Post by staykarbine on May 19, 2021 4:51:20 GMT 10
Alright, I made some progress on this front, but not much. A lot of the files seem to refer to melee moves, and a surprising number of them seem to share the same damage values? Here's the files I've been able to locate with some success:
uWp1353 - picador
uWp1347 - semi auto sniper uWp1343 - 909
uWp1335 - MP-AF
uWp1381 - Special tactics Rifle
I'm still looking for the files for the Wing Shooter and the Ammo Box 50, any help would be welcome
em5000 Catch - No model, there are only some animations.
em5000 Citizen - No model, there are only some animations.
em5000 Dummy - ¿Some Bloodshot creatures?
em5000 Eye - The rubi eye of Ada Chapter 2.
em5000 FakeDead - No model, there are only some animations.
em5000 Fire - ¿¿¿ No model
em5000 Geo - No model, there are only some animations.
em5000 Hatchet - Sword (Something like a Machete).
em5000 Helmet - Yellow Helmet with glass visor (Firemen?).
em5000 Helmet Light - Yellow Helmet with light (Worker?).
em5000 KKnife - A Knife object.
em5000 Pipe - A Pipe object.
em5000 Tooth - The golden tooth of Ada Chapter 2.
em5000 Vest - A belt vest with several grenades attached.
em5000 Weapon - No model, there are only some animations.
em5005 - em5000 but with 2 dead human face textures. (palid skin)
em5010 - Female Citizen Zombies.
em5030 - Formal male human.
em5031 - Formal male human zombie.
em5035 - Formal female human.
em5036 - Formal female zombie
em5050 - BSAA zombie
em5060 - BSAA zombie (I don't know the differencies with em5050 yet).
em5070 - Male zombie/human? (Similar mesh to the em5000 again).
em5071 - Male zombe/human? (Similar mesh to the em5000 again).
em5075 - Male zombe/human? (Similar mesh to the em5000 again).
em5080 - Female zombie/human? (Similar mesh to the em5000 again).
em5081 - Female zombie/human? (Similar mesh to the em5000 again).
em5085 - Female zombie/human? (Similar mesh to the em5000 again).
em5100 - Male civilian
em5110 - Female civilian
em5120 - Male zombie/humans? (Similar mesh to the em5000 but with less files).
em5120Base - No Model, just animations and things for male humans PNJ's.
em5130 - Female humans (Similar mesh to the em5010 but with less files).
em5140 - Hunnigan (cutscene only)
em5150 - President ADAM (cutscene only)
em5160 - Zombie president
em5170 - Scientist human.
em5171 - Scientist zombie.
em5180 - Human cops. (it also contain a different texture which I think, is the rookie cop).
em5181 - Police zombie
em5190 -Human Fireman.
em5191 - Fireman zombie (800 health in urban chaos)
em5200 - ¿Zombie/Human? chineese with suits outfits (as zombies of Quad Tower roof).
em5210 - Chinese Female Zombies.
em5300 - It has the em 5200. (Chinese formal male).
em5301 - It has the em 5300: Male formal pnj.
em5310 - Chinese Female Human.
em5311 - It's a copy of the 5310
em5320 - Female UN hostage of the 6th floor
em5330 - Female UN hostage of the 1st floor
em5340 - Male UN hostage of the 7th floor
em5350 - Policemen (human) (the body is the same than em5180)
em5351 - Policemen (zombies) (the body is the same than em5180)
em5400 - Catacomb Zombies
em5420 - Female zombie?
em5450 - Civillians (The Chinese guy and the owner of the weapon store?)
em5451 - The survivor policeman of the weapon store. (i remembered him more slim O.ò).
em5452 - It's a copy of the 5450
em5453 - It's a copy of the 5450
em5454 - It's a copy of the 5450
em5455 - The survivor red haired girl from the weapon store.
em5456 - Man with the keycard in the mines (Jake chapter 2)
em5457 - Woman of the underground train (Peter's wife/mother).
em5458 - Liz's father.
em5459 - Liz's head (human) (her body is one from the generic em5110)
em5460 - Liz's ponytail
em5461 - I't a copy of the 5455.
em5462 - It's a copy of the 5450.
em5490 - It's a copy of the 5400. Catacomb Zombies (aaarl, There you are >D , thanks god that I decided start by the end XD)
em5499 - Child of the Secret Epilogue
em5500 - Shrieker
em5600 - whopper
em5700 - zombie dog (default health is 120 in urban chaos)
Em5800 - Europe BSAA Soldiers Em5810 - Finn Macauley Em5810Head - Finn's Head model and textures Em5900 - Asia BSAA Soldiers Em5910 - Marco, Chapter 3 soldier that dies from C-virus shot Em5913Head - Marco's head model and textures Em5911 - Keaton First soldier that dies from snake BOW in Chapter 3. Em5911Head - Keaton's Head model. despite having a balcalva on in the game he has a face texture and that might ean you can remove the balcalva from his head model. i don't have 3ds max so i don't know for sure. Em5912 - Reid. he doesn't have a seperate head model because he shares it with the default BSAA Soldiers Em5913 - Jeff. Last soldier to die from the snake BOW. he has a shotgun unlike all the other soldiers Em5913Head - Jeff's head model and textures.
em6000 - Simmons (train form?)
em6040 - Human infected Simmons with cuts (body)
em6040 Head - Human infected Simmons with cuts (head)
em7000 - Ustanak
em7010 - Ustanak's arm (Predator standard hook).
em7011 - Ustanak's arm (Needles from Jake's chapter 1).
em7015 - Ustanak's arm (Similar mesh than em7010). (Jake's chapter 1 on the plane?).
em7020 - Ustanak's arm (Gatling Gun from Jake's chapter 1 ending).
em7030 - Ustanak's arm (Drill from Jake's chapter 2).
em7040 - Ustanak's cage for Jake. (From Leon and Jake crossover).
em7045 - Ustanak's cage for Jake. (Similar mesh than em7045).
em7050 - Ustanak's arm (Shotgun from Leon and Jake crossover).
em7055 - Ustanak's arm (Similar mesh than em7055).
em7060 - Ustanak's arm (Spike ball).
em7070 - Ustanak's arm (Claws). (I don't remember this one, maybe in the battle against Jake at the end?
em7100 - ¿¿¿ There are not model inside, just several files which I don't recognize... (maybe something related with characters positions when are grabbed by Ustanak?).
em7200 - ¿¿¿ Other file with any camera info.
em7300 - ¿¿¿ Cameras and an instace of the em7400
em7400 - Ustanak with stomach wound (i.e. Ustanak after Jake's chapter 2 drills battle).
em7500 - Ustanak burnt (Jake's chapter 5).
em7600 - Ustanak clean (Similar mesh than em7000Base).
em7900 - Ustanak's Okos.
em8000 - HAOS
(There are several files of HAOS em80_ _.arc, they looks cotains similar models and textures, but surely will react differently in a model swap).
em8100 Carla's mutant clone.
em8105 (Inside of em8100 and em8100SporeBase) Carla's mutant clone's birth egg.
Sm1000 – Sm1001 - Red rusty door. Sm1002 – Rusty door. (to open with the partner) (Edonia). Sm1003 - Breakable Wood fence (Edonia) Sm1004 - Metal fence doors (Edonia, Chris map 2_1). Sm1005 – Train vagon. (Chris chapter 2_1). Sm1006 – Vehicle Van blue (Edonia 2_1, used by J'avos). Sm1006B – Vehicle Van blue (Edonia 2_1, used by J'avos). Sm1007 – Vehicle Van green. Sm1008 – Vehicle car blue. Sm1008_s551 _ Vehicle car blue. (similar to Sm1008). Sm1009 – Vehicle car white. Sm1010 – Vehicle red taxi. Sm1011 – Vehicle Bus white Sm1011B - Vehicle Bus white (similar to Sm1011). Sm1012 – Vehicle bike scouter Yellow. Sm1013 – Vehicle bike scouter Blue. Sm1014 – Breakable Chinese green sign. Sm1014H1 - Sm1015 – Metro train inside door. (Leon chapter 1). Sm1016 – Metro train back door. (Leon chapter 1). Sm1017 – Metro train double doors. (Leon chapter 1). Sm1018 – Roll door. (Chris chapter 1). Sm1019 – Vehicle car Chinese police. Sm1020 – Breakable wall with windows. (Chris and Sherry crossover). Sm1021 – Big Round gritter of the sewers. (Chris and Sherry crossover). Sm1022I – Vehicle car blue. Sm1023 - High post with electric wires. (Chris and Sherry crossover). Sm1024 – Breakable wall. (Chris and Sherry crossover) Sm1024 H - Sm1025 – Breakable floor. Sm1025H - Sm1026 – Breakable pillar (Jake chapter 1) (used in conjuction with the Sm1386) Sm1027 – Green broken door. (to open it with the partner). Sm1028 – Black ratter. Sm1029 – Red single gate. Chinese street (The one that Ada close to Ubtisvo). Sm1030 – Debris container. Sm1031 – Ladder (Jake chapter 1). Sm1032 - Building (The bridge that the Ogroman breaks when escape) Chris 2_1). Sm1033 - Sm1034 – Single door. (Edonia town hall). Sm1035 – White door with black joints. Sm1036 – Iron door. Sm1037 – Vehicle Bike. Sm1038 – Vehicle car white. Sm1039 – Vehicle car beige. Sm1040 – Petrol pump. Sm1041 – Vehicle SWAT van. (Leon chapter 1). Sm1042 – Debris container. Sm1043 – House Window. Sm1044 – Glass broken. Sm1045 – Sewer bars? Sm1046 – Breakable wall with a door frame. Sm1047 – Barricade made with Iron ratters Sm1048 – Explosive metal barrel. Sm1049 – Any strong door?. (looks more a metal wall). Sm1050 – RocketLauncher(wp1204). Sm1051 - Sm1052 - Sm1053 - Elevator wall. (Leon chapter 5). Sm1054 – Edonian breakable floor. Sm1055 – Edonian train wagon. Sm1056 - Gate Sm1057 – Breakable tree (Leon chapter 2). Sm1058 – Single door (¿Cathedral?). Sm1059 – Vehicle Blue Small lorry. Sm1060 – Rope Tyrolese (Chris chapter 1). Sm1061 – Vehicle Green Small lorry. Sm1062 – Double doors bar. (Leon Chapter 1, part 3). Sm1063 – Single metal door (¿campus?). Sm1064 – Double wood doors. (campus) (Leon chapter 1). Sm1065 – Single wood door. (¿campus?). Sm1066 – Single door with bar locker. (Leon chapter 1, part 2). Sm1067 – Breakable Window. (Leon chapter 1, part 2). Sm1068 – Gate with bar locker. Sm1069 – Structure with 3 sticks, jointed on one side. ¿¿¿ Sm1070 – Vehicle BSAA Airship (with interiors) (Sherry chapter 1). Sm1071 - Vehicle BSAA Airship (with interiors) (Sherry chapter 1). Sm1072 – Airship door. (Sherry chapter 1). Sm1073 - Airship back platform door. (Sherry chapter 1). Sm1074 – Gas petrol can. Sm1075 – Deer head (Ada chapter 1, part 1). Sm1076 – Furniture with 3 gas tanks. Sm1077 – Celling machine gun (Ada chapter 1). Sm1077s - Celling machine gun (Ada chapter 1). Sm1078 – Breakable wood tall crate (red and brown). Sm1079 - Breakable wood small crate (red and brown). Sm1080 – Chinese Scaffolding. Sm1081 - Sm1082 – Single door, Chinese metal door with graffities. Sm1083 – Single door, geen metal dirty door. Sm1084 – Carriage with parasol. Sm1085 – Breakable glass, (store glasses), (Leon chapter 5). Sm1086 - Airship door. (Sherry chapter 1). Sm1087 - Explosives C4 placed by Finn (Chris map 2_1). Sm1088 - Carriage with parasol. Sm1089 – Chineese kiosk. (red) Sm1090 – Chineese kiosk. (blue) Sm1091 – Chathedral Altar (Which was covering the secret stairs). (Leon chapter 2). Sm1092 – Big bell. (Leon chapter 2). Sm1093 – Small bell. (Leon chapter 2). Sm1094 – Virgin statue. (Leon chapter 2). Sm1095 – Statue with bowguns. (Leon chapter 2). Sm1096 – Statue with reflective plate. (Leon chapter 2). Sm1097 – Single ornated door. (open by translation, not rotation) (Leon chapter 2). Sm1098 – Metal door with lion face. (Leon chapter 2). Sm1099 – Gate with bars. (to open with the bells puzzle) (Leon chapter 2). Sm1100 – The half of a stick, red and white. Sm1101 – Ornate golden chandelier. Sm1102 – Vehicle Chinese yellow lorry. Sm1103 – Jake falling platform (Jake chapter 1). Sm1104 - Jake falling platform (Jake chapter 1) (copy of Sm1103). Sm1105 – Cardboard box. Sm1106 – Basket vase. Sm1107 – White box with blue tape. Sm1108 – Blue plastic basket. Sm1109 – Green plastic basket. Sm1110 – Grey rectangle. (¿Any Shelf?). Sm1111 – Ornate single door. (Open by translation no rotation) (¿Cathedral?). Sm1112 - Sm1113 – Single gate. (Door made by bars). Sm1114 – Bus. (With interior). (Leon chapter 1). Sm1115 – Grey rusty metal barrel. Sm1116 – Air conditioner external machine. (Single fan). Sm1117 - Air conditioner external machine. (Two fans) (Slim). Sm1118 - Air conditioner external machine. (Two fans) (Wide). Sm1119 – Publicity Sign. Sm1120 – Publicity Sign. Sm1121 – Publicity Sign. Sm1122 – Publicity Sign. Sm1123 – Modern metal single gate. (door with bars). Sm1124 – Double metal doors. Sm1125 - Sm1126 – Single red metal door. Sm1127 – Pork hanging meat. Sm1128 – Chinese dishes (with the chopsticks). Sm1129 – Debug object (A cylinder with a yellow texture that have a red “A” on it). Sm1130 – Debug object (A cylinder with a yellow texture that have a red “B” on it). Sm1131 – Debug object (A cylinder with a yellow texture that have a red “C” on it). Sm1132 – Debug object (A cylinder with a yellow texture that have a red “D” on it). Sm1133 – Breakable glass, (A very tall glass). Sm1134 – Breakable glass. Sm1135 - Sm1136 - Sm1137 - Sm1138 – Jake breakable pillar. (used in conjuction with the Sm1386 and Sm1026). Sm1139 – Jake falling platform (Jake chapter 1) (copy of Sm1103). Sm1140 – Jake falling platform (Jake chapter 1) (copy of Sm1103). Sm1141 – PDA (¿Sherry’s?). Sm1142 – Vehicle blue car. Sm1143 – Green Edonian old door. Sm1144 – Town hall secret door. (Chris chapter 2,4). Sm1145 – Bars gates. (Carla’s trap scene) (Chris chapter 2). Sm1146 – Square crank. Sm1147 – Debris. Sm1148 – Edonian Broomstick. Sm1149 – Ivy University flag. Sm1150 – Traffic cone. Sm1151 – Traffic short fence. Sm1152 – Pipe. Sm1153 – Cathedral main doors. Sm1154 – Debug (double doors, but without texture). Sm1155 – Door with clock (Simmon’s ring puzzle) (Leon chapter 3). Sm1156 – Coffin cover. (Leon chapter 3). Sm1157 – Floor Trapdoor. (Leon chapter 3). Sm1158 – Bars door, (It opens with half door to up and the other to down). (Leon chapter 3). Sm1159 – Catwalk, (Leon chapter 3). Sm1160 – Blades trap. (Leon chapter 3). Sm1160a – Blades trap. (Leon chapter 3). Sm1160b – Blades trap. (Leon chapter 3). Sm1161 – Floor spikes trap. (Leon chapter 3). Sm1161b – Floor spikes trap. (Leon chapter 3). Sm1162 – Monk Statue. (Leon chapter 3). Sm1163 – A train with 6 carriages. (Not interiors) Sm1164 – Breakable debris. Sm1165 – A fence. Sm1166 - Bars short fence. Sm1167 - Breakable debris. (Chris Sherry Crossover). Sm1168 – Celling lamp. Sm1169 - Sm1170 – Lepotitsta death corpse. (Sherry chapter 4, Ada chapter 3). Sm1171 – Chinese bamboo platform. Sm1172 – Long bamboo rafter. Sm1173 – Submarine, machine gun platform. (Ada chapter 1). Sm1174 - Square piece of the combination puzzle. (Ada chapter 1). Sm1175 - Square piece of the combination puzzle. (Ada chapter 1). Sm1176 - Square piece of the combination puzzle. (Ada chapter 1). Sm1177 - Square piece of the combination puzzle. (Ada chapter 1). Sm1178 – Gas tall container. Sm1179 – Radio aerial tower. Sm1180 – Hanging bridge. (Leon chapter 3). Sm1180_01 – Hanging bridge0s banisters. (Leon chapter 3). Sm1181 – Broken wood pillar. Sm1182 – Two rusty grey metal bars. (Pipes?). Sm1183 – Copy of the wp1060 (An uzi). Sm1184 – Copy of the wp1110 (A knife). Sm1185 – A wood table. Sm1186 – Sm1187 – A wood platform. Sm1188 – Folded university student tables. (Leon chapter 1). Sm1189 – Round basket closed. Sm1190 – Breakable glass. Sm1191 – Rubbish bag. Sm1192 – Single door with 2 lion faces, (and handle). Sm1193 – Publicity Sign. Sm1194 - Publicity Sign. Sm1195 - Publicity Sign. Sm1196 – Gas container with a big wheel on the top. Sm1197 – Big black desk chair. Sm1198 – Single broken blue door. (To open with the partner). Sm1199 – House single door with keylock. (Leon chapter 1). Sm1200 – Elevator, lift. (Chris chapter 1). Sm1201 – Elevator doors. (Chris chapter 1). Sm1202 – Grille. Sm1203 – Plant in a pot. Sm1204 - Plant in a pot. (Shorter plant in a bit bigger pot). Sm1205 – Breakable Chinese wood table. (Chris chapter 1). Sm1206 – Collapsing platform. (Leon chapter 3). Sm1207 - Collapsing platform. (Leon chapter 3). Sm1208 - Collapsing platform. (Leon chapter 3). Sm1209 – Drawbridge. (Leon chapter 3). Sm1210 – Collapsing platform. (Leon chapter 3). Sm1211 – Hanging bridge. (Leon chapter 3). Sm1212 – Collapsing pillar. (The one that Helena has to climb). (Leon chapter 3). Sm1213 – Collapsing platform with drawbridge. (Leon chapter 3). Sm1214 – Huge pushable rock. (Leon chapter 3). Sm1215 – Spotlight lamp. Sm1216 – Pipe. Sm1217 – Dumpster. (Sherry chapter 2). Sm1217_1 – 1217 Dumpster and its broken version. (Sherry chapter 2). Sm1218 – Single door with wheel, and its damaged version (by Ustanak), (Sherry chapter 2). Sm1219 – Concrete wall with door frame. (for the previous door) (Sherry chapter 2). Sm1220 –Vehicle, mine drill. Sm1221 – Single door, with ice and damaged version. (Sherry chapter 2). Sm1222 – Dock platform. (Chris chapter 3). Sm1223 – Boat with interior passage. (Chris chapter 3). Sm1223_1 – Boat. (Chris chapter 3). Sm1224 – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4). Sm1224I – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4). Sm1225 – Boat with boxes to climb up. (Chris chapter 3). Sm1226 - Boat. (Chris chapter 3). Sm1227 – Dock platform. (Chris chapter 3). Sm1228 - Dock platform. Empty. (Chris chapter 3). Sm1228_01 - Dock platform. With boxes and a door frame. (Chris chapter 3). Sm1229 – Chinese tree in a pot. Sm1230 – Chinese tree in a pot. Sm1231 – Chinese tree in a pot. Sm1232 – Single door, made of wood with arion border, with a rounded window, and a chain in the locker. Sm1233 – Ship door. (With manual lever to open it). Sm1234 – Single door. (Looks like an office door). Sm1235 – Modern metal single door. Sm1236 – Locker doors. (Sherry chapter 3). Sm1237 – Sm1238 – Box with lever switch inside. (Sherry chapter 3). Sm1239 – Lab trolley (For Jake can push it). (Sherry chapter 3). Sm1240 – Sm1241 – Clothes hanging. Sm1241H – Clothes hanging. (Only the bigger pieces). Sm1242 – Breakable Sunshade. (Sherry chapter 4). Sm1243 – Chinese scaffoldings. Sm1244 – Big container box. (in this arc, it’s included the next 3 versions too). Sm1244_10 – Big container box. Sm1244_11 – Big container box. (Lower quality) Sm1244_12 – Big container box. (With a metal piece on the sides). Sm1245 – Rusty barrel. Sm1246 – A cardboard box with a stamp of “fragile”, it looks a clean box. Sm1247 – Wheel switch. Sm1248 – Platform with pipes, (¿Submarine falling platforms?) (¿Ada chapter 1?). Sm1249 – Sm1250 – Metal Shelves furniture. Sm1251 – Broken pipe and metal layers. (Ada chapter 1). Sm1252 – Breakable platforms. (Leon Ada crossover). Sm1253 – Breakable platform. (Leon Ada crossover). Sm1254 - Sm1255 - Sm1256 - Sm1257 – Pushable mine wagon with debris. (Leon Chapter 2). Sm1258 – Sm1259 - Sm1260 – Sm1261 – Broken wood, hanging from a rope. Sm1262 – Mine train wagon. (Leon Ada crossover). Sm1263 – Wagon pincers. Sm1264 – Dumbwaiter. Sm1265 – Broken bus. (Leon Sherry crossover). Sm1266 – Pushable tower. (Leon Sherry crossover). Sm1267 – Pushable Metal Box with 2 bars over it. (empty), (Leon Sherry crossover). Sm1268 – 4 explosive small containers. (Leon Sherry crossover). Sm1269 – Big Restaurant electric sign. (Sherry chapter 4). Sm1270 – Round stone floor debris piece. Sm1271 – Round big grid. Sm1272 – Drawer. Sm1273 – Single door, stained by quintina. Sm1274 – A very inestable column, (Surely the falling version), (¿Catacombs?). Sm1275 – Double wood doors. (¿Cathedral? ¿Catacombs?). Sm1276 – Iron treasure chest. Sm1277 – Old dark iron treasure case. Sm1278 – Parachute harness (parachute closed) (Sherry chapter 1). Sm1279 – Statue with bar for Jake hanging. (Sherry chapter 3) (OMG, IT’S HERE, IT’S HERE!!!). Sm1280 – Secret platform. (behind the statue) (Sherry chapter 3). Sm1281 – Breakable mansion Entrance doors. (Sherry chapter 3). Sm1282 – Breakable columns. (from the entrance room). (Sherry chapter 3). Sm1283 – Breakable Floor. (Sherry chapter 3). Sm1284 – Rock Wall. (Sherry chapter 3). Sm1285 – Buda statue. (Sherry chapter 3) (The other is here too!!! Finally!!). Sm1286 - Breakable concrete wall. Sm1287 - Sm1288 – Rocks as different objects. Sm1288I – Rocks packed on a single object like a wall. Sm1289 – TNT barrel. (Leon chapter 3). Sm1289t – TNT barrel. (Leon chapter 3). Sm1290 – Car lorry. (Sherry chapter 3). Sm1291 – Breakable window. Sm1292 – Chinese streets. (Maybe from Ada chopper stage?) (¿Ada chapter 5?). Sm1293 – Grey curtain. Sm1294 – Helicopter Misil. Sm1295 – Chinese flags rope. Sm1296 – Key code panel with symbol buttons (Sherry chapter 3). Sm1297 - Sm1298 – Rusty metal roof layer. Sm1299 – Old decorated treasure chest.
Sm1300 – TombStone (maybe the pushable?). Sm1301 – Three Door of the Graveyard. (Leon or Ada chapter 2). Sm1302 – Breackable big yellow door. Sm1303 – Rotating catwalk (Chris chapter 4). Sm1304 – Small Misil (Chris chapter 4, the one used to open the gate). Sm1305 - Small Misil (Chris chapter 4, the one used to open the gate). Sm1306 – Small Missil base. Sm1307 – Big platform (the one that had the enemy aeroplane (Chris chapter 4). Sm1308 – Enemy airplane landed. (Chris chapter 4). Sm1309 – Moveable stairs. (Chris chapter 4). Sm1310 – An odd rounded machine, a kind of engine or generator. ¿¿?? Sm1311 – Sm1312 – Chinese neon sign (Ada chapter 5). Sm1313 – Grille panel. Sm1314 - Elevator with transparent doors (Chris chapter 5). Sm1315 – Metal rectangle piece of a medium size. Sm1316 – Wicker fence, (used as bridge on Ada Chapter 1). Sm1317 – Wicker’s padlock and chains. (Ada chapter 1). Sm1318 – Leon’s lift. (Leon chapter 5). Sm1319 – Sm1320 – Double office doors. (Leon chapter 5). Sm1321 - Mechanic doors. (From any other elevator?). Sm1322 – Biohazard lab, single door. Sm1323 – Inestable platform. Sm1324 – Single office door. (Leon chapter 5). Sm1325 - Single office white door. (Leon chapter 5). Sm1326 – Stalactites. (Sherry chapter 2). Sm1327 – Stalactite. (Sherry chapter 2). Sm1328 – Rubish bag. Sm1329 – Adorned wood door. Sm1330 – Red plant pot. Sm1331 – Trolley. Sm1332 – Small white cardboard box. (with blue cellotape). Sm1333 – Rounded stool. Sm1334 – Small white square table. Sm1335 – Breakable Bendable table. Sm1336 – Door with wheel. (Ada chapter 1?). Sm1337 –D ouble anti-aircraft cannon. Sm1338 – Single gate. (with bars and some panels). Sm1339 – Blue door with flowers picture. (Leon chapter 5, shop door). Sm1340 – Metallic security doors. (Leon chapter 5). Sm1341 – Catacomb floor trapdoor. (Leon chapter 3). Sm1342 – Breakable Catacomb floor. (Leon chapter 3). Sm1343 – Lever switch. Sm1343C – Similar to Sm1343. Sm1343s – Similar to Sm1343. Sm1344 – Multiples alcohol bottles. Sm1345 – Pile of barrels. Sm1346 – Underwater arch. Sm1347 – Bars with a chinese sign. Sm1348 – Sm1349 – Adornated bars. (Underwater area?). Sm1350 – Sm1351 – Graveyard gate. (Front the cathedral). Sm1352 – Huge wheel engine with a scaffolding. Sm1353 - Sm1354 – Platform (Chris and Sherry crossover). Sm1355 – Double gates with a wood block as locker. Sm1356 – Blue locker door (Jake chapter 3). Sm1357 – A trolley porting any kind of metallic oven. (Smashed version included). Sm1358 – Plant on a pot. Sm1359 – TV controller. Sm1360 – Double metal white doors. (Chris chapter 4). Sm1361 – Underwater tunel segment. (Chris chapter 5). Sm1362 – Expositor with shooting elements. Sm1363 –Elevator piston. (Sherry chapter 5). Sm1364 – Gong. Sm1365 – Glasses (Jake chapter 3). Sm1366 – Long pot with plants. (Jake chapter 3). Sm1367 – Big golden vase with plants. (Jake chapter 3). Sm1368 – Black lamp (Jake chapter 3). Sm1369 – Formal table (Jake chapter 3). Sm1370 – Sm1371 – Gatling gun. Sm1372 – Spotlight. Sm1373 – Single door of the chinese mannor. (Jake chapter 3). Sm1374 – Cupboard. Sm1375 – Big wood crate. Sm1376 - Puzzle skull. (Ada chapter 2). Sm1377 – Door from the cells (Leon chapter 2). Sm1378 – Spices jars. Sm1379 – Wall panel. ¿¿?? Sm1380 – Formal Papers. Sm1381 – Modern blue single door. (Leon prologue and Leon chapter 5). Sm1382 – White electronic door. (Jake chapter 3?). Sm1383 – Simmon’s crypt, puzzle door. (Ada chapter 2). Sm1384 – TV screen? (It’s just an square polygon). Sm1385 – Torch hanging with a chain. (Leon chapter 3). Sm1386 – Pillars (Jake chapter 1, Ustanak battle). Sm1387 – Melon fruits. Sm1388 – Mango fruits. Sm1389 – Fruits basked. Sm1390 – Fan. Sm1391 - Broomstick. Sm1391_01 – Broomstick. Sm1392 – low poly platforms, with textures of the underwater laboratory. (falling objects?). Sm1393 – Ice rocks and shapes, (from the Jake avalanche area?). Sm1394 - Sm1395 – Clean metallic doors like from a lift. Sm1396 – Ship door with rounded window. Sm1397 – Adorned gates. (¿Chinese mannor?). Sm1398 – Bars. Sm1399 – Iron door with a sign “Staff Only”. Sm1400 – Old Door with biohazard sign. (To open with the partner). Sm1401 – Sm1402 – Jail Door. (¿from the statues room on Leon chapter 2?). Sm1403 – Double Doors (Underground Lab, Leon chapter 2). Sm1404 – Jail Breakable Wall. Sm1405 - Sm1406 - Sm1407 - Sm1408 – Pipes (Jake and Sherry ending). Sm1409 – Box With tanks (Jake and Sherry ending?). Sm1410 – Brakes of the boxes and pipes (Jake and Sherry ending) Sm1411 – Piece of broken train vagon (with wires and such). Sm1412 - Trash trapdoor (Leon chapter 2). Sm1413 - Sign with the cells numbers. (Leon chapter 2). Sm1414 – Chinese street door. Sm1415 – Jewel Eye of the skull. (Only halfmesh, surely for the environment Puzzle hole). Sm1416 – Golden tooth Sm1417 - Sm1418 – Old metal door with biohazard sign (it open towards up). Sm1419 – Old metal door. Sm1420 – Door padlock. Sm1421 – Elevator (Chris Chapter 4?). Sm1422 – Breakable pipe Sm1423 – Breakable glass Sm1424 – Simmon’s office door (Ada chapter 4). Sm1425 – Iron structure (pillars and scaffoldings). Sm1426 – Big container crate. Sm1427 – Emblem door. (Jake chapter 3). Sm1428 – Cabin broken wall (Jake chapter 2). Sm1429 – A big metal plate with a lid. (any trapdoor?) (Chris chapter 3 for Iluzija?. Sm1430 – Bunch of chairs (Chris chapter 3). Sm1431 – Noodles dish. Sm1432 – Shelves funiture. (Chris chapter 3). Sm1433 – Butcher’s table. (Chris chapter 3). Sm1434 – Anti-aircraft cannons. (Chris chapter 4). Sm1435 – Double doors (brown metal) (Chris chapter 5?). Sm1436 – Floor Door (Chris chapter 5, these doors cut the HAOS on the first fight). Sm1437 – Platform (HAOS chase, Chris chapter 5) Sm1438 – Ladder (HAOS chase, Chris chapter 5) Sm1439 – Breakable small table. (It looks like a school one, maybe Chris chapter 3?) Sm1440 – Breakable chair. Sm1441 – Butcher’s door (Chris chapter 3). Sm1442 – Green wood door. Sm1443 – Metal post. Sm1444 – Chinese small fence Sm1445 – Traffic Lights Sm1446 – Wheel with numbers (Jake chapter 3). Sm1447 - ¿? Two small pieces one in front of the other. Sm1448 – Similar to Sm1447. Sm1449 – Same pieces that Sm1447 but closer. Sm1450 – A can of drink “Good”. Sm1451 – Cardboard box. Sm1452 – Can of “Original American Blend”. Sm1453 – Chinese big red gates. (door) Sm1454 – Chinese Palace gate. (Jake chapter 3). Sm1455 – Meta banister. Sm1456 – Metal Door wall. (like a roll door closed). Sm1457 – Ship mast. Sm1458 – Broken barrots door. (Graveyard style). Sm1459 – Crane. Sm1460 – Metal yellow Door. (it opens towards up). Sm1461 – Elevator (Chris Chapter 5). Sm1461b – Similar to the Sm1461. Sm1461I - Similar to the Sm1461. Sm1462 – Breakable celling glass. (Chris chapter 5, HAOS battle). Sm1463 – Chinese bicicle. Sm1464 – Marco´s plug. Sm1465 – Chinese balcony. Sm1466 – Airship back door. Sm1467 – Metal door with warning yellow and black stripes. Sm1468 – Port Crane. (Ada Chapter 3). Sm1469 – Metal door (It opens towars up, it’s divided on 2 segments). Sm1470 – Breakable Debris Sm1471 - Jake and Sherry air ship. (Jake chapter 1). Sm1472 – Jake and Sherry vagon of the ending. With switches (Jake chapter 5). Sm1473 – Breakable floor (Jake chapter 1). Sm1474 – Breakable wall, Underwater area. (Leon chapter 3). Sm1475 – Falling rocks. Sm1476 – Round lid door. Underwater area (Leon chapter3 ). Sm1477 – Catacomb single door. Sm1478 – HAOS cocoon (Chris and Jake crossover). Sm1479 – Metal fence (Leon and Sherry crossover). Sm1480 – Any kind of cannon? Sm1481 – Airplane landed. And the smashed version too. Sm1482 – Chinese formal crate (Jake chapter 3). Sm1483 – Formal table (Jake Chapter 3). Sm1484 – Big metal debris, (from any plane?). Sm1485 – Sm1486 - Sm1487 - Small spikes pointing down. ¿¿¿ Sm1488 – Electric Plug. (From any lab?). Sm1489 – Leon glass floor (Leon prologue and chapter 5). Sm1490 – Pot. Sm1490I - Sm1491 – Wood crates, tall. (breakable for collect items) Red and brown with some sticks. Sm1492 - Wood crate, small. (breakable for collect items) Sm1493 - Wood crates, tall. (breakable for collect items) Red and brown. Sm1494 - Wood crate, small. (breakable for collect items) Sm1495 – Vase tall. (breakable for collect items)Dirty brown. Sm1496 – Vase small. (breakable for collect items) Sm1497 - Vase tall. (breakable for collect items) Blue and white. Sm1498 - Vase small. (breakable for collect items) Sm1499 – Barrel. (breakable for collect items) Sm1500 – Breakable blue boxes (Item container). Sm1501 – Treasure chest. (Modern metal with red inside). Sm1502 – Treasure chest. (Old ornamented chest). Sm1503 – Treasure case. (Brown leather case). Sm1504 – Treasure chest. (Like the Sm1501, but more dirty and covered with old stickers). Sm1505 – Trasure chest. (Like the Sm1501, but covered with snow). Sm1506 - Treasure case. (Metallic case). Sm1507 – Piers’s bomb case. Sm1508 – Plain pilot seat?. Sm1510 – BSAA transporter plane. (Like the ones of Sherry 1-5). Sm1511 – Solar panel from the s0851 (Chris 4-4 Airspace over Aircraft Carrier). Sm1512 – The solar panel tower. Sm1513 – A sphere, (a decoration from the Aircraft carrier). Sm1514 – A white van. Sm1515 – Leon’s airlines plane, controller levers. Sm1516 – Double metal doors, with a logo “Scion Supplies”. Sm1517 – Crossbow (Wp1100). Sm1518 – Arrow (Wp1301). Sm1519 – A kind of revolver with a long cannon (Wp1031). Sm1520 – Chris’s VTOL. Sm1522 – Ship door. Sm1522H - Ship door’s manual locker. Sm1523 – Flowers vase. Sm1524 – Breakable window. Sm1525 – Red box for a lever switch. Sm1525_02 – Crowbar. Sm1526 – Wheel switch (Leon 4-1). Sm1527 – Microwave. Sm1528 – Big oven. Sm1528I - Big oven. Sm1529 – Chinesse breakable wall. (Sherry 3-3). Sm1530 – Black brick secret door. Sm1531 – Plane broken door (to open it with the partner). Sm1532 – Plane broken door (to open it with the partner). Sm1533 – Mr. Panda Sm1535 - Chinese TV lamp. (From Leon’s prologue and Leon 5-2). Sm1536 – Missile (Sm5020). Sm1537 – Breakable barrel. (Items container). Sm1538 – Wood Box. (Items container). Sm1539 – A barrel and 2 rafters. Sm1540 – Single automatic rusty door. (from any lab). Sm1541 – Elevator round pillar. (Sherry 5-1). Sm1542 – Big red door with a smaller frame in the center (maybe for other double doors). Sm1543 – Edonian Tower for telephone wires and such. (And broken version included). Sm1544 – Plane, control panels. (Leon 4-1). Sm1545 – Gas tank. Sm1546 – Trapdoor with ladder. (Chris 4-2). Sm1547 – Ship automatic door. (Ada 4-2). Sm1548 – Gas tank. Sm1549 – Box with 6 gas tanks like the Sm1548. Sm1550 – The rounded engine that Sherry and Jake used like an elevator. (Sherry 5-1). Sm1551 – A floor door. Sm1552 – Double floor door. Sm1553 – Automatic laboratory door. (From Ada 5-5)?. Sm1555 – Motorway segment (breakable road), (Leon 5-2) Sm1556 – Green van. Sm1557 – Chinese Taxi. Sm1558 – Yellow lorry. Sm1559 – Blue Van Sm1560 – White car. Sm1561 – White car 2. Sm1562 – Yellow bus. Sm1563 –Red Sofa. Sm1564 – Door with wheel. Sm1565 – Gutter. (Rasklapanje spawn point). Sm1565_01 – Wall air conduct. (Rasklapanje spawn point). Sm1565_02 – Celing air conduct. (Rasklapanje spawn point). Sm1566 – Market door with three locks. (Leon 4-3). Sm1567 – Empty sign frame. (Withough publicity panels). Sm1568 – Lightning conductor (Leon 5-5). Sm1569 – Metal Door. Sm1570 – Celing air conduct. (Rasklapanje spawn point). Sm1571 – Wall air conduct. (Rasklapanje spawn point). Sm1572 – Catwalks, different sizes and curves. (Sherry 5-3?). Sm1572B – Catwalks, different sizes and curves. (Sherry 5-3?). Sm1573 – Fan Sm1574 – Underwater labs Elevators (Chris 5-1). Sm1575 – Screen door. Sm1576 – Metal tank. Sm1577 – Celling Rail. (Sherry 5-3). Sm1578 – Hanging Box used by Sherry against Ustanak (Sherry 5-3). Sm1578H – Hanging Box used by Sherry against Ustanak (Sherry 5-3). Sm1579 – Celling lamp. (Edonian?). Sm1580 – Kitchen objects (a pan and two ladles). Sm1581 – Piano (Sherry 3-2). Sm1582 – Debug object (A kind of medal. Borneo marathon?). Sm1583 – Pipe (with broken version included). Sm1584 – Metal double doors. Sm1585 – Rafte. Sm1586 – Pig’s head and Pig’s body. (Leon 4-3). Sm1588 – Tall Oaks Police Car. (Leon’s quicktime). Sm1589 – Ship door with small round window. Sm1589H – Ship door manual lock. Sm1590 – Elevator platform. (from I can’t remember ¿?). Sm1591 – Electric trap. Sm1592 – Double rusty doors. Sm1593 – Grinder machine (Leon 4-3). Sm1594 – Laboratory Gutter (Rasklapanje spawn point). Sm1595 – Three thin pipes. Sm1596 – Three big pipes. Sm1597 – Crane used to spo the elevator (Sherry 5-1). Sm1599 – Double wood doors (From the town hall Chris 2-4?). Sm1600 – Broken chinese metal door (can be open with the partner). Sm1601 – Green Crate Box. Sm1602 – Big Pipe and broken version (Ada 1-2). Sm1603 –Ship Door with small rounded window. Sm1605 – Chinese Neon Signs. Sm1606 – Celing Trapdoor. Sm1607 – Double desk, with computers and chairs. Sm1608 – Ship Door with rotating knob in the center. Sm1609 - Ship Door with rotating knob on a side. Sm1610 – Ship Door with rounded window. Sm1611 – Ship Door with rounded window. Sm1612 – Metal catwalk. Sm1613 – Underwater lab corridor. T shape(Chris 5-4) Sm1614 – Long wood door Sm1615 – Open rounded container with a sink. Sm1616 – Elevator Doors. (Leon 1-1). Sm1617 – Metal Double Doors Sm1618 – Fishs tank small. Sm1618_01 – Sm1618_02 – Fish Tank big, with lobsters too. Sm1618_03 - Sm1620 – Graveyard Fence Sm1621 – Toilet Sm1622 – Train breakable (Leon 4-4) Sm1623 – Wine Bottle and coffe packs. Sm1624 – Another kind of container. Sm1625 –Red plastic stool Sm1626 – Fire extinguisher Sm1627 – Mirror laser Switch? (Leon 2-2) Sm1628 – Double Door, Carla’s test room 01 (Leon and Chris crossover). Sm1629 – Vagon crane. (Leon 5 – 5) Sm1630 – Air conduct piece (Sherry 5-1?). Sm1631 – Ballons. Sm1632 – Padlock (Ada 2-1) Sm1633 – Chest (Ada 2-1) Sm1634 – Bridge (Ada 2-1) (used with the padlock) Sm1635 – Rope for the hanging corpses Sm1637 – Prison chair. (Ada 2-1) Sm1638 – Trapdoor platform. (Ada 2-1) Sm1639 – Lever switch. Sm1639H1 – Lever switch armature. Sm1640 – Chinese neon signs Sm1641 – Snowy Pine Tree Sm1642 – Doorframe breakable glasses switch holes (Leon and Chris crossover). Sm1643 – Dungeon door. Sm1644 –White curtain. Sm1645 – Door frame. Underwater lab Sm1646 - Monster’s meat and mucus Sm1647 – Door with wheel (Chris 5 - 4) Sm1648I – Petrol Lorry. (Leon and Ada Chapter 5, Crossover). Sm1648S - Petrol Lorry. (Leon and Ada Chapter 5, Crossover). Sm1649 – Table
Sm1650 – Wood Debris obstacle (Leon Chapter 1-1).
Sm1651 – Balloons.
Sm1651_01 – Balloons.
Sm1652 – University Flag.
Sm1654 – Tree root. (Leon Chapter 2-1).
Sm1655 – Glass (Campus Dinner Window?, breakable)
Sm1656 – Big Glass (Square, breakable)
Sm1657 – Air conductor lid Panel.
Sm1658 – Trash Bin.
Sm1659 – Single Door (Music Room, Leon Chapter 1-1).
I'll update few weapons uWp xxxx.arc numbers that found by random extracted and fun to edited.
-vehicle weapon data- uWp1320 - BSAA jeep Machinegun in Chris 3-6 (works on Chris and Piers) uWp1353 - Vtol Vulcan in Chris 4-4 (not useful much, cause you almost instant kill foes BTW) uWp1358 - Ada's chopper Vulcan in Ada 5-1 to 5-3 (Somehow, Vulcan can't hurt Apache Boss in Ada 5-1) uWp1360 - *correction* its Ada's chopper missiles in Ada 5-1 (not work on 5-2 for unknown reason)
uWp1368 - Piers JavoArm Normal shot in Chris 5-5 (500 ElecDMG)
uWp1369 - Piers JavoArm Charge shot in Chris 5-5 (5000 ElecDMG)
-weapon data binded to object- uWp1322 - Mounted Turret gun (weapon data) that uses file uSm9015_01.arc (object/actor data)
uWp1335 - *confirmed* its Statue Arrow in Leon 2-3 (all statues use same uWp) *tested it more than ten times. can't confirmed its conflicted with picador or not
uWp1370 - Chris 4-4 Battleship Double Anti-Aircraft gun (weapon data) that uses file uSm1337.arc (object/actor data)
**Goo Wall in Chris 5-5 has about 4500-5000 HP. You can modded Javo Normal shot for 1-hit break if you want. **HAOS 5-5 can 1-Javo Nshot for "Bodybreak" in 1 precise-aimed & right angle hit (Its has A LOT of I-Frame on Regenerating so don't waste ammo, tested by use Cheat Engine to slow game time). when normal firearms must shot more than 500 HP. so I think that it's body weak to Elec damage (mult damage).
**HAOS 5-4 Annoying Arm has about 500 HP (1st time) and 700-1000 HP (2nd time). if you modded firearm DMG so much than 1000 x5-6 times. you will stucked by Bugged Invisible wall of 2nd Arm and Died. (game'll think its alive)
How I pinpointed what weapon is? : you can change hit effect like firearm damage / to Melee / to Explosive / to Freeze / to Flame / to Elec / to launch (magnum blow) by
<classref type="1877265192"> <string name="Comment" value="attack1"/> <s32 name="Damage" value="xxxxxx"/> --- (Damage) <u32 name="Filter" value="14"/> ---- 14 is refer to projectile damage MUST set if not Melee or elements. 6 is blast effect like Explosion or Area damage <s32 name="Priority" value="0"/> <u32 name="Attribute0" value="YYYYYYY"/> this line is special effect on enemies / just copy & paste from others gun will be OK. <u32 name="Attribute1" value="4"/> <u32 name="Attribute2" value="0"/> <s32 name="User" value="0"/> <f32 name="Timer" value="0.0000000000"/> <s32 name="VibType" value="-1"/> </classref>
you can even made Handgun 909 hurts Apache in Chris Story by set YYYY to grenade launcher type (uWp1302)
somehow, some enemies / objects immuned to some damage type, BEWARE.
I'll add detail of damage types in another thread.
*Add Piers JavoArm correction uWp for someone want to swap gun or something*
Last Edit: Nov 25, 2022 19:07:27 GMT 10 by kariyajr
you can even made Handgun 909 hurts Apache in Chris Story by set YYYY to grenade launcher type (uWp1302)
somehow, some enemies / objects immuned to some damage type, BEWARE.
Back when i analysed a lot of stuff i quickly had to realise that they make heavy use of damage modifiers. Thats why the Heli boss has like 300 HP but takes masses of explosives. What i wrote down was 0.07 for the grenade launcher and 0.035 for the handgun. So with guns being weaker and their damage being scaled to half the amount of what explosives do it would just take ages to destroy it with bullets. But i have done it.
blackboar101: help me complete the mod~there are obstacles i cant handle myself!!
Aug 6, 2023 9:28:27 GMT 10
joaobrazil: I just found a rabbit hole
Aug 10, 2023 2:49:06 GMT 10
zorlin3321: the forums not dead, it just doesn't have that many people because this site competes with nexusmods in search engines and nexusmods will beat you every time. not really fair but this place provides exclusive content that's not on nexusmods so i visit here
Aug 11, 2023 9:48:51 GMT 10
Drax888: Olá a todo. Pessoal alguém aí sabe como fazer Mods de Scolp para o Resident 4 UBSOFT por que eu Tenho um Mod de Rifle Semi Altomático que não tem Sclpe e gostaria de poder adicionar uma Scolpe para ela, aguem sabe como fazer?
Aug 20, 2023 19:40:17 GMT 10
joaobrazil: Hello drax
Aug 23, 2023 3:37:05 GMT 10
NuKe5369: Its definitely been very quiet yeah
Aug 24, 2023 0:30:26 GMT 10
maxfabian: Chris and Sheva's frames all fire continuously
Remodeled items possessed
All weapons possessed
Changed Chris and Sheva's knives
Unlock All Chapters and Professional Mode
Have All BSAA Emblems
Aug 24, 2023 4:34:17 GMT 10
maxfabian: Help pls want give but can add name coolkid2d-
Aug 24, 2023 4:34:56 GMT 10
NuKe5369: Anyone that takes commissions ? If so pls msg me on here so we can talk
Aug 25, 2023 5:37:49 GMT 10