Posts: 4
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Post by terryxx on Apr 6, 2020 6:07:58 GMT 10
Hi guys, i am trying to make some mods for RE3 and i got this problem a difference between the neck / head and the body, I simply tried to import and export the basic Jill file without making any changes, I used the script RE_Engine_MESH_v0.5d I have also tried various options but the problem persists. I'm sure i am doing something wrong but for now I'm groping in the dark. { In Game Import Once exported }
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Post by EpilifcrosX on Apr 6, 2020 7:06:09 GMT 10
Seems to me that it's a problem with the normals, did you manually edit the normals? I only tried modding old resident evil games so i don't how the tools for the new RE Engine works but for the old you had to manually edit the normals to remove seams.
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Posts: 4
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Post by terryxx on Apr 6, 2020 23:19:30 GMT 10
No I haven't touched anything just to see if any mistakes came up, today I try again and I see to understand how to modify the normals.
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