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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 18, 2020 6:09:14 GMT 10
STAGE\MAIN\r100\0000.ita doesnt work directly,I have cheack the CRC but no influence What other steps did you take to see if the DLL was working correctly?
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 19, 2020 4:46:04 GMT 10
ok thanks for the update.
Can you tell me if you have tried to see if the DLL is working with other files in this room? Have you tried loading other files like EFF or AEV?
Also, have you tried to see if the DLL is working in rooms other than r100?
The first thing when troubleshooting is to go to the root of the problem and work your way up. That is to say, you should first see if the DLL is in fact working at all, then try it in different rooms. There is the possibility that it has been blocked by anti virus.
EDIT - I'm fairly sure if you put the r100 ITA file in the r100 DLL folder you arent going to see any changes because you are loading the same file that is already in the udas. What were you hoping to achieve here?
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 20, 2020 14:17:13 GMT 10
I want to help. Please though, could you answer my questions:
"Can you tell me if you have tried to see if the DLL is working with other files in this room? Have you tried loading other files like EFF or AEV"? TO ADD TO THIS, I MEAN USING EFF OR AEV FROM OTHER ROOMS
Also: "I'm fairly sure if you put the r100 ITA file in the r100 DLL folder you arent going to see any changes because you are loading the same file that is already in the udas. What were you hoping to achieve here"?
You see I wanted to first establish what the issue was. I explained earlier on that the first objective in troubleshooting is to see if the DLL is in fact working. I did this by asking these questions. Also could you please be more specific in what you are trying to accomplish? Perhaps if you described exactly what it is that you are trying to accomplish I might be able to help.
First you said you are trying to side-chain the r100 ITA file in r100. Of course you aren't going to see any changes as the file is the same. I assume there is more to this, but I am just left to guess without more specifics.
Also I see now that you are trying to side-chain textures using the DLL, but you haven't explained what the purpose of this texture pack is being used for. Does it contain textures for ETM, SMD, EFF? Please be specific about what you are trying to do as it will help me troubleshoot with you.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 10, 2021 13:35:32 GMT 10
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Post by CORAZON on Jan 20, 2021 10:23:10 GMT 10
Hi Mr.Curious is this DLL files are the responsible to increase the limit of amount of enemies in the same room? I have another question, is AEV files are the files responsible for events like (if you kill this enemy, another enemy will spawn) ?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 21, 2021 12:42:38 GMT 10
Hi Mr.Curious is this DLL files are the responsible to increase the limit of amount of enemies in the same room? I have another question, is AEV files are the files responsible for events like (if you kill this enemy, another enemy will spawn) ? Yes it fixes several enemy compatibility issues, vextex limitations, and poly limits in a room AEV is something you will have to read about. I suggest read my tutorial HEREHappy Modding!
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Post by CORAZON on Jan 21, 2021 13:40:51 GMT 10
Hi Mr.Curious is this DLL files are the responsible to increase the limit of amount of enemies in the same room? I have another question, is AEV files are the files responsible for events like (if you kill this enemy, another enemy will spawn) ? Yes it fixes several enemy compatibility issues, vextex limitations, and poly limits in a room AEV is something you will have to read about. I suggest read my tutorial HEREHappy Modding! Hi Thank for reply Mr.Curios I know that AEV has a zone trigger that spawns group of enemies (thanks to you for tutorials) But I was looking for something like an event for killing an enemy, not for a zone trigger. for example (spawn (the enemy with NO.16 in the ESL) if the player killed (the enemy with NO.25)) is there anything like that? Thanks
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 21, 2021 19:16:39 GMT 10
AEV type 0 and Type4 are used for what you are saying, but often only for their triggerzones (there is no data to edit in the AEV that corelates to anythying other than the enemy groups in TYpe4 events).. TYpe 0 and Type4 AEV events work in tandem with scripts in the exe. We can not create custom scripts with the knowledge we have. There are sometimes existing scripts that create scenarios that you speak of, but we cant simply make one no, only edit existing scenarios.
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Post by CORAZON on Jan 26, 2021 3:31:52 GMT 10
AEV type 0 and Type4 are used for what you are saying, but often only for their triggerzones (there is no data to edit in the AEV that corelates to anythying other than the enemy groups in TYpe4 events).. TYpe 0 and Type4 AEV events work in tandem with scripts in the exe. We can not create custom scripts with the knowledge we have. There are sometimes existing scripts that create scenarios that you speak of, but we cant simply make one no, only edit existing scenarios. Hi Mr.Curious That very sad to hear Mr. Curious, do you know Luis Webber (Extreme condition mods)? this dude managed to make the enemies spawn when ever you kill other enemies or break some barrel or boxes Do you have any idea how he did that? Thanks
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 26, 2021 3:52:59 GMT 10
Yes I know who he is, and some of the things he has accomplished, but unfortunately he does not share his info here. Since he is a very advanced user who writes his own code (using .lua to compile DLL files that hook into the game) I guess he feels it is too advanced for most people.
If you wanted to accomplish this I would suggest contacting him directly to see if he would share his findings with you, and then learn .lua to accomplish what you need.
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Post by CORAZON on Jan 26, 2021 4:45:37 GMT 10
Yes I know who he is, and some of the things he has accomplished, but unfortunately he does not share his info here. Since he is a very advanced user who writes his own code (using .lua to compile DLL files that hook into the game) I guess he feels it is too advanced for most people. If you wanted to accomplish this I would suggest contacting him directly to see if he would share his findings with you, and then learn .lua to accomplish what you need. That's amazing, one time I asked him about something and he told me that "it is a homemade you are not going to find it anywhere". I didn't know how much advanced he is. I am amazed that even an advanced modder like you don't know how to do that. Actually it's nice that the game uses .lua scripts. It's so easy to deal with, I used to do things with it for GTA SA back days. So, I guess I have to contact him directly or search in his files to find things Thanks Mr. Curious I really appreciate your efforts. Have a nice day.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jan 26, 2021 11:39:16 GMT 10
I suppose I could learn, but I have already put in 3 years of work into this mod, and its almost done. After this I am done modding this old ass game. Onto better things with Unreal Engine!
Happy Modding!
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Post by CORAZON on Jan 26, 2021 23:05:29 GMT 10
I suppose I could learn, but I have already put in 3 years of work into this mod, and its almost done. After this I am done modding this old ass game. Onto better things with Unreal Engine! Happy Modding! yes I believe you could learn it, I wish you a good luck with your work what do you mean by "Onto better things with Unreal Engine"?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jan 27, 2021 4:47:47 GMT 10
I just mean that I am more interested in current software and game development than putting more time into an engine that isn't used anymore.
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Post by CORAZON on Feb 17, 2021 7:20:18 GMT 10
Hi Mr. Curious I hope you are having a good day I have some questions I want to ask
1- Which better for modding rooms, repacking and replacing the UDAS files? or to put the files in the room folder using razor DLL files? does it make any difference? 2- I know that we can import .SMD, .LIT,.EFF and whatever inside UDAS files to STAGE folders, but can we import plxx and emxx files to a specific room using the same method?
Thank you
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