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Post by SaiyanHeretic on Mar 17, 2020 2:11:09 GMT 10
Hey, y'all! New user, first post, yadda yadda yadda. I'll cut to the chase.
Existing difficulty mods are pretty disappointing, imho. The main thing I'm looking for is to incorporate Ghost Survivor features into the base game: Leon and Claire can make Hand Grenades
- Poison Zombies spawn in the Sewer
- A-Gear Zombies spawn in NEST
- Pale Heads spawn in Scenario B
Some wishlist features that might be harder to implement: - Zombies, Dogs, and Lickers don't stay down unless you destroy the head or burn to a crisp
- Mr. X is invincible (i.e. he never takes a knee) until Leon's final boss battle
- Backpack and Gas Tank zombies mixed in (may require placement by hand? low priority)
- Instead of weapon mods, Leon and Claire have access to each other's exclusive weapons
- To accomodate ^, replace High-calibur ammo locations with 9mm (Scenario B) and Large Gunpowder with High-cal (Scenarios A & B)
I suppose something would also have to be done regarding overlapping gunpowder recipes?
If anyone has already done this, or can point me to the tools to do it myself, I'd be ever so grateful.
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Post by SaiyanHeretic on Mar 17, 2020 14:24:00 GMT 10
Put some additional thought into how I'd place Leon's weapons into Claire's scenario, and vice versa. Roughly in order of when you can acquire them: Claire's Scenario- High-Capacity Mag. (JMB Hp3) in the Waiting Room replaced with M19
- Speed Loader (SLS 60) in the West Office replaced with W-870
- Suppressor (MQ-11) in the Underground Stairs replaced with Lightning Hawk
- Laser Sight (JMB Hp3) in the Parking Garage comes attached to the JMB by default (no change)
- Shoulder Stock (GM 79) in the Elevator Controls Room replaced with LE 5
- Reinforced Frame (SLS 60) in the Treatment Pool Room replaced with Flamethrower
- High-Capacity Mag. (MQ-11) in the S.T.A.R.S. Office replaced with ATM-4 (single shot)
- High Voltage Condenser (Spark Shot) in the Nap Room replaced with Minigun
- Minigun in the Turntable Control Room replaced with Anti-tank Rocket
- Quickdraw Army [2nd] in the Guardroom replaced with Combat Knife
- All Large-caliber Handgun Ammo [2nd] replaced with Handgun Ammo
- All Gunpowder replaced with Large-caliber Handgun Ammo
- All Gunpowder (Large) replaced with Shotgun Ammo
- All High-grade Gunpowder (White) replaced with Acid Rounds
- All High-Powered Rounds replaced with MAG Ammo
Leon's Scenario- Muzzle Brake (Matilda) in the Waiting Room replaced with Quickdraw Army
- High-Capacity Mag. (Matilda) in the West Office replaced with MQ-11
- Long Barrel (Lightning Hawk) in the Underground Stairs replaced with GM 79
- Gun Stock (Matilda) in the Parking Garage replaced with MUP
- Long Barrel (W-870) in the Kendo Gun Shop replaced with LE 5
- Shotgun Stock (W-870) in the Treatment Pool Room replaced with Spark Shot
- Red Dot Sight (Lightning Hawk) in the S.T.A.R.S. Office replaced with ATM-4 (single shot)
- Regulator (Flamethrower) in the Nap Room replaced with Minigun
- M19 [2nd] in the Guardroom replaced with Combat Knife
- All Large-caliber Handgun Ammo [2nd] replaced with Handgun Ammo
- All Gunpowder replaced with Large-caliber Handgun Ammo
- All Gunpowder (Large) replaced with Submachine Gun Ammo
- All High-grade Gunpowder (Yellow) replaced with Acid Rounds
Even on Hardcore mode, I often find that I finish the game with stockpiles of ammo which never get used. So my reasoning is that having more weapons to juggle, but a finite amount of ammo for each, is actually more challenging.
Miscellaneous Notes - Leon gets MUP the same way Claire gets JMB, both of which are superior to their starter unmodded 9mm handguns.
- Both Leon and Claire get LE 5 as a straight replacer for the MQ11, just as they'll find better handguns.
- I moved the Minigun for Claire to the Nap Room, because G-3 puts more pressure on the player, whereas G-4 is a less interesting boss fight because he's just a bullet sponge.
- Leon doesn't get Flame Rounds for GM 79, but he gets Fuel for the Flamethrower by default, which seems fair. Flamethrower is also more useful in general, since it can damage crowds, instead of one target at a time like the Spark Shot.
- Placing the single-shot ATM-4 in Wesker's Desk is mostly for shits and giggles. Even one rocket is a helluva "get out of jail free" card, so it should naturally require a lot of backtracking.
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