300 - body
6320 - face
6340 - hair
young woman (lady on the bus, ending cutscene)
ch09\6400\
6400 - body
6420 - face
6440 - hair
secret agent in suit (ending cutscene):
ch09\6500\
6500 - body
6520 - face with sunbglasses
6540 - hair
6550 - earpiece
Eveline (from re7)
ch09\7000\7000 - full character model
Villagers:
Grigori (old man with shotgun at first enemy encounter)
ch10\0100\
0100 - body
0101 - coat with GPUC physics
0120 - face
0130 - eyes
0140 - hair
Anton
ch10\0200\
0200 - body
0201 - coat with GPUC physics
0220 - face
0240 - hair
Sebastian (man with bandaged face)
ch10\0300\
0300 - body
0301 - coat with GPUC physics
0320 - face
0340 - hair
also has textures referring to him in ch10\5100\5100 and ch10\5100\5120
Iulian
ch10\0400\
0400 - body
0401 - coat with GPUC physics
0420 - face
0440 - hair
also has textures referring to him in ch10\5000\5000 and ch10\5000\5020
Roxana (woman with white cloth bound around head):
ch10\0500\
0500 - body
0501 - skirt with GPUC physics
0520 - face
0540 - hair
Elena:
ch10\0600\
0600 - body
0601 - skirt with GPUC physics
0620 - face
0630 - eyes
0640 - hair
Luiza:
ch10\0700\
0700 - body
0701 - skirt with GPUC physics
0720 - face
0740 - hair
Leonard (Elena's father? The old man who turns into a Lycan):
ch10\0800\
0800 - body
0801 - jacket with GPUC physics
0820 - face (has Lycan variant textures)
0830 - eyes (has Lycan variant textures)
0840 - hair
Dead husband:
ch10\1200\
1200 - full body under the blanket, pre-posed static mesh
textures might be in ch10\5000\5000 and ch10\5000\5020
Urias
ch10\3000\
3000 - full body (swolen back)
3001 - torn jacket with GPU calculated physics
3040 - hair
Usrias again
ch10\3100\3140 - only hair
Urias alt
ch10\3200\3200 - full body character with swolen back
Urias again
ch10\3300\3300 - full body character with coat intact
ch10\3300\3340 - only hair
iulian (dead)
ch10\5000\
5000 - alt textures for his body (seems to use the same mesh as alive version)
5020 - head with hair
Sebastian (dead)
ch10\5100\
5100 - alt textures for his body (seems to use the same mesh as alive version)
5120 - head with hair
Anton (dead)? (unsure if this is Anton, but it's a dead villager without mesh files so it's reusing the alive meshes)
ch10\5200\
5200 - alt textures for his body (seems to use the same mesh as alive version)
5220 - head with hair
Roxana (dead)
ch10\5500\
5500 - alt textures for her body (seems to use the same mesh as alive version)
5520 - head with hair
dead female villager (unsure who this is)
ch10\5600\
5600 - alt textures for her body (seems to use the same mesh as alive version)
5620 - head with hair (hair is in a bun)
dead female villager (unsure who this is)
ch10\5700\
5700 - alt textures for her body (seems to use the same mesh as alive version)
5720 - head with hair
ch11 - animals
Crow:
ch11\0000\0000 - full crow
chicken:
ch11\0100\0100 - full chicken
ch11\0110\0110 - full chicken 2nd variant
Horse:
ch11\0200\0220 - dead horse
ch11\0200\0230 - full horse with baggage packed
ch11\0200\0231 - GPU Calculated physics reigns
Pig:
ch11\0300\0300 - full pig (has two texture variants)
mouse:
ch11\0400\0400 - full mouse
Goat:
ch11\0700\0700 - full goat
ch11\0700\0740 - Goat's fur
fish:
ch11\0800\0800 - Salmon
ch11\0800\0810 - Catfish
fly:
ch11\0900\0900 - full fly
ch13 Lycans:
ch13\0000\
0000 - pants
0040 - Hair
base Lycans:
ch13\0100\
0100 - Full Lycan with head, and clothes
body - has subfolders with different variants of a base body (no head or clothes)
Armor - metal plating for head and legs
bottoms - pants variants
face - subfolders with different heads
hair - subfolders with different hairstyles
tops - subfolders with different tops
"Moroaica" - Castle basement prisoner ghoul looking Lycans:
ch13\1000\
1000 - full character with head and clothes
ch13\2000\2000 - 'Samca" basement Lycans with bat wings
Varcolac
ch13\3000\
3000 - body
3040 - Hair/fur
Unsure what this is, no mesh file (could be a variant of Varcolac?)
ch13\3100\
3100 - body
3140 - Hair/fur
"trial lycan"
\ch13\4000\
4000 - full character model with pants and metal face plate
horse
ch13\5000\
5000 - body
5001 - reins (GPUC)
Player & Enemy IDs:
Pl1000 - Ethan
pl2000 - Chris
em0320 - Base Lycan
em1000 - Lady Dimitrescu
em1001 - Lady Dimitrescu again?
em1030 - Soldat Eins
em1031 - Saldat Panzer
em1032 - Soldat jet
em1040 - Sturm
em1060 - Urias (initial version, no torn coat)
em1061 - Urias (2nd version?)
em1062 - Uriaș Străjer (the one Chris fights)
em1110 - Heisenberg (human form)
em1120 - Donna
em1121 - Dead Donna
em1150 - Chris Redfield (jacket)
em1230 - Lady Dimitrescu (Dragon Boss version)
em1240 - Lycans
em1250 - Lycans (castle basement variant)
em1251 - hauler
em1260 - Bela
em1261 - Cassandra
em1262 - Daniela
em1270 - Samca
em1280 - Varcolac
em1281 - Varcolac variant?
em1300 - Moreau (with coat)
em1301 - Moreau (mutated version Swimming version?)
em1302 - Moreau (mutated version Boss fight version?)
em1303 - Moreau (no coat?)
em1310 - heisenberg mutated
em1320 - Mother Miranda (human)
em1330 - Mother Miranda (human)
em1360 - Leonard (elena's father - Lycan version?)
em1370 - Angie
em1371 - Angie Alt?
em1372 - doll with knife spider legs
em1373 - doll with wooden "tentacle" knife sticking out the chest
em1374 - "Doll B" looks like a porcelain doll
em1375 - doll with red-ish dress and yellowy ribbon hat
em1380 - "The Baby"
Animals:
em3000 - crow
em3001 - alt crow
em3020 - pig
em3021 - alt pig
em3040 - Mice
em3050 - Horse
em3070 - Chicken
em3071 - chicken Alt
em3080 - Goat
em3090 - Salmon
em3091 - Fish alt
em3100 - Catfish
em4000 - Mia Winters
em4001 - Mia Winters again likely the "real" one
em4050 - Grigori
em4070 - Duke
em4091 - "convoy" soldiers
Villagers:
em4100 - Anton
em4101 - Sebastian
em4102 - Roxana
em4103 - Elena
em4104 - Luiza
em4105 - Leonard (Elena's father)
em4107 - Iulian
em4110 - Prophetess (old lady)
The Hound Wolf Squad members:
em4120 - (3500)
em4121 - (3700)
em4122 - (3800)
em4123 - (3900)
em4124 - (3600)
em4140 - Chris Redfield (Costume B - Hound Wolf Squad)
em4150 - Ethan WInters (Cutscene/full character version)
em4160 - BSAA Soldier
em4400 - Adult Rose
em4410 - Woman on the bus
em4420 - Child on the bus
em4430 - Agent during ending
em5000 - Baby Rose
Weapons & Items:
base folder: natives\stm\character\it\
Melee Weapons:
it01\
000 - basic knife
006 - sickle
007 - rake
010 - Lycan Axe
011 - Lycan hammer
012 - Lycan longsword
013 - Halberd
014 - sickle
016 - machette
017 - Metal claw right hand (kinda like the RE4 garrador claw)
018 - Lycan spear
019 - butcher knife
020 - Dimitrescu knife
021 - Heisenberg's hammer
023 - Witch Sickle (looks the same as 014)
024 - metal claw left hand (goes with 017)
025 - Chris' knife
026 - combat knife
027 - Executioner Elder Axe
028 - half of a cog on a stick as a makeshift axe
029 - fancy small knife with white adorned handle
103 - big hammer with spikes (kinda like the RE5 executioner hammer)
104 - mace
300 - dynamite (looks kinda like a pipebomb)
301 - landmine
302 - flash grenade
305 - "bomb chris" (just a hand grenade)
800 - makeshift torch (sticks bundled together)
801 - old lighter
Ranged Weapons
it02\
000 - Basic handgun (with upgrades included)
001 - hundgun 2
002 - scorpion "handgun"
005 - Handgun "Chris" (gold-ish look, with tactical stock and sight)
007 - handgun Hound Wolf (brown/grey-ish)
008 - handgun Hound Wolf (black glock)
010 - Rocket pistol - "Gyrojet pistol".
020 - Pump action shotgun (with upgrades)
021 - assault shotgun
022 - tactical shotgun with sight and drum magazine
025 - "Thors Hammer" combat shotgun
029 - hunting shotgun m21 (single fire?)
040 - "silver bullet" blue magnum
041 - magnum pistol
050 - laser marker (Chris item)
060 - machine gun
065 - Hound wolf machine gun (AK looking gun)
066 - hound wolf LMG
070 - sniper rifle
071 - "sniper rifle magnum" looks like a white "broken butterfly" magnum
075 - sniper rifle hound wolf automatic sniper rifle
080 - grenade launcher
090 - Lycan Bow (bow and arrow)
091 - Lycan Bow variant (bow and arrow)
Amnmo
it03\
000 - standard handgun bullets
010 - machine gun bullets
020 - standard shotgun shells box
021 - single blue shotgun shell
030 - standard sniper rifle ammo
040 - grenade launcher rounds
041 - grenade launcher flash rounds
050 - silver bullets (mangum ammo)
060 - fired handgun shell casing
061 - fired shotgun shell casing
062 - fired "silver" bullet casing
063 - fired machine gun bullet casing
064 - fired sniper bullet casing
065 - grenade lever
066 - flash grenade lever
070 - handgun trigger modification
500 - grenade launcher shell regular
501 - grenade launcher shell flash
503 - Rocket pistol "Gyrojet" bullet
510 - rocket launcher rocket
560 - arrow (from bow)
items:
it04\
000 - healing liquid
002 - Antiseptic Solution
020 - green herb
040 - gun powder (standard)
060 - chem fluid
071 - heisenberg's hammer "treasure"
072 - heisenberg's hammer "treasure" second piece
075 - necklace treasure
076 - necklace treasure gemstone
077 - necklace treasure piece
078 - treasure amulet
props
it06\
001 - medieval handcuffs
002 - severed female arm
005 - shaman cane (old lady's cane)
008 - Duke's cigar
010 - cane?
011 - Mia's bloody wedding ring
012 - crutch
018 - candlestick
020 - smartphone
021 - handkerchief
022 - lipstick
023 - heart
024 - self defense knife with Nitrogen grenade taped to it
025 - chain with hook
026 - detonator
027 - smartphone
028 - bouquet of white flowers
029 - Ethan's severed right hand
033 - handcuffs with chain
034 - cigarette
050 - female wooden mannequin
056 - Ethan's jacket
it10:
200 - Tank
it84:
042 - bloody old knife
043 - sickle Left hand
044 - sickle right hand
figures:
figures are located in \natives\stm\Character\Ch\Prefab\Gallery
folders are named based on the same naming structure of their regular folders.
ch01_0100 - Ethan Winters
ch02_0000 - Bela
ch02_0100 - Cassandra
ch02_0200 - Daniela
ch02_1000 - Lady Dimitrescu
ch02_1100 - Mutated Dimitrescu
ch03_0200 - Soldat Eins
ch03_0210 -
ch03_0300 - Soldat Panzer
ch03_0400 - Soldat Jet
ch03_0600 - Hauler
ch03_1000 - Sturm
ch03_5000 - Heisenberg (human)
ch03_5600 -
ch04_0000 - Moreau
ch04_0010 -
ch04_3500 - Moreau mutated
ch05_1000 - Donna Beneviento
ch05_3000 - The Baby
ch07_2000 - Mother Miranda mutated
ch07_3000 - Miranda Berserk
ch09_0000 - Baby Rose
ch09_0100 - grown up rose
ch09_0200 -
ch09_0500 - Mia Winters
ch09_3000 - Chris Redfield (costume A - Jacket)
ch09_3200 - Chris Redfield (Costume B - tactical)
ch09_3500 - The Hound Wolf Squad member
ch09_3600 - The Hound Wolf Squad member
ch09_3700 - The Hound Wolf Squad member
ch09_3800 - The Hound Wolf Squad member
ch09_3900 - The Hound Wolf Squad member
ch09_4000 - mother Miranda
ch09_4500 - Prophetess
ch09_5100 - BSAA Soldier
ch09_6000 - Duke
ch10_3000 - Urias
ch10_3300 - urias Străjer
ch10_4000 -
ch13_0100 - Lycan
ch13_1000 - Moroaica
ch13_2000 - Samca
ch13_3000 - Varcolac
it02_066_00 -
Stages:
to be added
other:
to be added