Posts: 115
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Post by reiko26 on Oct 7, 2020 14:32:33 GMT 10
reiko26 thank you! First i uploaded 1999 Music add-on version for 1999 Intro Movie (CryEngine) re-creation - check in first post other downloads. Need more talk what parts change to 1999 music/what not (even what is in 1999 music - maybe remove from mod and leave 2020's). I have no plans for now (but tested a lot music if course). Need to be specific, in what part/parts in game that Nemmy music plays?! Game have a lot music files, cause some of them is cutted to small parts and scattered randomly. Is part of work find and identify. Say game part/parts - what music change you suggest? this music here i was wondering if it coould be added to replace nemesis encounter music this 1999 to replace this music starts at 0:08 and then when nemesis is near, there is a music that plays faintly in re3 remake, would be kool if it can be swapped out for this
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Welcome To The Party, Pal !!!
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Post by ReiKaz on Oct 7, 2020 19:46:45 GMT 10
reiko26 absolutely yes! Now it just gonna take unknown time to find and identify files (only that Nemmy grab>zombie head short audio is found). And this will need a testing, cause some same music files are used in other game parts. Like random like this e.g. in apartment Nemmy chase (is maybe ~10 music files), same 1 music file is used in Laboratory Storage area for "sewer monster" encounter. So hope is not used anywhere, where replaced music not gonna fit. Any more places by playing you feel is kinda missing 1999 music? EDIT: i have checked, and in (alpha 07) should work already - this specific part also changed with Nemmy 1999 musics. Tested again in game and it working. It must work for you too! Maybe due to new game version update, after every game update i do with modmanager: uninstall all mods, and re-read game archives. Reinstall all mods 1 by 1, and is good till next update. Please report, is still not working or ok?
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Oct 7, 2020 22:37:13 GMT 10
great works! feeling soo nostalgic by the way one thing missing, is it possible to have classic RPD theme in Carlos scenario? instead of we got no usic from Capcom Thank you Harisxo, off course! Is just that, is probably 1 music (so it plays all the way till bomb/or S.T.A.R.S. office), also must mention, on e.g. first R.P.D. corridor zombie encounter stops and plays "action" music, after kill "rpd music" continues playing. That "action" music file also used in Laboratory Storage area as zombies/pale head "action" music (near save room). Not sure about "action" music?! But RPD music now in to-do list. You did an incredible job! Thank You so much for all your mods on RE3R!! You won't be able to replace the remake's "STARS " with the original's "STARS" yet? That's all I need, especially when there's already a classic Nemesis theme... Thank you Valeit98... For Nemmy voice sadly nope.. i keep trying, cause i keep learning, but my hex data encryption understandings is just not good. We need find some one who can reverse engineer em9000.bnk.2.stm to em9000_v_effort.bnk.2.stm working ways. All 33 "S.T.A.R.S." Nemmy voice files are ready.
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Posts: 198
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Post by sebastianyyz on Oct 9, 2020 11:51:49 GMT 10
Thank you so much for all your work ReiKaz
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Post by SlaverStudios on Oct 25, 2020 18:28:30 GMT 10
How come I can still hear the retail beat over City of Ruin?
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Post by Deleted on Oct 30, 2020 15:49:57 GMT 10
Hey ReiKaz, just wanted to let you know that I really love your mod! The classic soundtrack of RE3 is my personal favorite among all. Hopefully future versions of this mod past 0.7 will have the save room, that would be amazing since it's the best one.
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Nov 16, 2020 7:27:58 GMT 10
Thank you so much for all your work ReiKaz Thank you Sebastian, trying trying.. to have little more nostalgia. How come I can still hear the retail beat over City of Ruin? You should explain more technically, and how other tracks behave since everything working for me even after game update. But you not the only one who reported similar music problems. More info: {Spoiler}One thing to understand, Capcom left nasty audio technical mess and with some unfinished files, duplicate trash files and they just "bounded" like to the cobweb.
Overall audio, probably just before game release quickly "patched" that mess, since everything just barely works. Is actually impressive how even they pull this up without re-doing all audios, also is somehow works and is no noticeable problems in game (ahh just some audio off sync, volume levels problems).
For real is no wonder why they not released music DLC, they literally need to re-do all audio stuff from scratch. It feels like done by unexperienced devs with late help from RE2/RE7 audio team to patch things up in last moments.
And one thing almost for sure, after last update they change something in audio, even some audio files are changed or no more presented in game. But music mod working just fine for me, otherwise mod needs to be "ported" to new versions files.. that also means doing everything from the start again. Hey ReiKaz, just wanted to let you know that I really love your mod! The classic soundtrack of RE3 is my personal favorite among all. Hopefully future versions of this mod past 0.7 will have the save room, that would be amazing since it's the best one. Thank you Ther77! Oh yeah, is such a masterpiece! For RE3 Reimagined just sadly not sure where some of them (music tracks) to insert, since game is very very different. You saying about save room, but save room is changed to 1999 original (in alpha07 mod)! Is not working? If not, which original music tracks from 1999 you hear in game while playing mod?
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Post by Davyr on Dec 21, 2020 10:03:32 GMT 10
Hi, I'm new, I come from your YouTube video. I wanted to offer some suggestions if it is not any hassle, but first, thank you for the great job you do with this mod, and for giving us more nostalgia when it comes to playing this remake. My idea was to suggest adding, if possible of course, the best songs from the classic. I would love for you to add all the themes of the battles against Nemesis, and considering that the confrontations with the first phase are quite different from the classic ones, I thought about it this way: -The first theme called "Nemesis' Theme", add it in the random confrontations, not compulsory, against Nemesis. -The second song called "Nemesis Again" add it in the first mandatory battle, on the roof. This song, in the classic, sounds for the first time when we are in the clock tower with Carlos, Nemesis already in his second form. With that in mind, placing it on the rooftop battle would be a good idea, as there is no other ideal time to add it. -The third song called "Unstoppable Nemesis", add it in the combat of the "clock tower", just like the classic one. -And the last one, taking into account that the song "Nemesis Doesn't Give Up" was already added in the penultimate battle, it would be "Nemesis Final Metamorphosis", in the last battle. Then there are other songs like: - "Carlos' Theme" From the beginning of the cinematic where Carlos tries to give us a hug, the music will continue playing as we follow him, and it ends when the cinematic of Jill's conversation with Mikhail and Carlos begins. - "Escape Together" Although this theme, in the classic, sounds when we have the first conversation with Nicholai on the train, in this case, you could add it when Jill enters the train and begins the conversation with Carlos and Mikhail, just when the previously mentioned song ends. - "The city of ruin" (it's beautiful) I've been playing with the mod, and I think the ideal spot to place it would be right at the moment when Jill passes the blind for the first time and there are people running, until the cinematic begins where the zombies break the fence, since after that, a theme that you already added begins, "City theme" - "No Rest for the Wicked" It would start right when Murphy dies, until we leave that area. - "Never Give up the Escape" this song is from the clock tower and if I'm not mistaken it also sounds in the hospital, adding it in the sewers would not be a bad idea, I think. - "Feel the Tension" When Nemesis is lurking, as user Reiko26 said. -The classic themes in the police station, as Capcom did in RE2 remake - "The hospital" Maybe in some areas of the hospital - "Hero Time" I love this one I was thinking that maybe you could add it to the moment when we fought against the horde of zombies in the hospital, with Carlos. Since the cinematic begins, until we finish with the horde. - "Bring Back Her Consciousness" When the cinematic in which Carlos goes to heal Jill begins, the theme would continue until we left the room with Carlos again. - "The Disused Plant" In the laboratory Those are all the ones that I think might fit and they are the best themes in the game, obviously this is a suggestion, I know it is exaggerated and maybe impossible. If you are interested in trying it, and you need more accuracy in the moments where each song begins and ends, let me know. If you can do this, even if it takes you years, it would be like a dream come true, I thank you very much.
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Welcome To The Party, Pal !!!
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Post by ReiKaz on Oct 20, 2021 6:10:58 GMT 10
1999 Nemesis S.T.A.R.S. Voice (testing videos/demonstration) Current version I release probably in ~week
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Oct 28, 2021 10:02:30 GMT 10
1999 Nemesis "S.T.A.R.S." Voice v0.8 beta files upload.
Changes in Nemmy gameplay and cutscenes.
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Posts: 115
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Post by reiko26 on Nov 6, 2021 20:44:01 GMT 10
oh my gawd you finally figured it out. ive downloaded and will test it out for sure
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Nov 7, 2021 5:21:50 GMT 10
oh my gawd you finally figured it out. ive downloaded and will test it out for sure This one was "Die Hard" for sure freekin months of trial-and-error. Even still game like to change pitch/speed of sound effects in-gameplay Nemmy. But I thought this mod will never happen.
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Posts: 115
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Post by reiko26 on Nov 8, 2021 16:05:41 GMT 10
well that research and hard work paid off. with everything youve done, you make the replay value great again. makes it feel more and more like the OG version. hopefully sometime in the near future, someone will figure out how to edit the areas. but...with what we do have from the community so far, has been amazing
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Feb 15, 2023 5:04:44 GMT 10
Amazing work!! but why you did not include the original save room music? also, can you do something with re7? i love that game except i think classic music like re2 save room will make the environment much better and hopeful..
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Post by NemmyValentine on Mar 10, 2024 9:33:07 GMT 10
Thank you very much. You're the only one who did this from what I've been finding out, so I imagine it can't be easy at all. I would love to be able to make some more changes, but I have no idea how to start. I have seen some tutorials, they are all for RE2, but none of them are clear, besides being something different from RE3, they all seem to skip steps or for people who have some experience. ReiKaz, could you make a small video tutorial showing the steps to change a track?, the simplest you can do. This could help many of us to at least know how to start. Thank you.
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