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Post by sidemilu on Apr 12, 2021 21:40:59 GMT 10
Please see the picture below  There is a problem with the transparency of the model. I did some attempts but did not solve it. Can anyone help?
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Post by on Apr 12, 2021 22:04:23 GMT 10
Please see the picture below  There is a problem with the transparency of the model. I did some attempts but did not solve it. Can anyone help? to the best of my knowledge. you must have 2 hairstyles like that. one uses texture dds and is transparent tga. while the second is only dds only. it will mask part of the transparent texture. maybe that's all i can tell you
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Post by sidemilu on Apr 12, 2021 22:32:17 GMT 10
Please see the picture below  There is a problem with the transparency of the model. I did some attempts but did not solve it. Can anyone help? to the best of my knowledge. you must have 2 hairstyles like that. one uses texture dds and is transparent tga. while the second is only dds only. it will mask part of the transparent texture. maybe that's all i can tell you Thank you for your reply. I have used 2 identical hair meshes. This is my mtl file. Please help me to correct it. newmtl material_0 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0002.dds map_d 0003.tga newmtl material_1 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0004.dds map_d 0005.tga
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Post by on Apr 12, 2021 22:37:56 GMT 10
Ok ... Now where is texture meshes out side of hair
Map 002 or map 004 texture . Anyway that HAIR neir 2B .
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Post by sidemilu on Apr 12, 2021 22:40:31 GMT 10
Ok ... Now where is texture meshes out side of hair Map 002 or map 004 texture . Anyway that HAIR neir 2B . These two meshes are the same and the textures they use are also the same That's right, this is 2b's hair
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Post by on Apr 12, 2021 22:49:40 GMT 10
Ok ... Now where is texture meshes out side of hair Map 002 or map 004 texture . Anyway that HAIR neir 2B . These two meshes are the same and the textures they use are also the same That's right, this is 2b's hair Ehhh .... This so hard to explaind if only create massages . May easy if explain with videos. ( that hair have 2 group meshes right On 3d modeling and try to make 1 of them mean inside texture only use DDS . Just delete MTL map_D ...... .tga on inside texture meshes .) May that will fix .
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Post by sidemilu on Apr 12, 2021 23:09:06 GMT 10
These two meshes are the same and the textures they use are also the same That's right, this is 2b's hair Ehhh .... This so hard to explaind if only create massages . May easy if explain with videos. ( that hair have 2 group meshes right On 3d modeling and try to make 1 of them mean inside texture only use DDS . Just delete MTL map_D ...... .tga on inside texture meshes .) May that will fix . I modified the mtl file like this newmtl material_0 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0002.dds map_d 0003.tga newmtl material_1 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0004.dds But still the same result
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I started RE:2 Modding.
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Post by 3getu841 on Apr 12, 2021 23:34:54 GMT 10
Basically hair alpha of RE4 UHD is troublesome. Alpha channel of this game's texture uses alpha only at the edge of the hair. This game is not suitable for hair polygons which uses alpha channel not only at the edge of the hair.
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Post by sidemilu on Apr 12, 2021 23:42:45 GMT 10
Basically hair alpha of RE4 UHD is troublesome. Alpha channel of this game's texture uses alpha only at the edge of the hair. This game is not suitable for hair polygons which uses alpha channel not only at the edge of the hair. But the method I am using now even Ashley’s hair is not normal
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Apr 13, 2021 0:04:05 GMT 10
Look at the alpha channel of Leon/Ada/Ashley's hair texture. It is only at the edge of the hair which is transparency. This game is not made for hair polygons which uses alpha at the middle places of the hair.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Apr 13, 2021 5:04:46 GMT 10
I have two solutions that have worked for me after years of trying (this method works especially well for problematic hair).
Method 1 (easy method) Save the texture as .dds and make sure it is NOT set DTX5 but set it to DXT1.
Method 2 (more difficult method) Change the order of the textures in the .MTL file. Sometimes simply changing this helps the game engine process transparencies better. You might try placing the alpha textures last in the MTL list (or trying them first) in the MTL file. This method will require that you pay strict attention to the .tcs file output, which will most probably require that you rename some of the textures to match.
Happy Modding!
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Post by on Apr 13, 2021 7:26:28 GMT 10
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Post by sidemilu on Apr 13, 2021 14:03:09 GMT 10
I have two solutions that have worked for me after years of trying (this method works especially well for problematic hair). Method 1 (easy method) Save the texture as .dds and make sure it is NOT set DTX5 but set it to DXT1.Method 2 (more difficult method) Change the order of the textures in the . MTL file. Sometimes simply changing this helps the game engine process transparencies better. You might try placing the alpha textures last in the MTL list (or trying them first) in the MTL file. This method will require that you pay strict attention to the .tcs file output, which will most probably require that you rename some of the textures to match. Happy Modding! This is the format of the dds map I used  Could you please record a short video introducing Method 2? You can upload the video to youtube or mediafire for the convenience of players who encounter this problem in the future. This will be the most efficient method.
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Post by sidemilu on Apr 13, 2021 14:57:44 GMT 10
How many hair meshes did you use? And what is the content of the mtl file you are using.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Apr 13, 2021 15:20:55 GMT 10
sorry i am confused because you posted that your .mtl file was: map_Kd 0002.dds map_d 0003.tga <----- this needs to be dds DXT1 This method has always worked for me. Anyways... my days of making tutorials are over. There is some good info in the BIN file tutorial I made which can help to understand more about the .mtl files, and how to order materials. Happy MOdding!
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