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Post by patrick260284 on May 3, 2020 17:53:11 GMT 10
Hey everyone,
I recently went back into modding and already made some RE3 mods. Now I want to try to "pimp" my models with different outfits.
But I´m struggeling with LODGroups and Textures. I´ve watched a few youtube vids but can´t get behind it.
What I´ve done so far: Took the mod with the clothes I want, deleted everything except those clothes and exported them as .obj Imported the .obj into my project where I want to add them to another body
Can you give me some advice on how to continue from here on? If I figured it out correctly the LODGroup Name is important and I already know of the unwrap uvv Editor.
Thanks in advance
Regards Patrick
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Post by ChewyZombie on Feb 1, 2021 10:12:08 GMT 10
Hey I'm having similar issues. I used a jill nude base and imported clothing items as obj. What I found was when I got to skin wrap and edit normals, it seemed OK but when I exported the mesh, the model looked weird as in there was a 'webbing'glitch in the model, as in she looked like she'd been pulled apart like hot cheese. Not sure how this happened and its been bugging me for weeks. Help is appreciated imgur.com/tTbJ5ir
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Post by ChewyZombie on Feb 1, 2021 10:15:30 GMT 10
Hey everyone, I recently went back into modding and already made some RE3 mods. Now I want to try to "pimp" my models with different outfits. But I´m struggeling with LODGroups and Textures. I´ve watched a few youtube vids but can´t get behind it. What I´ve done so far: Took the mod with the clothes I want, deleted everything except those clothes and exported them as .obj Imported the .obj into my project where I want to add them to another body Can you give me some advice on how to continue from here on? If I figured it out correctly the LODGroup Name is important and I already know of the unwrap uvv Editor. Thanks in advance Regards Patrick Patrick after you've applied your obj assets on to the model you need to reset the xform highlighting your entire model. Then export to .3ds ready to reimport over the source model the MESH file) you used for you mod. You'll then need to skinwrap and edit normals. But I have been having a glitching issue here.
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