Post by ocreativityd on Apr 11, 2020 12:54:01 GMT 10
Is it possible to take an RE2R mod and use it in RE3 but for Jill rather than Claire, or Carlos rather than Leon? It doesn't seem like it would be particularly difficult, but I don't know anything about modding.
To make your RE2 Claire model work in RE3, you will need to use 3D Studio Max to import your model and Jill's model together. Then, you will need to export your model over Jill's, so that it becomes based on Jill instead of Claire. You will need to rename the submesh objects that comprise your Claire model so that they correspond to similar objects that make up Jill's model, grouping your textures by how Jill's submeshes get their textures (which you will replace with yours). Further, you will need to give your Claire model Jill's skeleton, which does not match Claire's. You can do this quickly and crudely by simply skin-wrapping it to Jill, or you can do a perfect transfer of the original RE2 rigging by using SkinUtilities to transfer the original bone weights back manually after you skin-wrap, matching up the bones yourself by name.
Also, you will probably need to use the head from my Jill Bikini mod to put Jill's head on your RE2 mod. Jill Bikini has a special version of Jill's head that has the base of Claire's neck, allowing it to be put on Claire bodies with her larger neck-seam. Alternatively, you can use a RE2 body model with a long neck / choker and hide the overlapping neck seam
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