Post by alphaz on Jun 12, 2020 9:55:41 GMT 10
RE7 Noesis MESH Plugin
UPDATE: This plugin has been merged into the main Noesis MESH Plugin with support for exporting mods, so go download that instead!
This is the RE7 version of the Noesis MESH plugin, which is already available for RE2, RE3 and DMC5. I had to do some major rewriting of it to get it to work with RE7's different-format MESH.32 files and MDF2.6 files, so I hope it is of some use! It previews all varieties of RE7 texture files, and most MESH files can be previewed with these textures and properties loaded automatically onto the model, found by the MDF file.
To use it, get the latest version of Noesis and copy "fmt_RE7_mesh.py" to your Noesis plugins directory at "\Noesis\plugins\python\fmt_RE7_mesh.py".
Then, simply open the MESH file with Noesis and the plugin will ask if you want load materials from the MDF file (if it is able to detect one).
If you have extracted your RE7 pak file, the plugin can remember its location and use it to load any missing textures onto the model when you try to preview a MESH from an incomplete mod-folder. To set the RE7 natives path, simply load a MESH file from inside your extracted game files one time (provided they are named with "chunk_000\natives\x64"), or you can change it yourself by entering the directory up to \natives\x64\ , like this:
If the directory exists, it is remembered in a file called RE7NativesPath.txt in your Noesis plugins folder.
Stages and static meshes are supported:
If a MDF file cannot be found automatically by the plugin, you can direct it to the MDF file's location yourself in the prompt that appears.
Exporting a MESH from Noesis as a FBX file allows you to import it into Blender with a working skeleton.
You can also use the plugin to export RE7 meshes with all textures included, by exporting as OBJ and using the advanced parameter "-objmtl" to export a MTL file along with the model and textures. This OBJ file with MTL can then be imported into Max, Blender and other 3D software with all textures included and automatically being loaded into the material editor.
You can see what materials are what on the model file by adding " -c" to the end of the MDF path. This color-codes each submesh and tells you what material name belongs to what color:
UPDATED -- Feb 28 2021
Download:fmt_RE7_mesh.py
[Old version]
UPDATE: This plugin has been merged into the main Noesis MESH Plugin with support for exporting mods, so go download that instead!
This is the RE7 version of the Noesis MESH plugin, which is already available for RE2, RE3 and DMC5. I had to do some major rewriting of it to get it to work with RE7's different-format MESH.32 files and MDF2.6 files, so I hope it is of some use! It previews all varieties of RE7 texture files, and most MESH files can be previewed with these textures and properties loaded automatically onto the model, found by the MDF file.
To use it, get the latest version of Noesis and copy "fmt_RE7_mesh.py" to your Noesis plugins directory at "\Noesis\plugins\python\fmt_RE7_mesh.py".
Then, simply open the MESH file with Noesis and the plugin will ask if you want load materials from the MDF file (if it is able to detect one).
If you have extracted your RE7 pak file, the plugin can remember its location and use it to load any missing textures onto the model when you try to preview a MESH from an incomplete mod-folder. To set the RE7 natives path, simply load a MESH file from inside your extracted game files one time (provided they are named with "chunk_000\natives\x64"), or you can change it yourself by entering the directory up to \natives\x64\ , like this:
Stages and static meshes are supported:
If a MDF file cannot be found automatically by the plugin, you can direct it to the MDF file's location yourself in the prompt that appears.
Exporting a MESH from Noesis as a FBX file allows you to import it into Blender with a working skeleton.
You can also use the plugin to export RE7 meshes with all textures included, by exporting as OBJ and using the advanced parameter "-objmtl" to export a MTL file along with the model and textures. This OBJ file with MTL can then be imported into Max, Blender and other 3D software with all textures included and automatically being loaded into the material editor.
You can see what materials are what on the model file by adding " -c" to the end of the MDF path. This color-codes each submesh and tells you what material name belongs to what color:
UPDATED -- Feb 28 2021
Download:fmt_RE7_mesh.py
[Old version]