credit to Adngel, wizard/votc, Evillord, nickru58, re_sherry and djepic112 for contributing to the list
also big credit to sectus for his arc tool and his lists of enemies, stages, etc.
Sm1000 –
Sm1001 - Red rusty door.
Sm1002 – Rusty door. (to open with the partner) (Edonia).
Sm1003 - Breakable Wood fence (Edonia)
Sm1004 - Metal fence doors (Edonia, Chris map 2_1).
Sm1005 – Train vagon. (Chris chapter 2_1).
Sm1006 – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1006B – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1007 – Vehicle Van green.
Sm1008 – Vehicle car blue.
Sm1008_s551 _ Vehicle car blue. (similar to Sm1008).
Sm1009 – Vehicle car white.
Sm1010 – Vehicle red taxi.
Sm1011 – Vehicle Bus white
Sm1011B - Vehicle Bus white (similar to Sm1011).
Sm1012 – Vehicle bike scouter Yellow.
Sm1013 – Vehicle bike scouter Blue.
Sm1014 – Breakable Chinese green sign.
Sm1014H1 -
Sm1015 – Metro train inside door. (Leon chapter 1).
Sm1016 – Metro train back door. (Leon chapter 1).
Sm1017 – Metro train double doors. (Leon chapter 1).
Sm1018 – Roll door. (Chris chapter 1).
Sm1019 – Vehicle car Chinese police.
Sm1020 – Breakable wall with windows. (Chris and Sherry crossover).
Sm1021 – Big Round gritter of the sewers. (Chris and Sherry crossover).
Sm1022I – Vehicle car blue.
Sm1023 - High post with electric wires. (Chris and Sherry crossover).
Sm1024 – Breakable wall. (Chris and Sherry crossover)
Sm1024 H -
Sm1025 – Breakable floor.
Sm1025H -
Sm1026 – Breakable pillar (Jake chapter 1) (used in conjuction with the Sm1386)
Sm1027 – Green broken door. (to open it with the partner).
Sm1028 – Black ratter.
Sm1029 – Red single gate. Chinese street (The one that Ada close to Ubtisvo).
Sm1030 – Debris container.
Sm1031 – Ladder (Jake chapter 1).
Sm1032 - Building (The bridge that the Ogroman breaks when escape) Chris 2_1).
Sm1033 -
Sm1034 – Single door. (Edonia town hall).
Sm1035 – White door with black joints.
Sm1036 – Iron door.
Sm1037 – Vehicle Bike.
Sm1038 – Vehicle car white.
Sm1039 – Vehicle car beige.
Sm1040 – Petrol pump.
Sm1041 – Vehicle SWAT van. (Leon chapter 1).
Sm1042 – Debris container.
Sm1043 – House Window.
Sm1044 – Glass broken.
Sm1045 – Sewer bars?
Sm1046 – Breakable wall with a door frame.
Sm1047 – Barricade made with Iron ratters
Sm1048 – Explosive metal barrel.
Sm1049 – Any strong door?. (looks more a metal wall).
Sm1050 – RocketLauncher(wp1204).
Sm1051 -
Sm1052 -
Sm1053 - Elevator wall. (Leon chapter 5).
Sm1054 – Edonian breakable floor.
Sm1055 – Edonian train wagon.
Sm1056 - Gate
Sm1057 – Breakable tree (Leon chapter 2).
Sm1058 – Single door (¿Cathedral?).
Sm1059 – Vehicle Blue Small lorry.
Sm1060 – Rope Tyrolese (Chris chapter 1).
Sm1061 – Vehicle Green Small lorry.
Sm1062 – Double doors bar. (Leon Chapter 1, part 3).
Sm1063 – Single metal door (¿campus?).
Sm1064 – Double wood doors. (campus) (Leon chapter 1).
Sm1065 – Single wood door. (¿campus?).
Sm1066 – Single door with bar locker. (Leon chapter 1, part 2).
Sm1067 – Breakable Window. (Leon chapter 1, part 2).
Sm1068 – Gate with bar locker.
Sm1069 – Structure with 3 sticks, jointed on one side. ¿¿¿
Sm1070 – Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1071 - Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1072 – Airship door. (Sherry chapter 1).
Sm1073 - Airship back platform door. (Sherry chapter 1).
Sm1074 – Gas petrol can.
Sm1075 – Deer head (Ada chapter 1, part 1).
Sm1076 – Furniture with 3 gas tanks.
Sm1077 – Celling machine gun (Ada chapter 1).
Sm1077s - Celling machine gun (Ada chapter 1).
Sm1078 – Breakable wood tall crate (red and brown).
Sm1079 - Breakable wood small crate (red and brown).
Sm1080 – Chinese Scaffolding.
Sm1081 -
Sm1082 – Single door, Chinese metal door with graffities.
Sm1083 – Single door, geen metal dirty door.
Sm1084 – Carriage with parasol.
Sm1085 – Breakable glass, (store glasses), (Leon chapter 5).
Sm1086 - Airship door. (Sherry chapter 1).
Sm1087 - Explosives C4 placed by Finn (Chris map 2_1).
Sm1088 - Carriage with parasol.
Sm1089 – Chineese kiosk. (red)
Sm1090 – Chineese kiosk. (blue)
Sm1091 – Chathedral Altar (Which was covering the secret stairs). (Leon chapter 2).
Sm1092 – Big bell. (Leon chapter 2).
Sm1093 – Small bell. (Leon chapter 2).
Sm1094 – Virgin statue. (Leon chapter 2).
Sm1095 – Statue with bowguns. (Leon chapter 2).
Sm1096 – Statue with reflective plate. (Leon chapter 2).
Sm1097 – Single ornated door. (open by translation, not rotation) (Leon chapter 2).
Sm1098 – Metal door with lion face. (Leon chapter 2).
Sm1099 – Gate with bars. (to open with the bells puzzle) (Leon chapter 2).
Sm1100 – The half of a stick, red and white.
Sm1101 – Ornate golden chandelier.
Sm1102 – Vehicle Chinese yellow lorry.
Sm1103 – Jake falling platform (Jake chapter 1).
Sm1104 - Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1105 – Cardboard box.
Sm1106 – Basket vase.
Sm1107 – White box with blue tape.
Sm1108 – Blue plastic basket.
Sm1109 – Green plastic basket.
Sm1110 – Grey rectangle. (¿Any Shelf?).
Sm1111 – Ornate single door. (Open by translation no rotation) (¿Cathedral?).
Sm1112 -
Sm1113 – Single gate. (Door made by bars).
Sm1114 – Bus. (With interior). (Leon chapter 1).
Sm1115 – Grey rusty metal barrel.
Sm1116 – Air conditioner external machine. (Single fan).
Sm1117 - Air conditioner external machine. (Two fans) (Slim).
Sm1118 - Air conditioner external machine. (Two fans) (Wide).
Sm1119 – Publicity Sign.
Sm1120 – Publicity Sign.
Sm1121 – Publicity Sign.
Sm1122 – Publicity Sign.
Sm1123 – Modern metal single gate. (door with bars).
Sm1124 – Double metal doors.
Sm1125 -
Sm1126 – Single red metal door.
Sm1127 – Pork hanging meat.
Sm1128 – Chinese dishes (with the chopsticks).
Sm1129 – Debug object (A cylinder with a yellow texture that have a red “A” on it).
Sm1130 – Debug object (A cylinder with a yellow texture that have a red “B” on it).
Sm1131 – Debug object (A cylinder with a yellow texture that have a red “C” on it).
Sm1132 – Debug object (A cylinder with a yellow texture that have a red “D” on it).
Sm1133 – Breakable glass, (A very tall glass).
Sm1134 – Breakable glass.
Sm1135 -
Sm1136 -
Sm1137 -
Sm1138 – Jake breakable pillar. (used in conjuction with the Sm1386 and Sm1026).
Sm1139 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1140 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1141 – PDA (¿Sherry’s?).
Sm1142 – Vehicle blue car.
Sm1143 – Green Edonian old door.
Sm1144 – Town hall secret door. (Chris chapter 2,4).
Sm1145 – Bars gates. (Carla’s trap scene) (Chris chapter 2).
Sm1146 – Square crank.
Sm1147 – Debris.
Sm1148 – Edonian Broomstick.
Sm1149 – Ivy University flag.
Sm1150 – Traffic cone.
Sm1151 – Traffic short fence.
Sm1152 – Pipe.
Sm1153 – Cathedral main doors.
Sm1154 – Debug (double doors, but without texture).
Sm1155 – Door with clock (Simmon’s ring puzzle) (Leon chapter 3).
Sm1156 – Coffin cover. (Leon chapter 3).
Sm1157 – Floor Trapdoor. (Leon chapter 3).
Sm1158 – Bars door, (It opens with half door to up and the other to down). (Leon chapter 3).
Sm1159 – Catwalk, (Leon chapter 3).
Sm1160 – Blades trap. (Leon chapter 3).
Sm1160a – Blades trap. (Leon chapter 3).
Sm1160b – Blades trap. (Leon chapter 3).
Sm1161 – Floor spikes trap. (Leon chapter 3).
Sm1161b – Floor spikes trap. (Leon chapter 3).
Sm1162 – Monk Statue. (Leon chapter 3).
Sm1163 – A train with 6 carriages. (Not interiors)
Sm1164 – Breakable debris.
Sm1165 – A fence.
Sm1166 - Bars short fence.
Sm1167 - Breakable debris. (Chris Sherry Crossover).
Sm1168 – Celling lamp.
Sm1169 -
Sm1170 – Lepotitsta death corpse. (Sherry chapter 4, Ada chapter 3).
Sm1171 – Chinese bamboo platform.
Sm1172 – Long bamboo rafter.
Sm1173 – Submarine, machine gun platform. (Ada chapter 1).
Sm1174 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1175 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1176 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1177 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1178 – Gas tall container.
Sm1179 – Radio aerial tower.
Sm1180 – Hanging bridge. (Leon chapter 3).
Sm1180_01 – Hanging bridge0s banisters. (Leon chapter 3).
Sm1181 – Broken wood pillar.
Sm1182 – Two rusty grey metal bars. (Pipes?).
Sm1183 – Copy of the wp1060 (An uzi).
Sm1184 – Copy of the wp1110 (A knife).
Sm1185 – A wood table.
Sm1186 –
Sm1187 – A wood platform.
Sm1188 – Folded university student tables. (Leon chapter 1).
Sm1189 – Round basket closed.
Sm1190 – Breakable glass.
Sm1191 – Rubbish bag.
Sm1192 – Single door with 2 lion faces, (and handle).
Sm1193 – Publicity Sign.
Sm1194 - Publicity Sign.
Sm1195 - Publicity Sign.
Sm1196 – Gas container with a big wheel on the top.
Sm1197 – Big black desk chair.
Sm1198 – Single broken blue door. (To open with the partner).
Sm1199 – House single door with keylock. (Leon chapter 1).
Sm1200 – Elevator, lift. (Chris chapter 1).
Sm1201 – Elevator doors. (Chris chapter 1).
Sm1202 – Grille.
Sm1203 – Plant in a pot.
Sm1204 - Plant in a pot. (Shorter plant in a bit bigger pot).
Sm1205 – Breakable Chinese wood table. (Chris chapter 1).
Sm1206 – Collapsing platform. (Leon chapter 3).
Sm1207 - Collapsing platform. (Leon chapter 3).
Sm1208 - Collapsing platform. (Leon chapter 3).
Sm1209 – Drawbridge. (Leon chapter 3).
Sm1210 – Collapsing platform. (Leon chapter 3).
Sm1211 – Hanging bridge. (Leon chapter 3).
Sm1212 – Collapsing pillar. (The one that Helena has to climb). (Leon chapter 3).
Sm1213 – Collapsing platform with drawbridge. (Leon chapter 3).
Sm1214 – Huge pushable rock. (Leon chapter 3).
Sm1215 – Spotlight lamp.
Sm1216 – Pipe.
Sm1217 – Dumpster. (Sherry chapter 2).
Sm1217_1 – 1217 Dumpster and its broken version. (Sherry chapter 2).
Sm1218 – Single door with wheel, and its damaged version (by Ustanak), (Sherry chapter 2).
Sm1219 – Concrete wall with door frame. (for the previous door) (Sherry chapter 2).
Sm1220 –Vehicle, mine drill.
Sm1221 – Single door, with ice and damaged version. (Sherry chapter 2).
Sm1222 – Dock platform. (Chris chapter 3).
Sm1223 – Boat with interior passage. (Chris chapter 3).
Sm1223_1 – Boat. (Chris chapter 3).
Sm1224 – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1224I – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1225 – Boat with boxes to climb up. (Chris chapter 3).
Sm1226 - Boat. (Chris chapter 3).
Sm1227 – Dock platform. (Chris chapter 3).
Sm1228 - Dock platform. Empty. (Chris chapter 3).
Sm1228_01 - Dock platform. With boxes and a door frame. (Chris chapter 3).
Sm1229 – Chinese tree in a pot.
Sm1230 – Chinese tree in a pot.
Sm1231 – Chinese tree in a pot.
Sm1232 – Single door, made of wood with arion border, with a rounded window, and a chain in the locker.
Sm1233 – Ship door. (With manual lever to open it).
Sm1234 – Single door. (Looks like an office door).
Sm1235 – Modern metal single door.
Sm1236 – Locker doors. (Sherry chapter 3).
Sm1237 –
Sm1238 – Box with lever switch inside. (Sherry chapter 3).
Sm1239 – Lab trolley (For Jake can push it). (Sherry chapter 3).
Sm1240 –
Sm1241 – Clothes hanging.
Sm1241H – Clothes hanging. (Only the bigger pieces).
Sm1242 – Breakable Sunshade. (Sherry chapter 4).
Sm1243 – Chinese scaffoldings.
Sm1244 – Big container box. (in this arc, it’s included the next 3 versions too).
Sm1244_10 – Big container box.
Sm1244_11 – Big container box. (Lower quality)
Sm1244_12 – Big container box. (With a metal piece on the sides).
Sm1245 – Rusty barrel.
Sm1246 – A cardboard box with a stamp of “fragile”, it looks a clean box.
Sm1247 – Wheel switch.
Sm1248 – Platform with pipes, (¿Submarine falling platforms?) (¿Ada chapter 1?).
Sm1249 –
Sm1250 – Metal Shelves furniture.
Sm1251 – Broken pipe and metal layers. (Ada chapter 1).
Sm1252 – Breakable platforms. (Leon Ada crossover).
Sm1253 – Breakable platform. (Leon Ada crossover).
Sm1254 -
Sm1255 -
Sm1256 -
Sm1257 – Pushable mine wagon with debris. (Leon Chapter 2).
Sm1258 –
Sm1259 -
Sm1260 –
Sm1261 – Broken wood, hanging from a rope.
Sm1262 – Mine train wagon. (Leon Ada crossover).
Sm1263 – Wagon pincers.
Sm1264 – Dumbwaiter.
Sm1265 – Broken bus. (Leon Sherry crossover).
Sm1266 – Pushable tower. (Leon Sherry crossover).
Sm1267 – Pushable Metal Box with 2 bars over it. (empty), (Leon Sherry crossover).
Sm1268 – 4 explosive small containers. (Leon Sherry crossover).
Sm1269 – Big Restaurant electric sign. (Sherry chapter 4).
Sm1270 – Round stone floor debris piece.
Sm1271 – Round big grid.
Sm1272 – Drawer.
Sm1273 – Single door, stained by quintina.
Sm1274 – A very inestable column, (Surely the falling version), (¿Catacombs?).
Sm1275 – Double wood doors. (¿Cathedral? ¿Catacombs?).
Sm1276 – Iron treasure chest.
Sm1277 – Old dark iron treasure case.
Sm1278 – Parachute harness (parachute closed) (Sherry chapter 1).
Sm1279 – Statue with bar for Jake hanging. (Sherry chapter 3) (OMG, IT’S HERE, IT’S HERE!!!).
Sm1280 – Secret platform. (behind the statue) (Sherry chapter 3).
Sm1281 – Breakable mansion Entrance doors. (Sherry chapter 3).
Sm1282 – Breakable columns. (from the entrance room). (Sherry chapter 3).
Sm1283 – Breakable Floor. (Sherry chapter 3).
Sm1284 – Rock Wall. (Sherry chapter 3).
Sm1285 – Buda statue. (Sherry chapter 3) (The other is here too!!! Finally!!).
Sm1286 - Breakable concrete wall.
Sm1287 -
Sm1288 – Rocks as different objects.
Sm1288I – Rocks packed on a single object like a wall.
Sm1289 – TNT barrel. (Leon chapter 3).
Sm1289t – TNT barrel. (Leon chapter 3).
Sm1290 – Car lorry. (Sherry chapter 3).
Sm1291 – Breakable window.
Sm1292 – Chinese streets. (Maybe from Ada chopper stage?) (¿Ada chapter 5?).
Sm1293 – Grey curtain.
Sm1294 – Helicopter Misil.
Sm1295 – Chinese flags rope.
Sm1296 – Key code panel with symbol buttons (Sherry chapter 3).
Sm1297 -
Sm1298 – Rusty metal roof layer.
Sm1299 – Old decorated treasure chest.
Sm1300 – TombStone (maybe the pushable?).
Sm1301 – Three Door of the Graveyard. (Leon or Ada chapter 2).
Sm1302 – Breackable big yellow door.
Sm1303 – Rotating catwalk (Chris chapter 4).
Sm1304 – Small Misil (Chris chapter 4, the one used to open the gate).
Sm1305 - Small Misil (Chris chapter 4, the one used to open the gate).
Sm1306 – Small Missil base.
Sm1307 – Big platform (the one that had the enemy aeroplane (Chris chapter 4).
Sm1308 – Enemy airplane landed. (Chris chapter 4).
Sm1309 – Moveable stairs. (Chris chapter 4).
Sm1310 – An odd rounded machine, a kind of engine or generator. ¿¿??
Sm1311 –
Sm1312 – Chinese neon sign (Ada chapter 5).
Sm1313 – Grille panel.
Sm1314 - Elevator with transparent doors (Chris chapter 5).
Sm1315 – Metal rectangle piece of a medium size.
Sm1316 – Wicker fence, (used as bridge on Ada Chapter 1).
Sm1317 – Wicker’s padlock and chains. (Ada chapter 1).
Sm1318 – Leon’s lift. (Leon chapter 5).
Sm1319 –
Sm1320 – Double office doors. (Leon chapter 5).
Sm1321 - Mechanic doors. (From any other elevator?).
Sm1322 – Biohazard lab, single door.
Sm1323 – Inestable platform.
Sm1324 – Single office door. (Leon chapter 5).
Sm1325 - Single office white door. (Leon chapter 5).
Sm1326 – Stalactites. (Sherry chapter 2).
Sm1327 – Stalactite. (Sherry chapter 2).
Sm1328 – Rubish bag.
Sm1329 – Adorned wood door.
Sm1330 – Red plant pot.
Sm1331 – Trolley.
Sm1332 – Small white cardboard box. (with blue cellotape).
Sm1333 – Rounded stool.
Sm1334 – Small white square table.
Sm1335 – Breakable Bendable table.
Sm1336 – Door with wheel. (Ada chapter 1?).
Sm1337 –D ouble anti-aircraft cannon.
Sm1338 – Single gate. (with bars and some panels).
Sm1339 – Blue door with flowers picture. (Leon chapter 5, shop door).
Sm1340 – Metallic security doors. (Leon chapter 5).
Sm1341 – Catacomb floor trapdoor. (Leon chapter 3).
Sm1342 – Breakable Catacomb floor. (Leon chapter 3).
Sm1343 – Lever switch.
Sm1343C – Similar to Sm1343.
Sm1343s – Similar to Sm1343.
Sm1344 – Multiples alcohol bottles.
Sm1345 – Pile of barrels.
Sm1346 – Underwater arch.
Sm1347 – Bars with a chinese sign.
Sm1348 –
Sm1349 – Adornated bars. (Underwater area?).
Sm1350 –
Sm1351 – Graveyard gate. (Front the cathedral).
Sm1352 – Huge wheel engine with a scaffolding.
Sm1353 -
Sm1354 – Platform (Chris and Sherry crossover).
Sm1355 – Double gates with a wood block as locker.
Sm1356 – Blue locker door (Jake chapter 3).
Sm1357 – A trolley porting any kind of metallic oven. (Smashed version included).
Sm1358 – Plant on a pot.
Sm1359 – TV controller.
Sm1360 – Double metal white doors. (Chris chapter 4).
Sm1361 – Underwater tunel segment. (Chris chapter 5).
Sm1362 – Expositor with shooting elements.
Sm1363 –Elevator piston. (Sherry chapter 5).
Sm1364 – Gong.
Sm1365 – Glasses (Jake chapter 3).
Sm1366 – Long pot with plants. (Jake chapter 3).
Sm1367 – Big golden vase with plants. (Jake chapter 3).
Sm1368 – Black lamp (Jake chapter 3).
Sm1369 – Formal table (Jake chapter 3).
Sm1370 –
Sm1371 – Gatling gun.
Sm1372 – Spotlight.
Sm1373 – Single door of the chinese mannor. (Jake chapter 3).
Sm1374 – Cupboard.
Sm1375 – Big wood crate.
Sm1376 - Puzzle skull. (Ada chapter 2).
Sm1377 – Door from the cells (Leon chapter 2).
Sm1378 – Spices jars.
Sm1379 – Wall panel. ¿¿??
Sm1380 – Formal Papers.
Sm1381 – Modern blue single door. (Leon prologue and Leon chapter 5).
Sm1382 – White electronic door. (Jake chapter 3?).
Sm1383 – Simmon’s crypt, puzzle door. (Ada chapter 2).
Sm1384 – TV screen? (It’s just an square polygon).
Sm1385 – Torch hanging with a chain. (Leon chapter 3).
Sm1386 – Pillars (Jake chapter 1, Ustanak battle).
Sm1387 – Melon fruits.
Sm1388 – Mango fruits.
Sm1389 – Fruits basked.
Sm1390 – Fan.
Sm1391 - Broomstick.
Sm1391_01 – Broomstick.
Sm1392 – low poly platforms, with textures of the underwater laboratory. (falling objects?).
Sm1393 – Ice rocks and shapes, (from the Jake avalanche area?).
Sm1394 -
Sm1395 – Clean metallic doors like from a lift.
Sm1396 – Ship door with rounded window.
Sm1397 – Adorned gates. (¿Chinese mannor?).
Sm1398 – Bars.
Sm1399 – Iron door with a sign “Staff Only”.
Sm1400 – Old Door with biohazard sign. (To open with the partner).
Sm1401 –
Sm1402 – Jail Door. (¿from the statues room on Leon chapter 2?).
Sm1403 – Double Doors (Underground Lab, Leon chapter 2).
Sm1404 – Jail Breakable Wall.
Sm1405 -
Sm1406 -
Sm1407 -
Sm1408 – Pipes (Jake and Sherry ending).
Sm1409 – Box With tanks (Jake and Sherry ending?).
Sm1410 – Brakes of the boxes and pipes (Jake and Sherry ending)
Sm1411 – Piece of broken train vagon (with wires and such).
Sm1412 - Trash trapdoor (Leon chapter 2).
Sm1413 - Sign with the cells numbers. (Leon chapter 2).
Sm1414 – Chinese street door.
Sm1415 – Jewel Eye of the skull. (Only halfmesh, surely for the environment Puzzle hole).
Sm1416 – Golden tooth
Sm1417 -
Sm1418 – Old metal door with biohazard sign (it open towards up).
Sm1419 – Old metal door.
Sm1420 – Door padlock.
Sm1421 – Elevator (Chris Chapter 4?).
Sm1422 – Breakable pipe
Sm1423 – Breakable glass
Sm1424 – Simmon’s office door (Ada chapter 4).
Sm1425 – Iron structure (pillars and scaffoldings).
Sm1426 – Big container crate.
Sm1427 – Emblem door. (Jake chapter 3).
Sm1428 – Cabin broken wall (Jake chapter 2).
Sm1429 – A big metal plate with a lid. (any trapdoor?) (Chris chapter 3 for Iluzija?.
Sm1430 – Bunch of chairs (Chris chapter 3).
Sm1431 – Noodles dish.
Sm1432 – Shelves funiture. (Chris chapter 3).
Sm1433 – Butcher’s table. (Chris chapter 3).
Sm1434 – Anti-aircraft cannons. (Chris chapter 4).
Sm1435 – Double doors (brown metal) (Chris chapter 5?).
Sm1436 – Floor Door (Chris chapter 5, these doors cut the HAOS on the first fight).
Sm1437 – Platform (HAOS chase, Chris chapter 5)
Sm1438 – Ladder (HAOS chase, Chris chapter 5)
Sm1439 – Breakable small table. (It looks like a school one, maybe Chris chapter 3?)
Sm1440 – Breakable chair.
Sm1441 – Butcher’s door (Chris chapter 3).
Sm1442 – Green wood door.
Sm1443 – Metal post.
Sm1444 – Chinese small fence
Sm1445 – Traffic Lights
Sm1446 – Wheel with numbers (Jake chapter 3).
Sm1447 - ¿? Two small pieces one in front of the other.
Sm1448 – Similar to Sm1447.
Sm1449 – Same pieces that Sm1447 but closer.
Sm1450 – A can of drink “Good”.
Sm1451 – Cardboard box.
Sm1452 – Can of “Original American Blend”.
Sm1453 – Chinese big red gates. (door)
Sm1454 – Chinese Palace gate. (Jake chapter 3).
Sm1455 – Meta banister.
Sm1456 – Metal Door wall. (like a roll door closed).
Sm1457 – Ship mast.
Sm1458 – Broken barrots door. (Graveyard style).
Sm1459 – Crane.
Sm1460 – Metal yellow Door. (it opens towards up).
Sm1461 – Elevator (Chris Chapter 5).
Sm1461b – Similar to the Sm1461.
Sm1461I - Similar to the Sm1461.
Sm1462 – Breakable celling glass. (Chris chapter 5, HAOS battle).
Sm1463 – Chinese bicicle.
Sm1464 – Marco´s plug.
Sm1465 – Chinese balcony.
Sm1466 – Airship back door.
Sm1467 – Metal door with warning yellow and black stripes.
Sm1468 – Port Crane. (Ada Chapter 3).
Sm1469 – Metal door (It opens towars up, it’s divided on 2 segments).
Sm1470 – Breakable Debris
Sm1471 - Jake and Sherry air ship. (Jake chapter 1).
Sm1472 – Jake and Sherry vagon of the ending. With switches (Jake chapter 5).
Sm1473 – Breakable floor (Jake chapter 1).
Sm1474 – Breakable wall, Underwater area. (Leon chapter 3).
Sm1475 – Falling rocks.
Sm1476 – Round lid door. Underwater area (Leon chapter3 ).
Sm1477 – Catacomb single door.
Sm1478 – HAOS cocoon (Chris and Jake crossover).
Sm1479 – Metal fence (Leon and Sherry crossover).
Sm1480 – Any kind of cannon?
Sm1481 – Airplane landed. And the smashed version too.
Sm1482 – Chinese formal crate (Jake chapter 3).
Sm1483 – Formal table (Jake Chapter 3).
Sm1484 – Big metal debris, (from any plane?).
Sm1485 –
Sm1486 -
Sm1487 - Small spikes pointing down. ¿¿¿
Sm1488 – Electric Plug. (From any lab?).
Sm1489 – Leon glass floor (Leon prologue and chapter 5).
Sm1490 – Pot.
Sm1490I -
Sm1491 – Wood crates, tall. (breakable for collect items) Red and brown with some sticks.
Sm1492 - Wood crate, small. (breakable for collect items)
Sm1493 - Wood crates, tall. (breakable for collect items) Red and brown.
Sm1494 - Wood crate, small. (breakable for collect items)
Sm1495 – Vase tall. (breakable for collect items)Dirty brown.
Sm1496 – Vase small. (breakable for collect items)
Sm1497 - Vase tall. (breakable for collect items) Blue and white.
Sm1498 - Vase small. (breakable for collect items)
Sm1499 – Barrel. (breakable for collect items)
Sm1500 – Breakable blue boxes (Item container).
Sm1501 – Treasure chest. (Modern metal with red inside).
Sm1502 – Treasure chest. (Old ornamented chest).
Sm1503 – Treasure case. (Brown leather case).
Sm1504 – Treasure chest. (Like the Sm1501, but more dirty and covered with old stickers).
Sm1505 – Trasure chest. (Like the Sm1501, but covered with snow).
Sm1506 - Treasure case. (Metallic case).
Sm1507 – Piers’s bomb case.
Sm1508 – Plain pilot seat?.
Sm1510 – BSAA transporter plane. (Like the ones of Sherry 1-5).
Sm1511 – Solar panel from the s0851 (Chris 4-4 Airspace over Aircraft Carrier).
Sm1512 – The solar panel tower.
Sm1513 – A sphere, (a decoration from the Aircraft carrier).
Sm1514 – A white van.
Sm1515 – Leon’s airlines plane, controller levers.
Sm1516 – Double metal doors, with a logo “Scion Supplies”.
Sm1517 – Crossbow (Wp1100).
Sm1518 – Arrow (Wp1301).
Sm1519 – A kind of revolver with a long cannon (Wp1031).
Sm1520 – Chris’s VTOL.
Sm1522 – Ship door.
Sm1522H - Ship door’s manual locker.
Sm1523 – Flowers vase.
Sm1524 – Breakable window.
Sm1525 – Red box for a lever switch.
Sm1525_02 – Crowbar.
Sm1526 – Wheel switch (Leon 4-1).
Sm1527 – Microwave.
Sm1528 – Big oven.
Sm1528I - Big oven.
Sm1529 – Chinesse breakable wall. (Sherry 3-3).
Sm1530 – Black brick secret door.
Sm1531 – Plane broken door (to open it with the partner).
Sm1532 – Plane broken door (to open it with the partner).
Sm1533 – Mr. Panda
Sm1535 - Chinese TV lamp. (From Leon’s prologue and Leon 5-2).
Sm1536 – Missile (Sm5020).
Sm1537 – Breakable barrel. (Items container).
Sm1538 – Wood Box. (Items container).
Sm1539 – A barrel and 2 rafters.
Sm1540 – Single automatic rusty door. (from any lab).
Sm1541 – Elevator round pillar. (Sherry 5-1).
Sm1542 – Big red door with a smaller frame in the center (maybe for other double doors).
Sm1543 – Edonian Tower for telephone wires and such. (And broken version included).
Sm1544 – Plane, control panels. (Leon 4-1).
Sm1545 – Gas tank.
Sm1546 – Trapdoor with ladder. (Chris 4-2).
Sm1547 – Ship automatic door. (Ada 4-2).
Sm1548 – Gas tank.
Sm1549 – Box with 6 gas tanks like the Sm1548.
Sm1550 – The rounded engine that Sherry and Jake used like an elevator. (Sherry 5-1).
Sm1551 – A floor door.
Sm1552 – Double floor door.
Sm1553 – Automatic laboratory door. (From Ada 5-5)?.
Sm1555 – Motorway segment (breakable road), (Leon 5-2)
Sm1556 – Green van.
Sm1557 – Chinese Taxi.
Sm1558 – Yellow lorry.
Sm1559 – Blue Van
Sm1560 – White car.
Sm1561 – White car 2.
Sm1562 – Yellow bus.
Sm1563 –Red Sofa.
Sm1564 – Door with wheel.
Sm1565 – Gutter. (Rasklapanje spawn point).
Sm1565_01 – Wall air conduct. (Rasklapanje spawn point).
Sm1565_02 – Celing air conduct. (Rasklapanje spawn point).
Sm1566 – Market door with three locks. (Leon 4-3).
Sm1567 – Empty sign frame. (Withough publicity panels).
Sm1568 – Lightning conductor (Leon 5-5).
Sm1569 – Metal Door.
Sm1570 – Celing air conduct. (Rasklapanje spawn point).
Sm1571 – Wall air conduct. (Rasklapanje spawn point).
Sm1572 – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1572B – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1573 – Fan
Sm1574 – Underwater labs Elevators (Chris 5-1).
Sm1575 – Screen door.
Sm1576 – Metal tank.
Sm1577 – Celling Rail. (Sherry 5-3).
Sm1578 – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1578H – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1579 – Celling lamp. (Edonian?).
Sm1580 – Kitchen objects (a pan and two ladles).
Sm1581 – Piano (Sherry 3-2).
Sm1582 – Debug object (A kind of medal. Borneo marathon?).
Sm1583 – Pipe (with broken version included).
Sm1584 – Metal double doors.
Sm1585 – Rafte.
Sm1586 – Pig’s head and Pig’s body. (Leon 4-3).
Sm1588 – Tall Oaks Police Car. (Leon’s quicktime).
Sm1589 – Ship door with small round window.
Sm1589H – Ship door manual lock.
Sm1590 – Elevator platform. (from I can’t remember ¿?).
Sm1591 – Electric trap.
Sm1592 – Double rusty doors.
Sm1593 – Grinder machine (Leon 4-3).
Sm1594 – Laboratory Gutter (Rasklapanje spawn point).
Sm1595 – Three thin pipes.
Sm1596 – Three big pipes.
Sm1597 – Crane used to spo the elevator (Sherry 5-1).
Sm1599 – Double wood doors (From the town hall Chris 2-4?).
Sm1600 – Broken chinese metal door (can be open with the partner).
Sm1601 – Green Crate Box.
Sm1602 – Big Pipe and broken version (Ada 1-2).
Sm1603 –Ship Door with small rounded window.
Sm1605 – Chinese Neon Signs.
Sm1606 – Celing Trapdoor.
Sm1607 – Double desk, with computers and chairs.
Sm1608 – Ship Door with rotating knob in the center.
Sm1609 - Ship Door with rotating knob on a side.
Sm1610 – Ship Door with rounded window.
Sm1611 – Ship Door with rounded window.
Sm1612 – Metal catwalk.
Sm1613 – Underwater lab corridor. T shape(Chris 5-4)
Sm1614 – Long wood door
Sm1615 – Open rounded container with a sink.
Sm1616 – Elevator Doors. (Leon 1-1).
Sm1617 – Metal Double Doors
Sm1618 – Fishs tank small.
Sm1618_01 –
Sm1618_02 – Fish Tank big, with lobsters too.
Sm1618_03 -
Sm1620 – Graveyard Fence
Sm1621 – Toilet
Sm1622 – Train breakable (Leon 4-4)
Sm1623 – Wine Bottle and coffe packs.
Sm1624 – Another kind of container.
Sm1625 –Red plastic stool
Sm1626 – Fire extinguisher
Sm1627 – Mirror laser Switch? (Leon 2-2)
Sm1628 – Double Door, Carla’s test room 01 (Leon and Chris crossover).
Sm1629 – Vagon crane. (Leon 5 – 5)
Sm1630 – Air conduct piece (Sherry 5-1?).
Sm1631 – Ballons.
Sm1632 – Padlock (Ada 2-1)
Sm1633 – Chest (Ada 2-1)
Sm1634 – Bridge (Ada 2-1) (used with the padlock)
Sm1635 – Rope for the hanging corpses
Sm1637 – Prison chair. (Ada 2-1)
Sm1638 – Trapdoor platform. (Ada 2-1)
Sm1639 – Lever switch.
Sm1639H1 – Lever switch armature.
Sm1640 – Chinese neon signs
Sm1641 – Snowy Pine Tree
Sm1642 – Doorframe breakable glasses switch holes (Leon and Chris crossover).
Sm1643 – Dungeon door.
Sm1644 –White curtain.
Sm1645 – Door frame. Underwater lab
Sm1646 - Monster’s meat and mucus
Sm1647 – Door with wheel (Chris 5 - 4)
Sm1648I – Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1648S - Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1649 – Table
Sm1650 – Wood Debris obstacle (Leon Chapter 1-1).
Sm1651 – Balloons.
Sm1651_01 – Balloons.
Sm1651_02 -
Sm1651_03 -
Sm1651_04 -
Sm1652 – University Flag.
Sm1654 – Tree root. (Leon Chapter 2-1).
Sm1655 – Glass (Campus Dinner Window?, breakable)
Sm1656 – Big Glass (Square, breakable)
Sm1657 – Air conductor lid Panel.
Sm1658 – Trash Bin.
Sm1659 – Single Door (Music Room, Leon Chapter 1-1).
Sm1660 – Single Door (Metal Red).
Sm1661 – Any Elevator hole?
Sm1662 – Gas Tank.
Sm1663 – Double Doors broken (Metal, ¿any elevator?).
Sm1664 – Single Door (laboratory, with handle).
Sm1665 – Double doors (laboratory).
Sm1666 – Weapons case. (Sherry Chapter 5-1).
Sm1667 – Waste Disponsal Unit (Sherry Chapter 5-1).
Sm1668 – Machine (Laser cupboard).
Sm1669 – Hanged Bloody bag.
Sm1670 – Can.
Sm1670_01 – Can.
Sm1670_02 – Can.
Sm1670_03 – Bottle “Extra Blend” brand.
Sm1671 – Hunged Fish.
Sm1672 – Double Doors (laboratory ¿Chris Chapter 5-1?).
Sm1673 – Single Door (Laboratory).
Sm1674 – Machine (A kind of tube reactor).
Sm1675 – Baseball bate.
Sm1676 – Latern in a trolley.
Sm1677 – Tank
Sm1678 – Militar Car with Cannon.
Sm1679 – Laboratory cages. (Leon Chapter 2-3).
Sm1680 – Grate door.
Sm1681 – Chinese Wood Chair.
Sm1682 – Taxis.
Sm1683 – Glasses and Wine.
Sm1684 – Fruits bol
Sm1685 – Ashtray (Cenicero).
Sm1686 – Chinese Biombo (breakable).
Sm1687 – Billar Balls.
Sm1688 – Chemistry Instruments. (bottles and such).
Sm1689 – Chemistry Instruments (Medicin bottles).
Sm1690 – Panel for the three keys (Chris Chapter 4-3 and Ada Chapter 4-1).
Sm1691 – Glass Door with decorations (Sherry Chapter 3-2).
Sm1692 – Container with wood chunks (Sherry Chapter 3-2, in the swimming pool room, you need push it to free a door).
Sm1693 – Screen layer (Chris Chapter 4-4, in the VOLT, the Piers’s panel).
Sm1694 – Proyectil Arrow, (Wp1300).
Sm1695 - Vases, dishes and teapots.
Sm1697 – Crate.
Sm1698 – Wood Table. (Sherry Chapter 2-2).
Sm1700 – A Gun, (wp1012).
Sm1701 – Chinese Debris (Metal panels, wood panels, crates and barrels).
Sm1702 – Enemy proyectil: It’s like a “Stone with flesh” (wp1377)
Sm1703 – Dynamite bomb object.
Sm1704 – Grenade (Wp1318).
Sm1705 – Snowed Pines Tree.
Sm1706 – Desk Table with chair and computer.
Sm1707- Ship Door (Chris 4-3). (only could be opened by one side)
Sm1707H – Ship Door opener lever.
Sm1708 – Gas Tank
Sm1709 – Gun (Wp1010).
Sm1710 – Figure Toy (from the Extras menu, model machine).
Sm1711 – Layers with red numbers and a grey star on the back. (from 0 till 29).
Sm1712 – Small ship. (Chris 4-1, ships with laterns).
Sm1713 – SentryGun (Wp1153).
Sm1714 – Ornamented wood chair. (¿Leon Ch1?)
Sm1715 – BSAA Plane (like the one of Sherry 1-5, but without any interior).
Sm1716 – Metal Big Container, and broken version.
Sm1717 – Automatic Rifle (Wp1070).
Sm1718 – Rocket Launcher (Wp1120).
Sm1719 – Gun (Wp1061).
Sm1720 – Shotgun (Wp1020).
sm4000 - include the em8130, em8131 and em8132, which are Carla's face boss.
Sm5000 - Underground train. (Wihout inside).
Sm5001 - Blue Car
Sm5005 - Plane
Sm5006 - Anti-Aircraft gun.
Sm5007 - BSAA Chopper
Sm5007I - BSAA Chopper
Sm5008 - BSAA car (Without inside)
Sm5008B - BSAA car (Without inside)
Sm5009 - Snowbike
Sm5010 - Chris's VTOL (Without inside)
Sm5011 - Enemy bike
Sm5011_s0550 - Enemy bike (destroyed)
Sm5011H1 - Enemy bike (destroyed)
Sm5012 - Jake's red bike
Sm5013 - BSAA Airplane
Sm5016 - Plane (low poly)
Sm5018 - BSAA car (with inside).
Sm5020 - Chris's VTOL (with inside).
Sm5021 - Carla's Water bike
Sm5023 - Rope (Ada's hook rope?)
Sm5024 - TV-Camera record.
Sm5026 - A kind of boat
Sm5027 - BSAA Vehicle (like the APC but with a machine gun on the top).
Sm5028 - Blue Van (with driver).
Sm5028v -
Sm5029 - Red Taxi (with driver).
Sm5029v -
Sm5030 - White car (with driver).
Sm5030v -
Sm5031 - Green van (with driver).
Sm5031v -
Sm5032 - Long Lorry
Sm5034 - Enemy Jeep
Sm5035 - Enemy Jeep
Sm5035I -
Sm5036 - Carla's car
Sm5036e - Carla's car
Sm5036i - Carla's car
Sm5037 - Male zombies (Death corpses?).
Sm5040 - Damaged car
Sm5041 - Rail cannon
Sm5043 - Tank
Sm5044 - Lorry
Sm5045 - Piers's VTOL rocket.
Sm5046 - 2 floor bus.
Sm5046_s0509 -
Sm5048 - BSAA transpot aeroship.
Sm5049 - Rope
Sm4049a -
Sm5050 - BSAA Chopper (destroyed)
Sm5051 - Jake's parachute
sm5931 - No model. (inside there are, sm5931.mrl, sm5931.bmt and the models of zombie em5000 and human em5100).
sm6000 - It has shape of bullet, its texture is purple color.
sm6001 - Carla's C-Virus missil.
sm6003 - Ada's make up
sm6007 - Handcuffs
sm6009 - Videotape "Happy Birthday Ada Wong".
sm6014 - Sherry Birkin identification card.
sm6016 - Simmon's golden ring
sm6019 - Small blue memory card
sm6024 - Sunglasses
sm6028 - Carla's syringe gun?
sm6030 - black PDA
sm6034 - Carla's briefcase for the E-C-Virus syringes.
sm6036 - Jake and Sherry "prison's cuffs" of chapter 5 beggining.
sm6043 - Submarine (From Ada chapter 1)
sm6044 - Ada's c4 explosives (From Ada chapter 2 enging).
sm6047 - Notepad and DVD with about the real Carla Radames indentity.
sm6049 - Key of Carla's laboratories in the Quad Tower
sm6051 - Jake's apple
sm6054 - Another PDA
sm6056 - C-virus Syringe
sm6056H - C-virus Syringe (Maybe in game it shanes in red and were the E-C-Virus... I don't know O.ò?)
sm6058 - Screen of Ada's chapter 4 laptop with the sound wave record.
sm6059 - Flamethrower (From Chris chapter 3).
sm6061 - Stair with wheels (as those ones use at airports to go up in the plane)
sm6062 - Wood chair
sm6063 - (inside of sm6062) Celing fan
sm6064 - Carla's Chair
sm6071H1 - The aerial tower which fall over Ustanak, in the Leon/Sherry crossover.
sm6074 - The Leon's plane. (maybe the used in Sherry and Ada's campaign.
sm6075 - Office Chair (Hunnigan's O.ò?)
sm6076 - Computer keyboard.
sm6086 - (inside of sm6062) White mugcup
sm6089 - (inside of 6075) Television (Leon chapter 1). Switched off.
sm6090 - The small cocoon which is on the steering wheel, in the prologo opening scene).
sm6091 - (inside of 6090) The insect inside the coccon of the sm6090.
sm6095 - (inside of 6075) Paper on a small board. (notepad).
sm6099 - BSAA soldier, turning into a Chrysalid cocoon.
sm6106 - Debug mesh
sm6108 - Wood door, (Leon chapter 2, graveyard cabin?)
sm6109 - (inside of sm6062) Bar sit
sm6113 - (inside of 6090) The red car of the prologo opening.
sm6123 - Three debris meshes (I don't remember from what Leon's cutscene >.<).
sm6142 - A kind of car engine, or maybe the machine for a missing swicth lever.
sm6200 - Laboratory machine, (with some pipes and ¿flesh? on it). (4 pieces, sm6200, sm6201, sm6202 and sm6203).
sm6204 - looks like a pipe or wire which, (sm6201 is the same wire with flesh ending).
sm6232 - (inside of sm6062) Piers's meal
sm6280 - The chrysalid cocoon of Ada's ending (I think they are female hands... for the nails, the hands texture is hardly recognizable).
sm6320 - Piers J'avo (the body mesh of the ending scene the head is inside of the e2310).
sm6921 - (inside of 6075) Screen layer, (For Hunnigan's laptop?).
sm7000 - Graveyard Key (It's an old key, the which one which had the god in its mouth?)
sm7001 - Red Virgin statue (From the Leon chapter 2 puzzle)
sm7003 - Blue Virgin statue (From the Leon chapter 2 puzzle)
sm7005 - Keycard to Simmon's laboratories (Droped by Lepotista in Leon Chapter 2).
sm7006 - Chinese Key (Droped by Ubistvo in Ada Chapter 3).
sm7007 - Key of the market (Leon chapter 4).
sm7008 - A key similar to the sm7007
sm7009 - A key similar to the sm7007
sm7010 - A panel to introduce some codes, red light (I think it's the Ada and Chris Chapter 4).
sm7011 - A panel to introduce some codes, blue light (I think it's the Ada and Chris Chapter 4).
sm7012 - A panel to introduce some codes, green light (I think it's the Ada and Chris Chapter 4).
sm7013 - A golden key with an ambar pearl. (from where ¿?¿?)
sm7014 - Marco's C4 explosives (Droped by Gnezdo mutation of Marco in Chris Chapter 3).
sm7019 - Simmon's family ring (From the Leon chapter 3 and Ada chapter 2 puzzle)
sm7021 - Flash Drive (From Sherry chapter 2?)
sm7024 - Gate keycard (From Sherry chapter 2).
sm7025 - C-virus Syringe (Piers chapter 5?).
sm7026 - Small card with a Caution sign (¿¿¿
I don't remember from where >.<)
sm7027 - White key (¿¿¿
I don't know from where O.ò).
sm7030 - NeoUmbrella emblem (From Jake chapter 3).
sm7031 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7032 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7033 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7034 - Ruby eye (From Ada chapter 2)
sm7035 - Golden tooth (From Ada chapter 2).
sm7036 - Key of the Jail (From the Ada chapter 2).
sm7037 - Security card (¿¿¿
I don't know from where :s )
sm7038 - Modern key (¿¿¿
I don't know from where).
sm7900 - Serpent emblem (But this is not blue, it's grey O.ò, may be recoloured by the engine ¿?¿?)
sm8000 - Debug item (coordinates axis)
sm9000 - There are not textures nor models, only LMT for several playable characters in motsoft folders (¿Animations?).
sm9003 - Game files (motsoft folders)
sm9004 - Game files (motsoft folders)
sm9005 - Game files (motsoft folders)
sm9006 - Game files (motsoft folders)
sm9007 - Game files (motsoft folders)
sm9008 - Game files (motsoft folders)
sm9011 - Game files (motsoft folders)
sm9012 - Game files (motsoft folders)
sm9013 - Game files (Things related with the sm5903 (Ada's grappling gun)).
sm9015 - Game files (Things related with the wp1151)
sm9015_01 - Game files (Things related with the wp1151)
sm9015_02 - Game files (Things related with the wp1151)