Have been trying to create an ATOS map for hours now.
I just can't get the edited map into the original file structure. The procedure I use for ALBMS & NRMR maps does not work for the ATOS maps.
Strangely enough, the ATOS I created are exactly twice the size of the original ATOS. (1366 KB vs. 683 KB) - However, the image size and resolution are the same - I save the DDS as usual - as Intel DDS (Color + Alpha, BC7 8bpp fast, Auto Generate MipMaps) - I have standardized the file headers with a HexEditor
I don't get it!
To all of you pro modders, have mercy on a noob and please help me.
Last Edit: May 1, 2020 10:38:53 GMT 10 by Riot1986
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388: Where I can find the full more 're2_pak_names_release.list' ,thanks!
Jul 5, 2020 18:07:15 GMT 10
angelina: where can I download the voice on Ashley Graham in resident evil 5?
Jul 6, 2020 9:01:30 GMT 10
liviad34d: alphaz. The free dlc "Not a Hero" where you play as Chris doesn't have a Chris model?
Jul 6, 2020 13:56:25 GMT 10
johnnyfromthe80s: Can a model in fbx. format get rigged for Resident Evil Games ? And if yes wich games ?
Jul 6, 2020 15:51:31 GMT 10
alphaz: liviad34d His head is not in the files, no. His body is, but that just looks like a generic umbrella soldier's
Jul 6, 2020 16:42:24 GMT 10
liviad34d: alphaz Oh, well that sucks. I thought there were some cut scenes. I'll have to play it again. The one I saw for re2 or 3 of the re7 Chris looked good though.
Jul 6, 2020 23:46:46 GMT 10
Adngel: johnnyfromthe80s, importing a character into a game, requires you rig that character into the bones structure that uses that game, so if you have an already rigged model in fbx, unless they were using the game's skeleton, you will have to re-do it.
Jul 7, 2020 19:07:03 GMT 10