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Post by scoovyhd on Jun 8, 2020 9:47:17 GMT 10
hey so my friend helped me mod the ETS file and everytime i edit the cords of an object its always either under the map or over the map (Im using the cords in the Razor companion trainer you can see cords and the map with F8) this is how he told me too enter the cords gyazo.com/7f5e5ed7955dec92d656b3d95e1507ddHe Explained me like This X=X Y=Z Z=Y but Y=Z is inverted same goes for Z=Y what he means by inverted is Example: Y -103546.00 With invert 103546.00 so Just remove the - and if the number is this 103546.00 you wanna put the - before the number so like this -103546.00 its confusing i know maybe ill add a screenshot if i find one that i made so this is how i added them gyazo.com/5696803f6c8de53b5e6f5e7a0ab08f18 (different cords but with invert) but it just wont work always below or way above the ground Removing or Leaving The obj file does nothing Ok Update so i switched the Y and Z cords with another and now its on the ground where it sould be but its here gyazo.com/cfb21dfeb08684fe80d72a4c25525097 but i added the X cords too be here gyazo.com/ad3ed46ba55d084adde3cef78296f412
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 9, 2020 5:25:39 GMT 10
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Post by scoovyhd on Jun 9, 2020 5:41:06 GMT 10
i am using the son of persia toolkit too extract the ets file and im using the text file too mod it i followed ur tutorial on youtube with 3ds max but my 3ds max wont start
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 9, 2020 5:52:57 GMT 10
OK well your problem is really with 3DS max…
If you want to try and re-pack without using 3DS max I think it’s going to be pretty hard without knowing the coordinates. But if you do know your coordinates you can simply delete the .obj file that is generated with the ETS tool and use the .txt file to input your coordinates. This way the tools will repack using the txt file coordinates.
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Post by scoovyhd on Jun 9, 2020 5:54:59 GMT 10
i did that but it still didntt change i tried using blender but it wont show the obj map
My friend also told me too put no , in the text file and after the . put 6 zeros
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 9, 2020 5:56:34 GMT 10
so nothing changes at all or are the objects Showing up in strange places?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 9, 2020 5:58:08 GMT 10
Also you should know that the coordinate system used by the ETS tools is that of 3DS max… How are you getting coordinates by the way?
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Post by scoovyhd on Jun 9, 2020 5:58:35 GMT 10
yes pretty much
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Post by scoovyhd on Jun 9, 2020 5:59:17 GMT 10
im using the in game cords that you can use with the F8 key when you have the Raz0r companion trainer
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Post by scoovyhd on Jun 9, 2020 17:13:03 GMT 10
i also have a discord if you want too we can chat there Scoovy#3526
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 9, 2020 18:26:04 GMT 10
thats your problem. Razor's Coordinates (and those of the game), do not match those in the 3dsMax system. You must invert your Y data and you should be good to go! So for example in the image below we see that Raz0r's displayed values of the Y coordinates are: 33868.58then we must use the inverted value in the Son of Persia Tool. Here is an example of the .txt file that is generated with the RE4UHD ETS Tool: # Extra Item Data 0 Model_ETM_Number = 0x3 Model_ETS_ID= 0x0 ModelScale_X = 1.000000 ModelScale_Y = 1.000000 ModelScale_Z = 1.000000 ModelAngle_X = 0.000000 ModelAngle_Y = -0.000000 ModelAngle_Z = 89.997346 ModelPosition_X = -3499.36 ModelPosition_Y = -33868.58 (notice the - sign before the numeric value)ModelPosition_Z = 17341.09 If you were to import the SAT and compare it to where you were standing you would see that Son of Persia's tools line up perfectly with those of 3ds Max. Always remember that the Y values in RE4 coordinates are inverted, and that Razor's trainer and DLL will use this system with Inverted Y axis. Happy MOdding!
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Post by scoovyhd on Jun 9, 2020 19:35:21 GMT 10
ok i will try it on another area and just invert The Y cords
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Post by scoovyhd on Jun 9, 2020 20:17:37 GMT 10
YES oh my god i cant thank you enough xD it worked perfectly thank you!
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Post by scoovyhd on Jun 9, 2020 20:19:01 GMT 10
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Post by scoovyhd on Jun 9, 2020 20:57:52 GMT 10
also one more thing can i make an item appear in a Lets say Barrel can i edit that in the text file? i assume its ETS ID
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